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@ -1,222 +1,7 @@
# top-most EditorConfig file
; EditorConfig: http://EditorConfig.org
root = true
[*]
indent_style = space
charset = utf-8
end_of_line = lf
insert_final_newline = true
trim_trailing_whitespace = true
# Code files
[*.{cs, csx, vb, vbx}]
indent_size = 4
# Github yaml files
[*.yml]
indent_size = 2
# XML project files
[*.{csproj, vbproj, vcxproj, vcxproj.filters, proj, projitems, shproj}]
indent_size = 2
# XML config files
[*.{props, targets, ruleset, config, nuspec, resx, vsixmanifest, vsct}]
indent_size = 2
# Dotnet code style settings:
[*.{cs, vb}]
# IDE0055: Fix formatting
dotnet_diagnostic.IDE0055.severity = warning
# Sort using and Import directives with System.* appearing first
dotnet_sort_system_directives_first = true
dotnet_separate_import_directive_groups = false
# Avoid "this." and "Me." if not necessary
dotnet_style_qualification_for_field = false:refactoring
dotnet_style_qualification_for_property = false:refactoring
dotnet_style_qualification_for_method = false:refactoring
dotnet_style_qualification_for_event = false:refactoring
# Use language keywords instead of framework type names for type references
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
dotnet_style_predefined_type_for_member_access = true:suggestion
# Suggest more modern language features when available
dotnet_style_object_initializer = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_explicit_tuple_names = true:suggestion
# Non-private static fields are PascalCase
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.symbols = non_private_static_fields
dotnet_naming_rule.non_private_static_fields_should_be_pascal_case.style = non_private_static_field_style
dotnet_naming_symbols.non_private_static_fields.applicable_kinds = field
dotnet_naming_symbols.non_private_static_fields.applicable_accessibilities = public, protected, internal, protected_internal, private_protected
dotnet_naming_symbols.non_private_static_fields.required_modifiers = static
dotnet_naming_style.non_private_static_field_style.capitalization = pascal_case
# Non-private readonly fields are PascalCase
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.symbols = non_private_readonly_fields
dotnet_naming_rule.non_private_readonly_fields_should_be_pascal_case.style = non_private_readonly_field_style
dotnet_naming_symbols.non_private_readonly_fields.applicable_kinds = field
dotnet_naming_symbols.non_private_readonly_fields.applicable_accessibilities = public, protected, internal, protected_internal, private_protected
dotnet_naming_symbols.non_private_readonly_fields.required_modifiers = readonly
dotnet_naming_style.non_private_readonly_field_style.capitalization = pascal_case
# Constants are PascalCase
dotnet_naming_rule.constants_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.constants_should_be_pascal_case.symbols = constants
dotnet_naming_rule.constants_should_be_pascal_case.style = constant_style
dotnet_naming_symbols.constants.applicable_kinds = field, local
dotnet_naming_symbols.constants.required_modifiers = const
dotnet_naming_style.constant_style.capitalization = pascal_case
# Static readonly fields are PascalCase
dotnet_naming_rule.static_fields_should_be_camel_case.severity = suggestion
dotnet_naming_rule.static_fields_should_be_camel_case.symbols = static_fields
dotnet_naming_rule.static_fields_should_be_camel_case.style = static_field_style
dotnet_naming_symbols.static_fields.applicable_kinds = field
dotnet_naming_symbols.static_fields.required_modifiers = static, readonly
dotnet_naming_style.static_field_style.capitalization = pascal_case
# Instance fields are camelCase and start with _
dotnet_naming_rule.instance_fields_should_be_camel_case.severity = suggestion
dotnet_naming_rule.instance_fields_should_be_camel_case.symbols = instance_fields
dotnet_naming_rule.instance_fields_should_be_camel_case.style = instance_field_style
dotnet_naming_symbols.instance_fields.applicable_kinds = field
dotnet_naming_style.instance_field_style.capitalization = camel_case
# Locals and parameters are camelCase
dotnet_naming_rule.locals_should_be_camel_case.severity = suggestion
dotnet_naming_rule.locals_should_be_camel_case.symbols = locals_and_parameters
dotnet_naming_rule.locals_should_be_camel_case.style = camel_case_style
dotnet_naming_symbols.locals_and_parameters.applicable_kinds = parameter, local
dotnet_naming_style.camel_case_style.capitalization = camel_case
# Local functions are PascalCase
dotnet_naming_rule.local_functions_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.local_functions_should_be_pascal_case.symbols = local_functions
dotnet_naming_rule.local_functions_should_be_pascal_case.style = local_function_style
dotnet_naming_symbols.local_functions.applicable_kinds = local_function
dotnet_naming_style.local_function_style.capitalization = pascal_case
# By default, name items with PascalCase
dotnet_naming_rule.members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.members_should_be_pascal_case.symbols = all_members
dotnet_naming_rule.members_should_be_pascal_case.style = pascal_case_style
dotnet_naming_symbols.all_members.applicable_kinds = *
dotnet_naming_style.pascal_case_style.capitalization = pascal_case
# error RS2008: Enable analyzer release tracking for the analyzer project containing rule '{0}'
dotnet_diagnostic.RS2008.severity = none
# IDE0007: Use `var` instead of explicit type
dotnet_diagnostic.IDE0007.severity = warning
# IDE0035: Remove unreachable code
dotnet_diagnostic.IDE0035.severity = warning
# IDE0036: Order modifiers
dotnet_diagnostic.IDE0036.severity = warning
# IDE0043: Format string contains invalid placeholder
dotnet_diagnostic.IDE0043.severity = warning
# IDE0044: Make field readonly
dotnet_diagnostic.IDE0044.severity = warning
# CSharp code style settings:
[*.cs]
# Require file header OR A source file contains a header that does not match the required text
file_header_template = This file is subject to the terms and conditions defined\nin file 'LICENSE', which is part of this source code package.
dotnet_diagnostic.IDE0073.severity = error
# Newline settings
csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
# csharp_new_line_before_members_in_object_initializers = true TODO seems like Rider/ReSharper has the value inverted, uncomment when its fixed
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = false
csharp_indent_switch_labels = true
csharp_indent_labels = flush_left
# Prefer "var" everywhere
csharp_style_var_for_built_in_types = true:suggestion
csharp_style_var_when_type_is_apparent = true:suggestion
csharp_style_var_elsewhere = true:suggestion
# Prefer method-like constructs to have a block body
csharp_style_expression_bodied_methods = false:none
csharp_style_expression_bodied_constructors = false:none
csharp_style_expression_bodied_operators = false:none
# Prefer property-like constructs to have an expression-body
csharp_style_expression_bodied_properties = true:none
csharp_style_expression_bodied_indexers = true:none
csharp_style_expression_bodied_accessors = true:none
# Suggest more modern language features when available
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
csharp_style_throw_expression = true:suggestion
csharp_style_conditional_delegate_call = true:suggestion
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = do_not_ignore
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false
# Blocks are allowed
csharp_prefer_braces = true:silent
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
indent_size = 4

