pull/549/head
Killers0992 2 years ago
parent b96125f9cb
commit ac29a5d9cf

@ -1,230 +0,0 @@
# top-most EditorConfig file
root = true
[*]
indent_style = space
charset = utf-8
end_of_line = lf
insert_final_newline = true
# Code files
[*.{cs, csx, vb, vbx}]
indent_size = 4
# XML project files
[*.{csproj, vbproj, vcxproj, vcxproj.filters, proj, projitems, shproj}]
indent_size = 2
# XML config files
[*.{props, targets, ruleset, config, nuspec, resx, vsixmanifest, vsct}]
indent_size = 2
# Dotnet code style settings:
[*.{cs, vb}]
# IDE0055: Fix formatting
dotnet_diagnostic.IDE0055.severity = warning
# Sort using and Import directives with System.* appearing first
dotnet_sort_system_directives_first = true
dotnet_separate_import_directive_groups = false
# Avoid "this." and "Me." if not necessary
dotnet_style_qualification_for_field = false:refactoring
dotnet_style_qualification_for_property = false:refactoring
dotnet_style_qualification_for_method = false:refactoring
dotnet_style_qualification_for_event = false:refactoring
# Use language keywords instead of framework type names for type references
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
dotnet_style_predefined_type_for_member_access = true:suggestion
# Suggest more modern language features when available
dotnet_style_object_initializer = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_explicit_tuple_names = true:suggestion
# Non-private static fields are PascalCase
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.symbols = non_private_static_fields
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.style = non_private_static_field_style
dotnet_naming_symbols.non_private_static_fields.applicable_kinds = field
dotnet_naming_symbols.non_private_static_fields.applicable_accessibilities = public, protected, internal, protected_internal, private_protected
dotnet_naming_symbols.non_private_static_fields.required_modifiers = static
dotnet_naming_style.non_private_static_field_style.capitalization = pascal_case
# Non-private readonly fields are PascalCase
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.symbols = non_private_readonly_fields
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.style = non_private_readonly_field_style
dotnet_naming_symbols.non_private_readonly_fields.applicable_kinds = field
dotnet_naming_symbols.non_private_readonly_fields.applicable_accessibilities = public, protected, internal, protected_internal, private_protected
dotnet_naming_symbols.non_private_readonly_fields.required_modifiers = readonly
dotnet_naming_style.non_private_readonly_field_style.capitalization = pascal_case
# Constants are PascalCase
dotnet_naming_rule.constants_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.constants_should_be_pascal_case.symbols = constants
dotnet_naming_rule.constants_should_be_pascal_case.style = constant_style
dotnet_naming_symbols.constants.applicable_kinds = field, local
dotnet_naming_symbols.constants.required_modifiers = const
dotnet_naming_style.constant_style.capitalization = pascal_case
# Static readonly fields are PascalCase
dotnet_naming_rule.static_fields_should_be_camel_case.severity = suggestion
dotnet_naming_rule.static_fields_should_be_camel_case.symbols = static_fields
dotnet_naming_rule.static_fields_should_be_camel_case.style = static_field_style
dotnet_naming_symbols.static_fields.applicable_kinds = field
dotnet_naming_symbols.static_fields.required_modifiers = static, readonly
dotnet_naming_style.static_field_style.capitalization = pascal_case
# Instance fields are camelCase and start with _
dotnet_naming_rule.instance_fields_should_be_camel_case.severity = suggestion
dotnet_naming_rule.instance_fields_should_be_camel_case.symbols = instance_fields
dotnet_naming_rule.instance_fields_should_be_camel_case.style = instance_field_style
dotnet_naming_symbols.instance_fields.applicable_kinds = field
dotnet_naming_style.instance_field_style.capitalization = camel_case
dotnet_naming_style.instance_field_style.required_prefix = _
# Locals and parameters are camelCase
dotnet_naming_rule.locals_should_be_camel_case.severity = suggestion
dotnet_naming_rule.locals_should_be_camel_case.symbols = locals_and_parameters
dotnet_naming_rule.locals_should_be_camel_case.style = camel_case_style
dotnet_naming_symbols.locals_and_parameters.applicable_kinds = parameter, local
dotnet_naming_style.camel_case_style.capitalization = camel_case
# Local functions are PascalCase
dotnet_naming_rule.local_functions_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.local_functions_should_be_pascal_case.symbols = local_functions
dotnet_naming_rule.local_functions_should_be_pascal_case.style = local_function_style
dotnet_naming_symbols.local_functions.applicable_kinds = local_function
dotnet_naming_style.local_function_style.capitalization = pascal_case
# By default, name items with PascalCase
dotnet_naming_rule.members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.members_should_be_pascal_case.symbols = all_members
dotnet_naming_rule.members_should_be_pascal_case.style = pascal_case_style
dotnet_naming_symbols.all_members.applicable_kinds = *
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
# Async methods should have "Async" suffix
dotnet_naming_rule.async_methods_end_in_async.symbols = any_async_methods
dotnet_naming_rule.async_methods_end_in_async.style = end_in_async
dotnet_naming_rule.async_methods_end_in_async.severity = warning
dotnet_naming_symbols.any_async_methods.applicable_kinds = method
dotnet_naming_symbols.any_async_methods.applicable_accessibilities = *
dotnet_naming_symbols.any_async_methods.required_modifiers = async
dotnet_naming_style.end_in_async.required_prefix =
dotnet_naming_style.end_in_async.required_suffix = Async
dotnet_naming_style.end_in_async.capitalization = pascal_case
dotnet_naming_style.end_in_async.word_separator =
# error RS2008: Enable analyzer release tracking for the analyzer project containing rule '{0}'
dotnet_diagnostic.RS2008.severity = none
# IDE0005: Remove unnecessary import
dotnet_diagnostic.IDE0005.severity = warning
# IDE0007: Use `var` instead of explicit type
dotnet_diagnostic.IDE0007.severity = warning
# IDE0035: Remove unreachable code
dotnet_diagnostic.IDE0035.severity = warning
# IDE0036: Order modifiers
dotnet_diagnostic.IDE0036.severity = warning
# IDE0043: Format string contains invalid placeholder
dotnet_diagnostic.IDE0043.severity = warning
# IDE0044: Make field readonly
dotnet_diagnostic.IDE0044.severity = warning
# CSharp code style settings:
[*.cs]
# Newline settings
csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
# csharp_new_line_before_members_in_object_initializers = true TODO seems like Rider/ReSharper has the value inverted, uncomment when its fixed
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = false
csharp_indent_switch_labels = true
csharp_indent_labels = flush_left
# Prefer "var" everywhere
csharp_style_var_for_built_in_types = true:suggestion
csharp_style_var_when_type_is_apparent = true:suggestion
csharp_style_var_elsewhere = true:suggestion
# Prefer method-like constructs to have a block body
csharp_style_expression_bodied_methods = false:none
csharp_style_expression_bodied_constructors = false:none
csharp_style_expression_bodied_operators = false:none
# Prefer property-like constructs to have an expression-body
csharp_style_expression_bodied_properties = true:none
csharp_style_expression_bodied_indexers = true:none
csharp_style_expression_bodied_accessors = true:none
# Suggest more modern language features when available
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
csharp_style_throw_expression = true:suggestion
csharp_style_conditional_delegate_call = true:suggestion
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = do_not_ignore
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false
# Blocks are allowed
csharp_prefer_braces = true:silent
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true

