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@ -112,22 +112,17 @@ namespace DepotDownloader
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this.callbacks.Subscribe<SteamUser.LoggedOnCallback>(LogOnCallback);
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this.callbacks.Subscribe<SteamUser.SessionTokenCallback>(SessionTokenCallback);
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this.callbacks.Subscribe<SteamApps.LicenseListCallback>(LicenseListCallback);
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this.callbacks.Subscribe<SteamUser.UpdateMachineAuthCallback>(UpdateMachineAuthCallback);
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Console.Write("Connecting to Steam3...");
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if (details.Username != null)
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{
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var fi = new FileInfo(String.Format("{0}.sentryFile", logonDetails.Username));
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if (AccountSettingsStore.Instance.SentryData != null && AccountSettingsStore.Instance.SentryData.ContainsKey(logonDetails.Username))
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// Reused what was done for sentryFile but does this has any use ?
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var fi = new FileInfo(String.Format("{0}.guardDataFile", logonDetails.Username));
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if (AccountSettingsStore.Instance.GuardData != null && !AccountSettingsStore.Instance.GuardData.ContainsKey(logonDetails.Username) && fi.Exists && fi.Length > 0)
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{
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logonDetails.SentryFileHash = Util.SHAHash(AccountSettingsStore.Instance.SentryData[logonDetails.Username]);
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}
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else if (fi.Exists && fi.Length > 0)
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{
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var sentryData = File.ReadAllBytes(fi.FullName);
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logonDetails.SentryFileHash = Util.SHAHash(sentryData);
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AccountSettingsStore.Instance.SentryData[logonDetails.Username] = sentryData;
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var guardData = File.ReadAllText(fi.FullName);
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AccountSettingsStore.Instance.GuardData[logonDetails.Username] = guardData;
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AccountSettingsStore.Save();
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}
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}
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@ -508,11 +503,14 @@ namespace DepotDownloader
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{
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try
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{
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string guarddata = null;
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_ = AccountSettingsStore.Instance.GuardData.TryGetValue(logonDetails.Username, out guarddata);
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authSession = await steamClient.Authentication.BeginAuthSessionViaCredentialsAsync(new SteamKit2.Authentication.AuthSessionDetails
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{
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Username = logonDetails.Username,
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Password = logonDetails.Password,
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IsPersistentSession = ContentDownloader.Config.RememberPassword,
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GuardData = guarddata,
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Authenticator = new UserConsoleAuthenticator(),
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});
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}
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@ -576,6 +574,8 @@ namespace DepotDownloader
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logonDetails.Password = null;
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logonDetails.AccessToken = result.RefreshToken;
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// Should i check if guardData is null ?
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AccountSettingsStore.Instance.GuardData[result.AccountName] = result.NewGuardData;
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AccountSettingsStore.Instance.LoginTokens[result.AccountName] = result.RefreshToken;
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AccountSettingsStore.Save();
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}
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@ -749,35 +749,6 @@ namespace DepotDownloader
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}
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}
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private void UpdateMachineAuthCallback(SteamUser.UpdateMachineAuthCallback machineAuth)
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{
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var hash = Util.SHAHash(machineAuth.Data);
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Console.WriteLine("Got Machine Auth: {0} {1} {2} {3}", machineAuth.FileName, machineAuth.Offset, machineAuth.BytesToWrite, machineAuth.Data.Length);
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AccountSettingsStore.Instance.SentryData[logonDetails.Username] = machineAuth.Data;
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AccountSettingsStore.Save();
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var authResponse = new SteamUser.MachineAuthDetails
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{
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BytesWritten = machineAuth.BytesToWrite,
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FileName = machineAuth.FileName,
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FileSize = machineAuth.BytesToWrite,
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Offset = machineAuth.Offset,
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SentryFileHash = hash, // should be the sha1 hash of the sentry file we just wrote
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OneTimePassword = machineAuth.OneTimePassword, // not sure on this one yet, since we've had no examples of steam using OTPs
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LastError = 0, // result from win32 GetLastError
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Result = EResult.OK, // if everything went okay, otherwise ~who knows~
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JobID = machineAuth.JobID, // so we respond to the correct server job
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};
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// send off our response
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steamUser.SendMachineAuthResponse(authResponse);
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}
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private static void DisplayQrCode(string challengeUrl)
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{
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// Encode the link as a QR code
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