4
.gitattributes vendored

@ -1,4 +0,0 @@
*.cs text eol=lf
*.csproj text eol=lf
*.config eol=lf
*.json eol=lf

@ -1,60 +0,0 @@
name: Bug Report
description: File a bug report
labels: [bug]
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: textarea
id: what-should-have-happened
attributes:
label: What did you expect to happen?
placeholder: I expected that...
validations:
required: true
- type: textarea
id: what-actually-happened
attributes:
label: Instead of that, what actually happened?
placeholder: ... but instead, what happened was...
validations:
required: true
- type: dropdown
id: operating-system
attributes:
label: Which operating system are you running on?
options:
- Linux
- macOS
- Windows
- Other
validations:
required: true
- type: input
id: version
attributes:
label: Version
description: What version of DepotDownloader are using?
validations:
required: true
- type: input
id: command
attributes:
label: Command
description: Specify the full command you used (except for username and password)
validations:
required: true
- type: textarea
id: logs
attributes:
label: Relevant log output
description: Please copy and paste any relevant log output. This will be automatically formatted into code, so no need for backticks. Run with `-debug` parameter to get additional output.
render: shell
- type: textarea
id: additional-info
attributes:
label: Additional Information
description: Is there anything else that you think we should know?
validations:
required: false

@ -1,5 +0,0 @@
blank_issues_enabled: true
contact_links:
- name: Discussions
url: https://github.com/SteamRE/DepotDownloader/discussions/new
about: Please ask and answer questions here.