@ -1,53 +0,0 @@
name: Bug Report
description: File a bug report
labels: [bug]
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: textarea
id: what-should-have-happened
attributes:
label: What did you expect to happen?
placeholder: I expected that...
validations:
required: true
- type: textarea
id: what-actually-happened
attributes:
label: Instead of that, what actually happened?
placeholder: ... but instead, what happened was...
validations:
required: true
- type: dropdown
id: operating-system
attributes:
label: Which operating system are you running on?
options:
- Linux
- macOS
- Windows
- Other
validations:
required: true
- type: input
id: dotnet-version
attributes:
label: Version
description: What version of DepotDownloader are you running on?
validations:
required: true
- type: textarea
id: logs
attributes:
label: Relevant log output
description: Please copy and paste any relevant log output. This will be automatically formatted into code, so no need for backticks.
render: shell
- type: textarea
id: additional-info
attributes:
label: Additional Information
description: Is there anything else that you think we should know?
validations:
required: false

@ -1,5 +0,0 @@
blank_issues_enabled: true
contact_links:
- name: Discussions
url: https://github.com/SteamRE/DepotDownloader/discussions/new
about: Please ask and answer questions here.

@ -1,36 +0,0 @@
name: Feature Request
description: Suggest an idea for this project
labels: [enhancement]
body:
- type: markdown
attributes:
value: |
Thanks, we appreciate good ideas!
- type: textarea
id: problem-area
attributes:
label: What problem is this feature trying to solve?
placeholder: I'm really frustrated when...
validations:
required: true
- type: textarea
id: proposed-solution
attributes:
label: How would you like it to be solved?
placeholder: I think that it could be solved by...
validations:
required: true
- type: textarea
id: alternative-solutions
attributes:
label: Have you considered any alternative solutions
placeholder: I did think that that it also could be solved by ..., but...
validations:
required: true
- type: textarea
id: additional-info
attributes:
label: Additional Information
description: Is there anything else that you think we should know?
validations:
required: false

@ -1,15 +0,0 @@
version: 2
updates:
- package-ecosystem: nuget
directory: "/"
schedule:
interval: daily
open-pull-requests-limit: 10
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: weekly
ignore:
- dependency-name: "*"
update-types: ["version-update:semver-minor", "version-update:semver-patch"]

@ -1,128 +0,0 @@
name: .NET Core CI
on:
push:
paths-ignore:
- '.github/*'
- '.github/*_TEMPLATE/**'
- '*.md'
pull_request:
paths-ignore:
- '.github/*'
- '.github/*_TEMPLATE/**'
- '*.md'
workflow_dispatch:
jobs:
build:
name: .NET on ${{ matrix.runs-on }} (${{ matrix.configuration }})
runs-on: ${{ matrix.runs-on }}
strategy:
fail-fast: false
matrix:
runs-on: [macos-latest, macos-14, ubuntu-latest, windows-latest]
configuration: [Release, Debug]
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
steps:
- uses: actions/checkout@v4
- name: Setup .NET Core
uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.0.x
- name: Build
run: dotnet publish DepotDownloader/DepotDownloader.csproj -c ${{ matrix.configuration }} -o artifacts
- name: Upload artifact
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release' && matrix.runs-on == 'windows-latest'
with:
name: DepotDownloader-framework
path: artifacts
if-no-files-found: error
- name: Publish Windows-x64
if: matrix.configuration == 'Release' && matrix.runs-on == 'windows-latest'
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime win-x64 --output selfcontained-win-x64
- name: Publish Windows-arm64
if: matrix.configuration == 'Release' && matrix.runs-on == 'windows-latest'
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime win-arm64 --output selfcontained-win-arm64
- name: Publish Linux-x64
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime linux-x64 --output selfcontained-linux-x64
- name: Publish Linux-arm
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime linux-arm --output selfcontained-linux-arm
- name: Publish Linux-arm64
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime linux-arm64 --output selfcontained-linux-arm64
- name: Publish macOS-x64
if: matrix.configuration == 'Release' && matrix.runs-on == 'macos-latest'
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime osx-x64 --output selfcontained-osx-x64
- name: Publish macOS-arm64
if: matrix.configuration == 'Release' && matrix.runs-on == 'macos-14'
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime osx-arm64 --output selfcontained-osx-arm64
- name: Upload Windows-x64
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release' && matrix.runs-on == 'windows-latest'
with:
name: DepotDownloader-windows-x64
path: selfcontained-win-x64
if-no-files-found: error
- name: Upload Windows-arm64
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release' && matrix.runs-on == 'windows-latest'
with:
name: DepotDownloader-windows-arm64
path: selfcontained-win-arm64
if-no-files-found: error
- name: Upload Linux-x64
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
with:
name: DepotDownloader-linux-x64
path: selfcontained-linux-x64
if-no-files-found: error
- name: Upload Linux-arm
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
with:
name: DepotDownloader-linux-arm
path: selfcontained-linux-arm
if-no-files-found: error
- name: Upload Linux-arm64
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
with:
name: DepotDownloader-linux-arm64
path: selfcontained-linux-arm64
if-no-files-found: error
- name: Upload macOS-x64
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release' && matrix.runs-on == 'macos-latest'
with:
name: DepotDownloader-macos-x64
path: selfcontained-osx-x64
if-no-files-found: error
- name: Upload macOS-arm64
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release' && matrix.runs-on == 'macos-14'
with:
name: DepotDownloader-macos-arm64
path: selfcontained-osx-arm64
if-no-files-found: error

