revert DepotDownloader.csproj since i don't need to update SteamKit and another change to CDNClientPool.cs

pull/477/head
minecraftitsover90@gmail.com 2 years ago
parent 16d1e048c4
commit 1e1a8d4413

@ -5,91 +5,46 @@ using System.Linq;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using SteamKit2;
using SteamKit2.CDN;
using SteamPrefill.Handlers;
namespace DepotDownloader
namespace LancachePrefill.Common
{
/// <summary>
/// CDNClientPool provides a pool of connections to CDN endpoints, requesting CDN tokens as needed
/// </summary>
class CDNClientPool
public class CDNClientPool
{
private const int ServerEndpointMinimumSize = 8;
private readonly Steam3Session steamSession;
private readonly uint appId;
public Client CDNClient { get; }
public Server ProxyServer { get; private set; }
private readonly ConcurrentStack<Server> activeConnectionPool = new ConcurrentStack<Server>();
private readonly BlockingCollection<Server> availableServerEndpoints = new BlockingCollection<Server>();
private readonly AutoResetEvent populatePoolEvent = new AutoResetEvent(true);
private readonly Task monitorTask;
private readonly CancellationTokenSource shutdownToken = new CancellationTokenSource();
private readonly IAnsiConsole _ansiConsole;
private readonly string _cdnUrl;
private readonly ConcurrentStack<Server> _activeConnectionPool = new ConcurrentStack<Server>();
private readonly BlockingCollection<Server> _availableServerEndpoints = new BlockingCollection<Server>();
private readonly AutoResetEvent _populatePoolEvent = new AutoResetEvent(true);
private readonly Task _monitorTask;
private readonly CancellationTokenSource _shutdownToken = new CancellationTokenSource();
public CancellationTokenSource ExhaustedToken { get; set; }
public CDNClientPool(Steam3Session steamSession, uint appId)
public CDNClientPool(IAnsiConsole ansiConsole, string cdnUrl)
{
this.steamSession = steamSession;
this.appId = appId;
CDNClient = new Client(steamSession.steamClient);
_ansiConsole = ansiConsole;
_cdnUrl = cdnUrl;
monitorTask = Task.Factory.StartNew(ConnectionPoolMonitorAsync, TaskCreationOptions.LongRunning);
_monitorTask = Task.Factory.StartNew(ConnectionPoolMonitorAsync, TaskCreationOptions.LongRunning);
}
public void Shutdown()
{
shutdownToken.Cancel();
monitorTask.Wait();
}
private async Task<IReadOnlyCollection<Server>> FetchBootstrapServerListAsync()
{
try
{
var cdnServers = await steamSession.steamContent.GetServersForSteamPipe().ConfigureAwait(false);
return cdnServers;
}
catch (Exception ex)
{
Console.WriteLine("Failed to retrieve content server list: {0}", ex.Message);
return null;
}
}
private async Task<IPAddress> ResolveLancacheIpAsync(string hostname)
{
try
{
var hostEntry = await Dns.GetHostEntryAsync(hostname).ConfigureAwait(false);
return hostEntry.AddressList.FirstOrDefault(ip => IsPrivateIp(ip));
}
catch (Exception ex)
{
Console.WriteLine("Failed to resolve Lancache IP: {0}", ex.Message);
return null;
}
}
private bool IsPrivateIp(IPAddress ip)
{
byte[] bytes = ip.GetAddressBytes();
return bytes[0] == 10 ||
(bytes[0] == 172 && bytes[1] >= 16 && bytes[1] <= 31) ||
(bytes[0] == 192 && bytes[1] == 168);
_shutdownToken.Cancel();
_monitorTask.Wait();
}
private async Task ConnectionPoolMonitorAsync()
{
var didPopulate = false;
while (!shutdownToken.IsCancellationRequested)
while (!_shutdownToken.IsCancellationRequested)
{
populatePoolEvent.WaitOne(TimeSpan.FromSeconds(1));
_populatePoolEvent.WaitOne(TimeSpan.FromSeconds(1));
if (availableServerEndpoints.Count < ServerEndpointMinimumSize && steamSession.steamClient.IsConnected)
if (_availableServerEndpoints.Count < ServerEndpointMinimumSize)
{
var servers = await FetchBootstrapServerListAsync().ConfigureAwait(false);
@ -99,45 +54,29 @@ namespace DepotDownloader
return;
}
ProxyServer = servers.FirstOrDefault(x => x.UseAsProxy);
foreach (var server in servers)
{
if (server.Type == "SteamCache")
var resolvedIp = await ResolveLancacheIpAsync(server.Host).ConfigureAwait(false);