@ -1,36 +0,0 @@
name: Feature Request
description: Suggest an idea for this project
labels: [enhancement]
body:
- type: markdown
attributes:
value: |
Thanks, we appreciate good ideas!
- type: textarea
id: problem-area
attributes:
label: What problem is this feature trying to solve?
placeholder: I'm really frustrated when...
validations:
required: true
- type: textarea
id: proposed-solution
attributes:
label: How would you like it to be solved?
placeholder: I think that it could be solved by...
validations:
required: true
- type: textarea
id: alternative-solutions
attributes:
label: Have you considered any alternative solutions
placeholder: I did think that that it also could be solved by ..., but...
validations:
required: true
- type: textarea
id: additional-info
attributes:
label: Additional Information
description: Is there anything else that you think we should know?
validations:
required: false

@ -3,13 +3,5 @@ updates:
- package-ecosystem: nuget
directory: "/"
schedule:
interval: weekly
interval: daily
open-pull-requests-limit: 10
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: weekly
ignore:
- dependency-name: "*"
update-types: ["version-update:semver-minor", "version-update:semver-patch"]

@ -15,156 +15,23 @@ on:
jobs:
build:
name: .NET on ${{ matrix.runs-on }} (${{ matrix.configuration }})
runs-on: ${{ matrix.runs-on }}
name: .NET on ${{ matrix.os }} (${{ matrix.configuration }})
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
runs-on: [macos-latest, macos-14, ubuntu-latest, windows-latest]
os: [macos-latest, ubuntu-latest, windows-latest]
configuration: [Release, Debug]
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
steps:
- uses: actions/checkout@v5
- uses: actions/checkout@v2
- name: Setup .NET Core
uses: actions/setup-dotnet@v5
uses: actions/setup-dotnet@v1
- name: Build
run: dotnet publish DepotDownloader/DepotDownloader.csproj -c ${{ matrix.configuration }} -o artifacts /p:ContinuousIntegrationBuild=true
run: dotnet publish -c ${{ matrix.configuration }} -o artifacts
- name: Upload artifact
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release' && matrix.runs-on == 'windows-latest'
uses: actions/upload-artifact@v2
if: matrix.configuration == 'Release'
with:
name: DepotDownloader-framework
name: DepotDownloader-${{ runner.os }}
path: artifacts
if-no-files-found: error
- name: Publish Windows-x64
if: matrix.configuration == 'Release' && matrix.runs-on == 'windows-latest'
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime win-x64 --output selfcontained-win-x64
- name: Publish Windows-arm64
if: matrix.configuration == 'Release' && matrix.runs-on == 'windows-latest'
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime win-arm64 --output selfcontained-win-arm64
- name: Publish Linux-x64
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime linux-x64 --output selfcontained-linux-x64
- name: Publish Linux-arm
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime linux-arm --output selfcontained-linux-arm
- name: Publish Linux-arm64
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime linux-arm64 --output selfcontained-linux-arm64
- name: Publish macOS-x64
if: matrix.configuration == 'Release' && matrix.runs-on == 'macos-latest'
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime osx-x64 --output selfcontained-osx-x64
- name: Publish macOS-arm64
if: matrix.configuration == 'Release' && matrix.runs-on == 'macos-14'
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime osx-arm64 --output selfcontained-osx-arm64
- name: Upload Windows-x64
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release' && matrix.runs-on == 'windows-latest'
with:
name: DepotDownloader-windows-x64