@ -1,41 +0,0 @@
name: SteamKit2 Continuous Integration
on:
schedule:
- cron: '0 1 * * SUN'
workflow_dispatch:
jobs:
build:
name: .NET on ${{ matrix.runs-on }} (${{ matrix.configuration }})
runs-on: ${{ matrix.runs-on }}
strategy:
fail-fast: false
matrix:
runs-on: [ macos-latest, macos-14, ubuntu-latest, windows-latest ]
configuration: [ Release, Debug ]
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
steps:
- uses: actions/checkout@v4
- name: Setup .NET Core
uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.0.x
- name: Configure NuGet
run: |
dotnet nuget add source --username USERNAME --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github "https://nuget.pkg.github.com/SteamRE/index.json"
dotnet add DepotDownloader/DepotDownloader.csproj package SteamKit2 --prerelease
- name: Build
run: dotnet publish DepotDownloader/DepotDownloader.csproj -c ${{ matrix.configuration }} -o artifacts
- name: Upload artifact
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release'
with:
name: DepotDownloader-${{ runner.os }}
path: artifacts
if-no-files-found: error

@ -1,22 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26228.4
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepotDownloader", "DepotDownloader\DepotDownloader.csproj", "{39159C47-ACD3-449F-96CA-4F30C8ED147A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

