Merge pull request #286 from SteamRE/sk-2.4.0

Update to SteamKit2 2.4.0, net6.0
pull/300/head
Yaakov 4 years ago committed by GitHub
commit e45c8c3d21
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@ -24,10 +24,15 @@ jobs:
configuration: [Release, Debug]
steps:
- uses: actions/checkout@v2
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: '6.0.x'
- name: Build
run: dotnet publish -c ${{ matrix.configuration }} -o artifacts
- name: Upload artifact
uses: actions/upload-artifact@v2
if: matrix.configuration == 'Release'

@ -1,11 +1,10 @@
using System;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using SteamKit2;
using SteamKit2.CDN;
namespace DepotDownloader
{
@ -18,11 +17,11 @@ namespace DepotDownloader
private readonly Steam3Session steamSession;
private readonly uint appId;
public CDNClient CDNClient { get; }
public CDNClient.Server ProxyServer { get; private set; }
public Client CDNClient { get; }
public Server ProxyServer { get; private set; }
private readonly ConcurrentStack<CDNClient.Server> activeConnectionPool;
private readonly BlockingCollection<CDNClient.Server> availableServerEndpoints;
private readonly ConcurrentStack<Server> activeConnectionPool;
private readonly BlockingCollection<Server> availableServerEndpoints;
private readonly AutoResetEvent populatePoolEvent;
private readonly Task monitorTask;
@ -33,10 +32,10 @@ namespace DepotDownloader
{
this.steamSession = steamSession;
this.appId = appId;
CDNClient = new CDNClient(steamSession.steamClient);
CDNClient = new Client(steamSession.steamClient);
activeConnectionPool = new ConcurrentStack<CDNClient.Server>();
availableServerEndpoints = new BlockingCollection<CDNClient.Server>();
activeConnectionPool = new ConcurrentStack<Server>();
availableServerEndpoints = new BlockingCollection<Server>();
populatePoolEvent = new AutoResetEvent(true);
shutdownToken = new CancellationTokenSource();
@ -50,32 +49,20 @@ namespace DepotDownloader
monitorTask.Wait();
}
private async Task<IReadOnlyCollection<CDNClient.Server>> FetchBootstrapServerListAsync()
private async Task<IReadOnlyCollection<Server>> FetchBootstrapServerListAsync()
{
var backoffDelay = 0;
while (!shutdownToken.IsCancellationRequested)
try
{
try
var cdnServers = await this.steamSession.steamContent.GetServersForSteamPipe();
if (cdnServers != null)
{
var cdnServers = await ContentServerDirectoryService.LoadAsync(this.steamSession.steamClient.Configuration, ContentDownloader.Config.CellID, shutdownToken.Token);
if (cdnServers != null)
{
return cdnServers;
}
}
catch (Exception ex)
{
Console.WriteLine("Failed to retrieve content server list: {0}", ex.Message);
if (ex is SteamKitWebRequestException e && e.StatusCode == (HttpStatusCode)429)
{
// If we're being throttled, add a delay to the next request
backoffDelay = Math.Min(5, ++backoffDelay);
await Task.Delay(TimeSpan.FromSeconds(backoffDelay));
}
return cdnServers;
}
}
catch (Exception ex)
{
Console.WriteLine("Failed to retrieve content server list: {0}", ex.Message);
}
return null;
}
@ -104,7 +91,7 @@ namespace DepotDownloader
var weightedCdnServers = servers
.Where(server =>
{
var isEligibleForApp = server.AllowedAppIds == null || server.AllowedAppIds.Contains(appId);
var isEligibleForApp = server.AllowedAppIds.Length == 0 || server.AllowedAppIds.Contains(appId);
return isEligibleForApp && (server.Type == "SteamCache" || server.Type == "CDN");
})
.Select(server =>
@ -133,7 +120,7 @@ namespace DepotDownloader
}
}
private CDNClient.Server BuildConnection(CancellationToken token)
private Server BuildConnection(CancellationToken token)
{
if (availableServerEndpoints.Count < ServerEndpointMinimumSize)
{
@ -143,7 +130,7 @@ namespace DepotDownloader
return availableServerEndpoints.Take(token);
}
public CDNClient.Server GetConnection(CancellationToken token)
public Server GetConnection(CancellationToken token)
{
if (!activeConnectionPool.TryPop(out var connection))
{
@ -153,7 +140,7 @@ namespace DepotDownloader
return connection;
}
public async Task<string> AuthenticateConnection(uint appId, uint depotId, CDNClient.Server server)
public async Task<string> AuthenticateConnection(uint appId, uint depotId, Server server)
{
var host = steamSession.ResolveCDNTopLevelHost(server.Host);
var cdnKey = $"{depotId:D}:{host}";
@ -169,14 +156,14 @@ namespace DepotDownloader
throw new Exception($"Failed to retrieve CDN token for server {server.Host} depot {depotId}");
}
public void ReturnConnection(CDNClient.Server server)
public void ReturnConnection(Server server)
{
if (server == null) return;
activeConnectionPool.Push(server);
}
public void ReturnBrokenConnection(CDNClient.Server server)
public void ReturnBrokenConnection(Server server)
{
if (server == null) return;