if (resolvedIp != null && IsPrivateIp(resolvedIp))
{
var lancacheIp = await ResolveLancacheIpAsync(server.Host).ConfigureAwait(false);
if (lancacheIp != null && IsPrivateIp(lancacheIp))
var lancacheServer = new Server
{
var lancacheServer = new Server
{
Host = lancacheIp.ToString(),
Type = server.Type,
NumEntries = server.NumEntries,
WeightedLoad = server.WeightedLoad,
AllowedAppIds = server.AllowedAppIds.ToArray(),
Protocol = Server.ConnectionProtocol.HTTP // Downgrade to HTTP
};
Console.WriteLine($"Found Lancache Server: {lancacheServer.Host}. Downgrading connection to HTTP.");
availableServerEndpoints.Add(lancacheServer);
}
}
else
{
var isEligibleForApp = server.AllowedAppIds.Length == 0 || server.AllowedAppIds.Contains(appId);
if (isEligibleForApp && (server.Type == "SteamCache" || server.Type == "CDN"))
{
for (var i = 0; i < server.NumEntries; i++)
{
availableServerEndpoints.Add(server);
}
}
Host = resolvedIp.ToString(),
Type = server.Type,
NumEntries = server.NumEntries,
WeightedLoad = server.WeightedLoad,
AllowedAppIds = server.AllowedAppIds.ToArray(),
Protocol = Server.ConnectionProtocol.HTTP // Downgrade to HTTP
};
_ansiConsole.MarkupLine($"Found Lancache Server: {_cdnUrl}. Downgrading connection to HTTP.");
_availableServerEndpoints.Add(lancacheServer);
}
}
didPopulate = true;
}
else if (availableServerEndpoints.Count == 0 && !steamSession.steamClient.IsConnected && didPopulate)
else if (_availableServerEndpoints.Count == 0 && didPopulate)
{
ExhaustedToken?.Cancel();
return;
@ -145,39 +84,39 @@ namespace DepotDownloader
}
}
private Server BuildConnection(CancellationToken token)
private async Task<IReadOnlyCollection<Server>> FetchBootstrapServerListAsync()
{
if (availableServerEndpoints.Count < ServerEndpointMinimumSize)
{
populatePoolEvent.Set();
}
return availableServerEndpoints.Take(token);
// Implement logic to fetch the CDN server list
return null;
}
public async Task<DepotChunk> DownloadDepotChunkAsync(uint depotId, DepotManifest.ChunkData chunkData, Server connection, byte[] depotKey)
private async Task<IPAddress> ResolveLancacheIpAsync(string hostname)
{
try
{
// Call the DownloadDepotChunkAsync method of CDNClient
var chunk = await CDNClient.DownloadDepotChunkAsync(depotId, chunkData, connection, depotKey);
// Return the downloaded chunk
return chunk;
var hostEntry = await Dns.GetHostEntryAsync(hostname).ConfigureAwait(false);
return hostEntry.AddressList.FirstOrDefault(ip => IsPrivateIp(ip));
}
catch (Exception ex)
{
// Handle any exceptions that occur during chunk download
Console.WriteLine($"Error downloading chunk: {ex.Message}");
_ansiConsole.MarkupLine($"Failed to resolve Lancache IP: {ex.Message}");
return null;
}
}
private bool IsPrivateIp(IPAddress ip)
{
byte[] bytes = ip.GetAddressBytes();
return bytes[0] == 10 ||
(bytes[0] == 172 && bytes[1] >= 16 && bytes[1] <= 31) ||
(bytes[0] == 192 && bytes[1] == 168);
}
public Server GetConnection(CancellationToken token)
{
if (!activeConnectionPool.TryPop(out var connection))
if (!_activeConnectionPool.TryPop(out var connection))
{
connection = BuildConnection(token);
connection = _availableServerEndpoints.Take(token);
}
return connection;
@ -187,14 +126,12 @@ namespace DepotDownloader
{
if (server == null) return;
activeConnectionPool.Push(server);
_activeConnectionPool.Push(server);
}
public void ReturnBrokenConnection(Server server)
{
if (server == null) return;
// Broken connections are not returned to the pool
// Implement logic to handle broken connections
}
}
}

@ -16,11 +16,6 @@
<PackageReference Include="protobuf-net" Version="3.2.30" />
<PackageReference Include="QRCoder" Version="1.4.3" />
<PackageReference Include="System.IO.Hashing" Version="8.0.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="SteamKit2">
<HintPath>..\..\SteamKit\SteamKit2\SteamKit2\bin\Debug\net8.0\SteamKit2.dll</HintPath>
</Reference>
<PackageReference Include="SteamKit2" Version="2.5.0" />
</ItemGroup>
</Project>

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