@ -81,11 +81,14 @@ namespace DepotDownloader
static bool TestIsFileIncluded(string filename)
{
if (!Config.UsingFileList)
return true;
filename = filename.Replace('\\', '/');
filename = Path.GetFileName(filename);
if (Config.FilesToDownload.Contains(filename))
{
return true;
@ -371,7 +374,7 @@ namespace DepotDownloader
var stagingDir = Path.Combine(installDir, STAGING_DIR);
var fileStagingPath = Path.Combine(stagingDir, fileName);
var fileFinalPath = Path.Combine(installDir, fileName);
var fileFinalPath = Path.Combine(installDir, Path.GetFileName(fileName));
Directory.CreateDirectory(Path.GetDirectoryName(fileFinalPath));
Directory.CreateDirectory(Path.GetDirectoryName(fileStagingPath));
@ -379,7 +382,6 @@ namespace DepotDownloader
using (var file = File.OpenWrite(fileStagingPath))
using (var client = HttpClientFactory.CreateHttpClient())
{
Console.WriteLine("Downloading {0}", fileName);
var responseStream = await client.GetStreamAsync(url);
await responseStream.CopyToAsync(file);
}
@ -442,8 +444,6 @@ namespace DepotDownloader
}
else
{
Console.WriteLine("Using app branch: '{0}'.", branch);
if (depots != null)
{
foreach (var depotSection in depots.Children)
@ -664,17 +664,12 @@ namespace DepotDownloader
{
await DownloadSteam3AsyncDepotFiles(cts, downloadCounter, depotFileData, allFileNamesAllDepots);
}
Console.WriteLine("Total downloaded: {0} bytes ({1} bytes uncompressed) from {2} depots",
downloadCounter.TotalBytesCompressed, downloadCounter.TotalBytesUncompressed, depots.Count);
}
private static async Task<DepotFilesData> ProcessDepotManifestAndFiles(CancellationTokenSource cts, DepotDownloadInfo depot)
{
var depotCounter = new DepotDownloadCounter();
Console.WriteLine("Processing depot {0}", depot.DepotId);
ProtoManifest oldProtoManifest = null;
ProtoManifest newProtoManifest = null;
var configDir = Path.Combine(depot.InstallDir, CONFIG_DIR);
@ -707,9 +702,6 @@ namespace DepotDownloader
if (expectedChecksum == null || !expectedChecksum.SequenceEqual(currentChecksum))
{
// We only have to show this warning if the old manifest ID was different
if (lastManifestId != depot.ManifestId)
Console.WriteLine("Manifest {0} on disk did not match the expected checksum.", lastManifestId);
oldProtoManifest = null;
}
}
@ -718,7 +710,6 @@ namespace DepotDownloader
if (lastManifestId == depot.ManifestId && oldProtoManifest != null)
{
newProtoManifest = oldProtoManifest;
Console.WriteLine("Already have manifest {0} for depot {1}.", depot.ManifestId, depot.DepotId);
}
else
{
@ -740,7 +731,6 @@ namespace DepotDownloader
if (newProtoManifest != null && (expectedChecksum == null || !expectedChecksum.SequenceEqual(currentChecksum)))
{
Console.WriteLine("Manifest {0} on disk did not match the expected checksum.", depot.ManifestId);
newProtoManifest = null;
}
}
@ -751,8 +741,6 @@ namespace DepotDownloader
}
else
{
Console.Write("Downloading depot manifest...");
DepotManifest depotManifest = null;
ulong manifestRequestCode = 0;
var manifestRequestCodeExpiration = DateTime.MinValue;
@ -789,11 +777,6 @@ namespace DepotDownloader
}
}
DebugLog.WriteLine("ContentDownloader",
"Downloading manifest {0} from {1} with {2}",
depot.ManifestId,
connection,
cdnPool.ProxyServer != null ? cdnPool.ProxyServer : "no proxy");
depotManifest = await cdnPool.CDNClient.DownloadManifestAsync(
depot.DepotId,
depot.ManifestId,
@ -850,15 +833,11 @@ namespace DepotDownloader
newProtoManifest = new ProtoManifest(depotManifest, depot.ManifestId);
newProtoManifest.SaveToFile(newManifestFileName, out var checksum);
File.WriteAllBytes(newManifestFileName + ".sha", checksum);
Console.WriteLine(" Done!");
}
}
newProtoManifest.Files.Sort((x, y) => string.Compare(x.FileName, y.FileName, StringComparison.Ordinal));
Console.WriteLine("Manifest {0} ({1})", depot.ManifestId, newProtoManifest.CreationTime);
if (Config.DownloadManifestOnly)
{
DumpManifestToTextFile(depot, newProtoManifest);
@ -875,20 +854,8 @@ namespace DepotDownloader
{
allFileNames.Add(file.FileName);
var fileFinalPath = Path.Combine(depot.InstallDir, file.FileName);
var fileStagingPath = Path.Combine(stagingDir, file.FileName);
if (file.Flags.HasFlag(EDepotFileFlag.Directory))
{
Directory.CreateDirectory(fileFinalPath);
Directory.CreateDirectory(fileStagingPath);
}
else
if (!file.Flags.HasFlag(EDepotFileFlag.Directory))
{
// Some manifests don't explicitly include all necessary directories
Directory.CreateDirectory(Path.GetDirectoryName(fileFinalPath));
Directory.CreateDirectory(Path.GetDirectoryName(fileStagingPath));
depotCounter.CompleteDownloadSize += file.TotalSize;
}
});
@ -911,8 +878,6 @@ namespace DepotDownloader
var depot = depotFilesData.depotDownloadInfo;
var depotCounter = depotFilesData.depotCounter;
Console.WriteLine("Downloading depot {0}", depot.DepotId);
var files = depotFilesData.filteredFiles.Where(f => !f.Flags.HasFlag(EDepotFileFlag.Directory)).ToArray();
var networkChunkQueue = new ConcurrentQueue<(FileStreamData fileStreamData, ProtoManifest.FileData fileData, ProtoManifest.ChunkData chunk)>();
@ -948,20 +913,17 @@ namespace DepotDownloader
foreach (var existingFileName in previousFilteredFiles)
{
var fileFinalPath = Path.Combine(depot.InstallDir, existingFileName);
var fileFinalPath = Path.Combine(depot.InstallDir, Path.GetFileName(existingFileName));
if (!File.Exists(fileFinalPath))
continue;
File.Delete(fileFinalPath);
Console.WriteLine("Deleted {0}", fileFinalPath);
}
}
DepotConfigStore.Instance.InstalledManifestIDs[depot.DepotId] = depot.ManifestId;
DepotConfigStore.Save();
Console.WriteLine("Depot {0} - Downloaded {1} bytes ({2} bytes uncompressed)", depot.DepotId, depotCounter.DepotBytesCompressed, depotCounter.DepotBytesUncompressed);
}
private static void DownloadSteam3AsyncDepotFile(
@ -982,8 +944,10 @@ namespace DepotDownloader
oldManifestFile = oldProtoManifest.Files.SingleOrDefault(f => f.FileName == file.FileName);
}
var fileFinalPath = Path.Combine(depot.InstallDir, file.FileName);
var fileStagingPath = Path.Combine(stagingDir, file.FileName);
var name = Path.GetFileName(file.FileName);
var fileFinalPath = Path.Combine(depot.InstallDir, name);
var fileStagingPath = Path.Combine(stagingDir, name);
// This may still exist if the previous run exited before cleanup
if (File.Exists(fileStagingPath))
@ -996,8 +960,6 @@ namespace DepotDownloader
var fileDidExist = fi.Exists;
if (!fileDidExist)
{
Console.WriteLine("Pre-allocating {0}", fileFinalPath);
// create new file. need all chunks
using var fs = File.Create(fileFinalPath);
try
@ -1021,12 +983,6 @@ namespace DepotDownloader
var hashMatches = oldManifestFile.FileHash.SequenceEqual(file.FileHash);
if (Config.VerifyAll || !hashMatches)
{
// we have a version of this file, but it doesn't fully match what we want
if (Config.VerifyAll)
{
Console.WriteLine("Validating {0}", fileFinalPath);
}
var matchingChunks = new List<ChunkMatch>();
foreach (var chunk in file.Chunks)
@ -1116,7 +1072,6 @@ namespace DepotDownloader
}
}
Console.WriteLine("Validating {0}", fileFinalPath);
neededChunks = Util.ValidateSteam3FileChecksums(fs, [.. file.Chunks.OrderBy(x => x.Offset)]);
}
@ -1125,9 +1080,9 @@ namespace DepotDownloader
lock (depotDownloadCounter)
{
depotDownloadCounter.SizeDownloaded += file.TotalSize;
Console.WriteLine("{0,6:#00.00}% {1}", (depotDownloadCounter.SizeDownloaded / (float)depotDownloadCounter.CompleteDownloadSize) * 100.0f, fileFinalPath);
}
Console.WriteLine($"Downloaded {fileFinalPath}");
return;
}
@ -1196,8 +1151,6 @@ namespace DepotDownloader
try
{
connection = cdnPool.GetConnection(cts.Token);
DebugLog.WriteLine("ContentDownloader", "Downloading chunk {0} from {1} with {2}", chunkID, connection, cdnPool.ProxyServer != null ? cdnPool.ProxyServer : "no proxy");
chunkData = await cdnPool.CDNClient.DownloadDepotChunkAsync(
depot.DepotId,
data,
@ -1249,7 +1202,7 @@ namespace DepotDownloader
if (fileStreamData.fileStream == null)
{
var fileFinalPath = Path.Combine(depot.InstallDir, file.FileName);
var fileFinalPath = Path.Combine(depot.InstallDir, Path.GetFileName(file.FileName));
fileStreamData.fileStream = File.Open(fileFinalPath, FileMode.Open);
}
@ -1282,12 +1235,6 @@ namespace DepotDownloader
downloadCounter.TotalBytesCompressed += chunk.CompressedLength;
downloadCounter.TotalBytesUncompressed += chunk.UncompressedLength;
}
if (remainingChunks == 0)
{
var fileFinalPath = Path.Combine(depot.InstallDir, file.FileName);
Console.WriteLine("{0,6:#00.00}% {1}", (sizeDownloaded / (float)depotDownloadCounter.CompleteDownloadSize) * 100.0f, fileFinalPath);
}
}
static void DumpManifestToTextFile(DepotDownloadInfo depot, ProtoManifest manifest)

