|
|
|
|
@ -482,6 +482,12 @@ namespace DepotDownloader
|
|
|
|
|
Console.WriteLine(" Done!");
|
|
|
|
|
bConnecting = false;
|
|
|
|
|
bConnected = true;
|
|
|
|
|
|
|
|
|
|
// Update our tracking so that we don't time out, even if we need to reconnect multiple times,
|
|
|
|
|
// e.g. if the authentication phase takes a while and therefore multiple connections.
|
|
|
|
|
connectTime = DateTime.Now;
|
|
|
|
|
connectionBackoff = 0;
|
|
|
|
|
|
|
|
|
|
if (!authenticatedUser)
|
|
|
|
|
{
|
|
|
|
|
Console.Write("Logging anonymously into Steam3...");
|
|
|
|
|
@ -515,10 +521,15 @@ namespace DepotDownloader
|
|
|
|
|
AccountSettingsStore.Instance.LoginTokens[result.AccountName] = result.RefreshToken;
|
|
|
|
|
AccountSettingsStore.Save();
|
|
|
|
|
}
|
|
|
|
|
catch (TaskCanceledException)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
Console.Error.WriteLine("Failed to authenticate with Steam: " + ex.Message);
|
|
|
|
|
Abort(false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (ContentDownloader.Config.UseQrCode)
|
|
|
|
|
@ -554,10 +565,15 @@ namespace DepotDownloader
|
|
|
|
|
AccountSettingsStore.Instance.LoginTokens[result.AccountName] = result.RefreshToken;
|
|
|
|
|
AccountSettingsStore.Save();
|
|
|
|
|
}
|
|
|
|
|
catch (TaskCanceledException)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
Console.Error.WriteLine("Failed to authenticate with Steam: " + ex.Message);
|
|
|
|
|
Abort(false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@ -569,6 +585,8 @@ namespace DepotDownloader
|
|
|
|
|
{
|
|
|
|
|
bDidDisconnect = true;
|
|
|
|
|
|
|
|
|
|
DebugLog.WriteLine(nameof(Steam3Session), $"Disconnected: bIsConnectionRecovery = {bIsConnectionRecovery}, UserInitiated = {disconnected.UserInitiated}, bExpectingDisconnectRemote = {bExpectingDisconnectRemote}");
|
|
|
|
|
|
|
|
|
|
// When recovering the connection, we want to reconnect even if the remote disconnects us
|
|
|
|
|
if (!bIsConnectionRecovery && (disconnected.UserInitiated || bExpectingDisconnectRemote))
|
|
|
|
|
{
|
|
|
|
|
|