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@ -2,6 +2,7 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Threading;
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using System.Threading.Tasks;
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using SteamKit2.CDN;
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@ -20,12 +21,12 @@ namespace DepotDownloader
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public Client CDNClient { get; }
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public Server ProxyServer { get; private set; }
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private readonly ConcurrentStack<Server> activeConnectionPool = [];
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private readonly BlockingCollection<Server> availableServerEndpoints = [];
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private readonly ConcurrentStack<Server> activeConnectionPool = new ConcurrentStack<Server>();
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private readonly BlockingCollection<Server> availableServerEndpoints = new BlockingCollection<Server>();
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private readonly AutoResetEvent populatePoolEvent = new(true);
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private readonly AutoResetEvent populatePoolEvent = new AutoResetEvent(true);
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private readonly Task monitorTask;
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private readonly CancellationTokenSource shutdownToken = new();
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private readonly CancellationTokenSource shutdownToken = new CancellationTokenSource();
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public CancellationTokenSource ExhaustedToken { get; set; }
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public CDNClientPool(Steam3Session steamSession, uint appId)
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@ -34,7 +35,7 @@ namespace DepotDownloader
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this.appId = appId;
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CDNClient = new Client(steamSession.steamClient);
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monitorTask = Task.Factory.StartNew(ConnectionPoolMonitorAsync).Unwrap();
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monitorTask = Task.Factory.StartNew(ConnectionPoolMonitorAsync, TaskCreationOptions.LongRunning);
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}
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public void Shutdown()
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@ -47,18 +48,36 @@ namespace DepotDownloader
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{
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try
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{
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var cdnServers = await this.steamSession.steamContent.GetServersForSteamPipe();
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if (cdnServers != null)
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{
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return cdnServers;
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}
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var cdnServers = await steamSession.steamContent.GetServersForSteamPipe().ConfigureAwait(false);
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return cdnServers;
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}
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catch (Exception ex)
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{
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Console.WriteLine("Failed to retrieve content server list: {0}", ex.Message);
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return null;
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}
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}
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return null;
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private async Task<IPAddress> ResolveLancacheIpAsync(string hostname)
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{
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try
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{
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var hostEntry = await Dns.GetHostEntryAsync(hostname).ConfigureAwait(false);
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return hostEntry.AddressList.FirstOrDefault(ip => IsPrivateIp(ip));
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}
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catch (Exception ex)
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{
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Console.WriteLine("Failed to resolve Lancache IP: {0}", ex.Message);
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return null;
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}
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}
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private bool IsPrivateIp(IPAddress ip)
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{
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byte[] bytes = ip.GetAddressBytes();
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return bytes[0] == 10 ||
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(bytes[0] == 172 && bytes[1] >= 16 && bytes[1] <= 31) ||
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(bytes[0] == 192 && bytes[1] == 168);
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}
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private async Task ConnectionPoolMonitorAsync()
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@ -69,7 +88,6 @@ namespace DepotDownloader
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{
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populatePoolEvent.WaitOne(TimeSpan.FromSeconds(1));
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// We want the Steam session so we can take the CellID from the session and pass it through to the ContentServer Directory Service
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if (availableServerEndpoints.Count < ServerEndpointMinimumSize && steamSession.steamClient.IsConnected)
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{
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var servers = await FetchBootstrapServerListAsync().ConfigureAwait(false);
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@ -80,27 +98,40 @@ namespace DepotDownloader
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return;
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}
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ProxyServer = servers.Where(x => x.UseAsProxy).FirstOrDefault();
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var weightedCdnServers = servers
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.Where(server =>
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{
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var isEligibleForApp = server.AllowedAppIds.Length == 0 || server.AllowedAppIds.Contains(appId);
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return isEligibleForApp && (server.Type == "SteamCache" || server.Type == "CDN");
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})
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.Select(server =>
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{
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AccountSettingsStore.Instance.ContentServerPenalty.TryGetValue(server.Host, out var penalty);
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return (server, penalty);
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})
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.OrderBy(pair => pair.penalty).ThenBy(pair => pair.server.WeightedLoad);
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ProxyServer = servers.FirstOrDefault(x => x.UseAsProxy);
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foreach (var (server, weight) in weightedCdnServers)
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foreach (var server in servers)
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{
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for (var i = 0; i < server.NumEntries; i++)
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if (server.Type == "SteamCache")
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{
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availableServerEndpoints.Add(server);
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var lancacheIp = await ResolveLancacheIpAsync(server.Host).ConfigureAwait(false);
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if (lancacheIp != null)
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{
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var lancacheServer = new Server
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{
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Host = lancacheIp.ToString(),
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Type = server.Type,
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NumEntries = server.NumEntries,
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WeightedLoad = server.WeightedLoad,
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AllowedAppIds = server.AllowedAppIds.ToArray()
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};
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// Downgrade connection to HTTP if Lancache server is found
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lancacheServer.Protocol = Server.ConnectionProtocol.HTTP;
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Console.WriteLine($"Found Lancache Server: {lancacheServer.Host}. Downgrading connection to HTTP.");
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availableServerEndpoints.Add(lancacheServer);
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}
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}
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else
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{
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var isEligibleForApp = server.AllowedAppIds.Length == 0 || server.AllowedAppIds.Contains(appId);
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if (isEligibleForApp && (server.Type == "SteamCache" || server.Type == "CDN"))
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{
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for (var i = 0; i < server.NumEntries; i++)
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{
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availableServerEndpoints.Add(server);
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}
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}
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}
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}
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