@ -1,20 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
<RollForward>LatestMajor</RollForward>
<Version>2.6.0</Version>
<Description>Steam Downloading Utility</Description>
<Authors>SteamRE Team</Authors>
<Copyright>Copyright © SteamRE Team 2024</Copyright>
<ApplicationIcon>..\Icon\DepotDownloader.ico</ApplicationIcon>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="protobuf-net" Version="3.2.30" />
<PackageReference Include="QRCoder" Version="1.4.3" />
<PackageReference Include="SteamKit2" Version="3.0.0-Alpha.1" />
</ItemGroup>
</Project>

@ -1,410 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using SteamKit2;
namespace DepotDownloader
{
class Program
{
static int Main(string[] args)
=> MainAsync(args).GetAwaiter().GetResult();
internal static readonly char[] newLineCharacters = ['\n', '\r'];
static async Task<int> MainAsync(string[] args)
{
if (args.Length == 0)
{
PrintUsage();
return 1;
}
DebugLog.Enabled = false;
AccountSettingsStore.LoadFromFile("account.config");
#region Common Options
if (HasParameter(args, "-debug"))
{
DebugLog.Enabled = true;
DebugLog.AddListener((category, message) =>
{
Console.WriteLine("[{0}] {1}", category, message);
});
var httpEventListener = new HttpDiagnosticEventListener();
DebugLog.WriteLine("DepotDownloader", "Version: {0}", Assembly.GetExecutingAssembly().GetName().Version);
DebugLog.WriteLine("DepotDownloader", "Runtime: {0}", RuntimeInformation.FrameworkDescription);
}
var username = GetParameter<string>(args, "-username") ?? GetParameter<string>(args, "-user");
var password = GetParameter<string>(args, "-password") ?? GetParameter<string>(args, "-pass");
ContentDownloader.Config.RememberPassword = HasParameter(args, "-remember-password");
ContentDownloader.Config.UseQrCode = HasParameter(args, "-qr");
ContentDownloader.Config.DownloadManifestOnly = HasParameter(args, "-manifest-only");
var cellId = GetParameter(args, "-cellid", -1);
if (cellId == -1)
{
cellId = 0;
}
ContentDownloader.Config.CellID = cellId;
var fileList = GetParameter<string>(args, "-filelist");
if (fileList != null)
{
const string RegexPrefix = "regex:";
try
{
var fileListData = await File.ReadAllTextAsync(fileList);
var files = fileListData.Split(newLineCharacters, StringSplitOptions.RemoveEmptyEntries);
ContentDownloader.Config.UsingFileList = true;
ContentDownloader.Config.FilesToDownload = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
ContentDownloader.Config.FilesToDownloadRegex = [];
foreach (var fileEntry in files)
{
if (fileEntry.StartsWith(RegexPrefix))
{
var rgx = new Regex(fileEntry[RegexPrefix.Length..], RegexOptions.Compiled | RegexOptions.IgnoreCase);
ContentDownloader.Config.FilesToDownloadRegex.Add(rgx);
}
else
{
ContentDownloader.Config.FilesToDownload.Add(fileEntry.Replace('\\', '/'));
}
}
Console.WriteLine("Using filelist: '{0}'.", fileList);
}
catch (Exception ex)
{
Console.WriteLine("Warning: Unable to load filelist: {0}", ex);
}
}
ContentDownloader.Config.InstallDirectory = GetParameter<string>(args, "-dir");
ContentDownloader.Config.VerifyAll = HasParameter(args, "-verify-all") || HasParameter(args, "-verify_all") || HasParameter(args, "-validate");
ContentDownloader.Config.MaxServers = GetParameter(args, "-max-servers", 20);
ContentDownloader.Config.MaxDownloads = GetParameter(args, "-max-downloads", 8);
ContentDownloader.Config.MaxServers = Math.Max(ContentDownloader.Config.MaxServers, ContentDownloader.Config.MaxDownloads);
ContentDownloader.Config.LoginID = HasParameter(args, "-loginid") ? GetParameter<uint>(args, "-loginid") : null;
#endregion
var appId = GetParameter(args, "-app", ContentDownloader.INVALID_APP_ID);
if (appId == ContentDownloader.INVALID_APP_ID)
{
Console.WriteLine("Error: -app not specified!");
return 1;
}
var pubFile = GetParameter(args, "-pubfile", ContentDownloader.INVALID_MANIFEST_ID);
var ugcId = GetParameter(args, "-ugc", ContentDownloader.INVALID_MANIFEST_ID);
if (pubFile != ContentDownloader.INVALID_MANIFEST_ID)
{
#region Pubfile Downloading
if (InitializeSteam(username, password))
{
try
{
await ContentDownloader.DownloadPubfileAsync(appId, pubFile).ConfigureAwait(false);
}
catch (Exception ex) when (
ex is ContentDownloaderException
|| ex is OperationCanceledException)
{
Console.WriteLine(ex.Message);
return 1;
}
catch (Exception e)
{
Console.WriteLine("Download failed to due to an unhandled exception: {0}", e.Message);
throw;
}
finally
{
ContentDownloader.ShutdownSteam3();
}
}
else
{
Console.WriteLine("Error: InitializeSteam failed");
return 1;
}
#endregion
}
else if (ugcId != ContentDownloader.INVALID_MANIFEST_ID)
{
#region UGC Downloading
if (InitializeSteam(username, password))
{
try
{
await ContentDownloader.DownloadUGCAsync(appId, ugcId).ConfigureAwait(false);
}
catch (Exception ex) when (
ex is ContentDownloaderException
|| ex is OperationCanceledException)
{
Console.WriteLine(ex.Message);
return 1;
}
catch (Exception e)
{
Console.WriteLine("Download failed to due to an unhandled exception: {0}", e.Message);
throw;
}
finally
{
ContentDownloader.ShutdownSteam3();
}
}
else
{
Console.WriteLine("Error: InitializeSteam failed");
return 1;
}
#endregion
}
else
{
#region App downloading
var branch = GetParameter<string>(args, "-branch") ?? GetParameter<string>(args, "-beta") ?? ContentDownloader.DEFAULT_BRANCH;
ContentDownloader.Config.BetaPassword = GetParameter<string>(args, "-betapassword");
ContentDownloader.Config.DownloadAllPlatforms = HasParameter(args, "-all-platforms");
var os = GetParameter<string>(args, "-os");
if (ContentDownloader.Config.DownloadAllPlatforms && !string.IsNullOrEmpty(os))
{
Console.WriteLine("Error: Cannot specify -os when -all-platforms is specified.");
return 1;
}
var arch = GetParameter<string>(args, "-osarch");
ContentDownloader.Config.DownloadAllLanguages = HasParameter(args, "-all-languages");
var language = GetParameter<string>(args, "-language");
if (ContentDownloader.Config.DownloadAllLanguages && !string.IsNullOrEmpty(language))
{
Console.WriteLine("Error: Cannot specify -language when -all-languages is specified.");
return 1;
}
var lv = HasParameter(args, "-lowviolence");
var depotManifestIds = new List<(uint, ulong)>();
var isUGC = false;
var depotIdList = GetParameterList<uint>(args, "-depot");
var manifestIdList = GetParameterList<ulong>(args, "-manifest");