@ -4,10 +4,10 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using SteamKit2;
using SteamKit2.CDN;
namespace DepotDownloader
{
@ -831,15 +831,15 @@ namespace DepotDownloader
{
cts.Token.ThrowIfCancellationRequested();
CDNClient.Server connection = null;
Server connection = null;
try
{
connection = cdnPool.GetConnection(cts.Token);
DebugLog.WriteLine("ContentDownloader", "Downloading manifest {0} from {1} with {2}", depot.manifestId, connection, cdnPool.ProxyServer != null ? cdnPool.ProxyServer : "no proxy");
depotManifest = await cdnPool.CDNClient.DownloadManifestAsync(depot.id, depot.manifestId,
connection, null, depot.depotKey, proxyServer: cdnPool.ProxyServer).ConfigureAwait(false);
depotManifest = await cdnPool.CDNClient.DownloadManifestAsync(depot.id, depot.manifestId, manifestRequestCode: 0,
connection, depot.depotKey, cdnPool.ProxyServer).ConfigureAwait(false);
cdnPool.ReturnConnection(connection);
}
@ -1223,13 +1223,13 @@ namespace DepotDownloader
data.CompressedLength = chunk.CompressedLength;
data.UncompressedLength = chunk.UncompressedLength;
CDNClient.DepotChunk chunkData = null;
DepotChunk chunkData = null;
do
{
cts.Token.ThrowIfCancellationRequested();
CDNClient.Server connection = null;
Server connection = null;
try
{
@ -1237,7 +1237,7 @@ namespace DepotDownloader
DebugLog.WriteLine("ContentDownloader", "Downloading chunk {0} from {1} with {2}", chunkID, connection, cdnPool.ProxyServer != null ? cdnPool.ProxyServer : "no proxy");
chunkData = await cdnPool.CDNClient.DownloadDepotChunkAsync(depot.id, data,
connection, null, depot.depotKey, proxyServer: cdnPool.ProxyServer).ConfigureAwait(false);
connection, depot.depotKey, cdnPool.ProxyServer).ConfigureAwait(false);
cdnPool.ReturnConnection(connection);
}

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
<RollForward>LatestMajor</RollForward>
<Version>2.4.5</Version>
@ -12,6 +12,6 @@
<ItemGroup>
<PackageReference Include="protobuf-net" Version="3.0.101" />
<PackageReference Include="SteamKit2" Version="2.4.0-Alpha.3" />
<PackageReference Include="SteamKit2" Version="2.4.0" />
</ItemGroup>
</Project>

@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
@ -40,6 +40,7 @@ namespace DepotDownloader
public SteamClient steamClient;
public SteamUser steamUser;
public SteamContent steamContent;
readonly SteamApps steamApps;
readonly SteamCloud steamCloud;
readonly SteamUnifiedMessages.UnifiedService<IPublishedFile> steamPublishedFile;
@ -101,6 +102,7 @@ namespace DepotDownloader
this.steamCloud = this.steamClient.GetHandler<SteamCloud>();
var steamUnifiedMessages = this.steamClient.GetHandler<SteamUnifiedMessages>();
this.steamPublishedFile = steamUnifiedMessages.CreateService<IPublishedFile>();
this.steamContent = this.steamClient.GetHandler<SteamContent>();
this.callbacks = new CallbackManager(this.steamClient);

@ -1,7 +1,7 @@
DepotDownloader
===============
Steam depot downloader utilizing the SteamKit2 library. Supports .NET 5.0
Steam depot downloader utilizing the SteamKit2 library. Supports .NET 6.0
### Downloading one or all depots for an app
```

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