if (manifestIdList.Count > 0)
{
if (depotIdList.Count != manifestIdList.Count)
{
Console.WriteLine("Error: -manifest requires one id for every -depot specified");
return 1;
}
var zippedDepotManifest = depotIdList.Zip(manifestIdList, (depotId, manifestId) => (depotId, manifestId));
depotManifestIds.AddRange(zippedDepotManifest);
}
else
{
depotManifestIds.AddRange(depotIdList.Select(depotId => (depotId, ContentDownloader.INVALID_MANIFEST_ID)));
}
if (InitializeSteam(username, password))
{
try
{
await ContentDownloader.DownloadAppAsync(appId, depotManifestIds, branch, os, arch, language, lv, isUGC).ConfigureAwait(false);
}
catch (Exception ex) when (
ex is ContentDownloaderException
|| ex is OperationCanceledException)
{
Console.WriteLine(ex.Message);
return 1;
}
catch (Exception e)
{
Console.WriteLine("Download failed to due to an unhandled exception: {0}", e.Message);
throw;
}
finally
{
ContentDownloader.ShutdownSteam3();
}
}
else
{
Console.WriteLine("Error: InitializeSteam failed");
return 1;
}
#endregion
}
return 0;
}
static bool InitializeSteam(string username, string password)
{
if (!ContentDownloader.Config.UseQrCode)
{
if (username != null && password == null && (!ContentDownloader.Config.RememberPassword || !AccountSettingsStore.Instance.LoginTokens.ContainsKey(username)))
{
do
{
Console.Write("Enter account password for \"{0}\": ", username);
if (Console.IsInputRedirected)
{
password = Console.ReadLine();
}
else
{
// Avoid console echoing of password
password = Util.ReadPassword();
}
Console.WriteLine();
} while (string.Empty == password);
}
else if (username == null)
{
Console.WriteLine("No username given. Using anonymous account with dedicated server subscription.");
}
}
return ContentDownloader.InitializeSteam3(username, password);
}
static int IndexOfParam(string[] args, string param)
{
for (var x = 0; x < args.Length; ++x)
{
if (args[x].Equals(param, StringComparison.OrdinalIgnoreCase))
return x;
}
return -1;
}
static bool HasParameter(string[] args, string param)
{
return IndexOfParam(args, param) > -1;
}
static T GetParameter<T>(string[] args, string param, T defaultValue = default)
{
var index = IndexOfParam(args, param);
if (index == -1 || index == (args.Length - 1))
return defaultValue;
var strParam = args[index + 1];
var converter = TypeDescriptor.GetConverter(typeof(T));
if (converter != null)
{
return (T)converter.ConvertFromString(strParam);
}
return default;
}
static List<T> GetParameterList<T>(string[] args, string param)
{
var list = new List<T>();
var index = IndexOfParam(args, param);
if (index == -1 || index == (args.Length - 1))
return list;
index++;
while (index < args.Length)
{
var strParam = args[index];
if (strParam[0] == '-') break;
var converter = TypeDescriptor.GetConverter(typeof(T));
if (converter != null)
{
list.Add((T)converter.ConvertFromString(strParam));
}
index++;
}
return list;
}
static void PrintUsage()
{
Console.WriteLine();
Console.WriteLine("Usage - downloading one or all depots for an app:");
Console.WriteLine("\tdepotdownloader -app <id> [-depot <id> [-manifest <id>]]");
Console.WriteLine("\t\t[-username <username> [-password <password>]] [other options]");
Console.WriteLine();
Console.WriteLine("Usage - downloading a workshop item using pubfile id");
Console.WriteLine("\tdepotdownloader -app <id> -pubfile <id> [-username <username> [-password <password>]]");
Console.WriteLine("Usage - downloading a workshop item using ugc id");
Console.WriteLine("\tdepotdownloader -app <id> -ugc <id> [-username <username> [-password <password>]]");
Console.WriteLine();
Console.WriteLine("Parameters:");
Console.WriteLine("\t-app <#>\t\t\t\t- the AppID to download.");
Console.WriteLine("\t-depot <#>\t\t\t\t- the DepotID to download.");
Console.WriteLine("\t-manifest <id>\t\t\t- manifest id of content to download (requires -depot, default: current for branch).");
Console.WriteLine($"\t-beta <branchname>\t\t\t- download from specified branch if available (default: {ContentDownloader.DEFAULT_BRANCH}).");
Console.WriteLine("\t-betapassword <pass>\t\t- branch password if applicable.");
Console.WriteLine("\t-all-platforms\t\t\t- downloads all platform-specific depots when -app is used.");
Console.WriteLine("\t-os <os>\t\t\t\t- the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)");
Console.WriteLine("\t-osarch <arch>\t\t\t\t- the architecture for which to download the game (32 or 64, default: the host's architecture)");
Console.WriteLine("\t-all-languages\t\t\t\t- download all language-specific depots when -app is used.");
Console.WriteLine("\t-language <lang>\t\t\t\t- the language for which to download the game (default: english)");
Console.WriteLine("\t-lowviolence\t\t\t\t- download low violence depots when -app is used.");
Console.WriteLine();
Console.WriteLine("\t-ugc <#>\t\t\t\t- the UGC ID to download.");
Console.WriteLine("\t-pubfile <#>\t\t\t- the PublishedFileId to download. (Will automatically resolve to UGC id)");
Console.WriteLine();
Console.WriteLine("\t-username <user>\t\t- the username of the account to login to for restricted content.");
Console.WriteLine("\t-password <pass>\t\t- the password of the account to login to for restricted content.");
Console.WriteLine("\t-remember-password\t\t- if set, remember the password for subsequent logins of this user. (Use -username <username> -remember-password as login credentials)");
Console.WriteLine();
Console.WriteLine("\t-dir <installdir>\t\t- the directory in which to place downloaded files.");
Console.WriteLine("\t-filelist <file.txt>\t- a list of files to download (from the manifest). Prefix file path with 'regex:' if you want to match with regex.");
Console.WriteLine("\t-validate\t\t\t\t- Include checksum verification of files already downloaded");
Console.WriteLine();
Console.WriteLine("\t-manifest-only\t\t\t- downloads a human readable manifest for any depots that would be downloaded.");
Console.WriteLine("\t-cellid <#>\t\t\t\t- the overridden CellID of the content server to download from.");
Console.WriteLine("\t-max-servers <#>\t\t- maximum number of content servers to use. (default: 20).");
Console.WriteLine("\t-max-downloads <#>\t\t- maximum number of chunks to download concurrently. (default: 8).");
Console.WriteLine("\t-loginid <#>\t\t- a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently.");
}
}
}

@ -81,7 +81,6 @@ namespace DepotDownloader
this.callbacks.Subscribe<SteamUser.LoggedOnCallback>(LogOnCallback);
this.callbacks.Subscribe<SteamApps.LicenseListCallback>(LicenseListCallback);
Console.Write("Connecting to Steam3...");
Connect();
}
@ -155,7 +154,6 @@ namespace DepotDownloader
{
var app = app_value.Value;
Console.WriteLine("Got AppInfo for {0}", app.ID);
AppInfo[app.ID] = app;
}
@ -250,7 +248,6 @@ namespace DepotDownloader
Action<SteamApps.DepotKeyCallback> cbMethod = depotKey =>
{
completed = true;
Console.WriteLine("Got depot key for {0} result: {1}", depotKey.DepotID, depotKey.Result);
if (depotKey.Result != EResult.OK)
{
@ -275,10 +272,6 @@ namespace DepotDownloader
var requestCode = await steamContent.GetManifestRequestCode(depotId, appId, manifestId, branch);
Console.WriteLine("Got manifest request code for {0} {1} result: {2}",
depotId, manifestId,
requestCode);
return requestCode;
}
@ -431,7 +424,6 @@ namespace DepotDownloader
private async void ConnectedCallback(SteamClient.ConnectedCallback connected)
{
Console.WriteLine(" Done!");
bConnecting = false;
bConnected = true;
@ -442,7 +434,6 @@ namespace DepotDownloader
if (!authenticatedUser)
{
Console.Write("Logging anonymously into Steam3...");
steamUser.LogOnAnonymous();
}
else
@ -674,14 +665,11 @@ namespace DepotDownloader
return;
}
Console.WriteLine(" Done!");
this.seq++;
IsLoggedOn = true;
if (ContentDownloader.Config.CellID == 0)
{
Console.WriteLine("Using Steam3 suggested CellID: " + loggedOn.CellID);
ContentDownloader.Config.CellID = (int)loggedOn.CellID;
}
}

@ -0,0 +1,13 @@
FROM mcr.microsoft.com/dotnet/sdk:8.0 AS build-env
WORKDIR /app
COPY . ./
RUN dotnet publish -c Release -o out
FROM mcr.microsoft.com/dotnet/runtime:8.0
WORKDIR /app
COPY --from=build-env /app/out .
ENTRYPOINT ["dotnet", "/app/SCPSL.DownloadFiles.dll"]

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Before

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@ -1,339 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
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Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
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running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
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c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
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distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
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collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
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under Section 2) in object code or executable form under the terms of
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distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
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except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
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license would not permit royalty-free redistribution of the Program by
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any particular circumstance, the balance of the section is intended to
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It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
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either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
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Foundation.
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of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
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WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

@ -0,0 +1,53 @@
using McMaster.Extensions.CommandLineUtils;
using Microsoft.Extensions.Hosting;
using DepotDownloader;
await Host.CreateDefaultBuilder()
.RunCommandLineApplicationAsync<AppCommand>(args);
[Command(Description = "Downloads SCP: SL assembly files.")]
public class AppCommand
{
[Option(Description = "Branch.")]
public string Branch { get; set; } = ContentDownloader.DEFAULT_BRANCH;
[Option(Description = "Files to download.")]
public string FilesToDownload { get; set; } = "Assembly-CSharp.dll";
public async Task<int> OnExecute(IConsole console)
{
try
{
string refPath = ".\\References";
if (!Directory.Exists(refPath))
Directory.CreateDirectory(refPath);
AccountSettingsStore.LoadFromFile("account.config");
ContentDownloader.Config.InstallDirectory = refPath;
ContentDownloader.Config.MaxServers = 20;
ContentDownloader.Config.MaxDownloads = 8;
ContentDownloader.Config.UsingFileList = true;
ContentDownloader.Config.FilesToDownloadRegex = new();
ContentDownloader.Config.FilesToDownload = FilesToDownload.Split(",").ToHashSet();
if (ContentDownloader.InitializeSteam3(null, null))
{
Console.WriteLine("Start downloading files...");
await ContentDownloader.DownloadAppAsync(996560, new List<(uint depotId, ulong manifestId)>(), Branch, "windows", null, null, false, false).ConfigureAwait(false);
}
Console.WriteLine("Files downloaded!");
return 0;
}
catch (Exception ex)
{
console.WriteLine(ex);
return 1;
}
}
}

@ -1,67 +0,0 @@
DepotDownloader
===============
Steam depot downloader utilizing the SteamKit2 library. Supports .NET 8.0
### Downloading one or all depots for an app
```
dotnet DepotDownloader.dll -app <id> [-depot <id> [-manifest <id>]]
[-username <username> [-password <password>]] [other options]
```
For example: `dotnet DepotDownloader.dll -app 730 -depot 731 -manifest 7617088375292372759`
### Downloading a workshop item using pubfile id
```
dotnet DepotDownloader.dll -app <id> -pubfile <id> [-username <username> [-password <password>]]
```
For example: `dotnet DepotDownloader.dll -app 730 -pubfile 1885082371`
### Downloading a workshop item using ugc id
```
dotnet DepotDownloader.dll -app <id> -ugc <id> [-username <username> [-password <password>]]
```
For example: `dotnet DepotDownloader.dll -app 730 -ugc 770604181014286929`
## Parameters
Parameter | Description
--------- | -----------
-app \<#> | the AppID to download.
-depot \<#> | the DepotID to download.
-manifest \<id> | manifest id of content to download (requires -depot, default: current for branch).
-ugc \<#> | the UGC ID to download.
-beta \<branchname> | download from specified branch if available (default: Public).
-betapassword \<pass> | branch password if applicable.
-all-platforms | downloads all platform-specific depots when -app is used.
-os \<os> | the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)
-osarch \<arch> | the architecture for which to download the game (32 or 64, default: the host's architecture)
-all-languages | download all language-specific depots when -app is used.
-language \<lang> | the language for which to download the game (default: english)
-lowviolence | download low violence depots when -app is used.
-pubfile \<#> | the PublishedFileId to download. (Will automatically resolve to UGC id)
-username \<user> | the username of the account to login to for restricted content.
-password \<pass> | the password of the account to login to for restricted content.
-remember-password | if set, remember the password for subsequent logins of this user. (Use -username <username> -remember-password as login credentials)
-dir \<installdir> | the directory in which to place downloaded files.
-filelist \<file.txt> | a list of files to download (from the manifest). Prefix file path with `regex:` if you want to match with regex.
-validate | Include checksum verification of files already downloaded
-manifest-only | downloads a human readable manifest for any depots that would be downloaded.
-cellid \<#> | the overridden CellID of the content server to download from.
-max-servers \<#> | maximum number of content servers to use. (default: 20).
-max-downloads \<#> | maximum number of chunks to download concurrently. (default: 8).
-loginid \<#> | a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently.
## Frequently Asked Questions
### Why am I prompted to enter a 2-factor code every time I run the app?
Your 2-factor code authenticates a Steam session. You need to "remember" your session with `-remember-password` which persists the login key for your Steam session.
### Can I run DepotDownloader while an account is already connected to Steam?
Any connection to Steam will be closed if they share a LoginID. You can specify a different LoginID with `-loginid`.
### Why doesn't my password containing special characters work? Do I have to specify the password on the command line?
If you pass the `-password` parameter with a password that contains special characters, you will need to escape the command appropriately for the shell you are using. You do not have to include the `-password` parameter on the command line as long as you include a `-username`. You will be prompted to enter your password interactively.

@ -0,0 +1,19 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="McMaster.Extensions.CommandLineUtils" Version="4.0.1" />
<PackageReference Include="McMaster.Extensions.Hosting.CommandLine" Version="4.0.1" />
<PackageReference Include="Microsoft.Extensions.Hosting" Version="6.0.1" />
<PackageReference Include="Microsoft.VisualStudio.Azure.Containers.Tools.Targets" Version="1.18.1" />
<PackageReference Include="protobuf-net" Version="3.2.30" />
<PackageReference Include="SteamKit2" Version="3.0.0-Alpha.1" />
<PackageReference Include="QRCoder" Version="1.4.3" />
</ItemGroup>
</Project>

@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.9.34607.119
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SCPSL.DownloadFiles", "SCPSL.DownloadFiles.csproj", "{4BFC0F11-647F-4096-A633-58C0592B81EE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4BFC0F11-647F-4096-A633-58C0592B81EE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4BFC0F11-647F-4096-A633-58C0592B81EE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4BFC0F11-647F-4096-A633-58C0592B81EE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4BFC0F11-647F-4096-A633-58C0592B81EE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {0760B22E-EDAA-4317-9EE2-8EC540D8BBF2}
EndGlobalSection
EndGlobal

@ -0,0 +1,20 @@
name: "SCPSL.DownloadFiles"
description: "Downloads SCP: SL assembly files."
branding:
icon: file
color: blue
inputs:
filestodownload:
description: "Files which will be downloaded."
required: true
branch:
description: "From which branch files will be downloaded."
required: false
runs:
using: "docker"
image: "Dockerfile"
args:
- "--filestodownload"
- ${{ inputs.filestodownload }}
- "--branch"
- ${{ inputs.branch }}

@ -1,6 +0,0 @@
{
"sdk": {
"version": "8.0.100",
"rollForward": "latestMinor"
}
}
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