path: selfcontained-win-x64
if-no-files-found: error
- name: Upload Windows-arm64
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release' && matrix.runs-on == 'windows-latest'
with:
name: DepotDownloader-windows-arm64
path: selfcontained-win-arm64
if-no-files-found: error
- name: Upload Linux-x64
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
with:
name: DepotDownloader-linux-x64
path: selfcontained-linux-x64
if-no-files-found: error
- name: Upload Linux-arm
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
with:
name: DepotDownloader-linux-arm
path: selfcontained-linux-arm
if-no-files-found: error
- name: Upload Linux-arm64
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release' && matrix.runs-on == 'ubuntu-latest'
with:
name: DepotDownloader-linux-arm64
path: selfcontained-linux-arm64
if-no-files-found: error
- name: Upload macOS-x64
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release' && matrix.runs-on == 'macos-latest'
with:
name: DepotDownloader-macos-x64
path: selfcontained-osx-x64
if-no-files-found: error
- name: Upload macOS-arm64
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release' && matrix.runs-on == 'macos-14'
with:
name: DepotDownloader-macos-arm64
path: selfcontained-osx-arm64
if-no-files-found: error
release:
if: startsWith(github.ref, 'refs/tags/')
needs: build
runs-on: ubuntu-latest
steps:
- name: Download artifacts
uses: actions/download-artifact@v4
with:
path: artifacts
- name: Display artifacts folder structure
run: ls -Rl
working-directory: artifacts
- name: Create release files
run: |
set -eux
mkdir release
chmod +x artifacts/DepotDownloader-linux-x64/DepotDownloader
chmod +x artifacts/DepotDownloader-linux-arm/DepotDownloader
chmod +x artifacts/DepotDownloader-linux-arm64/DepotDownloader
chmod +x artifacts/DepotDownloader-macos-x64/DepotDownloader
chmod +x artifacts/DepotDownloader-macos-arm64/DepotDownloader
zip -9j release/DepotDownloader-framework.zip artifacts/DepotDownloader-framework/*
zip -9j release/DepotDownloader-windows-x64.zip artifacts/DepotDownloader-windows-x64/*
zip -9j release/DepotDownloader-windows-arm64.zip artifacts/DepotDownloader-windows-arm64/*
zip -9j release/DepotDownloader-linux-x64.zip artifacts/DepotDownloader-linux-x64/*
zip -9j release/DepotDownloader-linux-arm.zip artifacts/DepotDownloader-linux-arm/*
zip -9j release/DepotDownloader-linux-arm64.zip artifacts/DepotDownloader-linux-arm64/*
zip -9j release/DepotDownloader-macos-x64.zip artifacts/DepotDownloader-macos-x64/*
zip -9j release/DepotDownloader-macos-arm64.zip artifacts/DepotDownloader-macos-arm64/*
- name: Display structure of archived files
run: ls -Rl
working-directory: release
- name: Release
uses: softprops/action-gh-release@v2
with:
draft: true
files: release/*
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

@ -1,39 +0,0 @@
name: SteamKit2 Continuous Integration
on:
schedule:
- cron: '0 1 * * SUN'
workflow_dispatch:
jobs:
build:
name: .NET on ${{ matrix.runs-on }} (${{ matrix.configuration }})
runs-on: ${{ matrix.runs-on }}
strategy:
fail-fast: false
matrix:
runs-on: [ macos-latest, macos-14, ubuntu-latest, windows-latest ]
configuration: [ Release, Debug ]
env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
steps:
- uses: actions/checkout@v5
- name: Setup .NET Core
uses: actions/setup-dotnet@v5
- name: Configure NuGet
run: |
dotnet nuget add source --username USERNAME --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github "https://nuget.pkg.github.com/SteamRE/index.json"
dotnet add DepotDownloader/DepotDownloader.csproj package SteamKit2 --prerelease
- name: Build
run: dotnet publish DepotDownloader/DepotDownloader.csproj -c ${{ matrix.configuration }} -o artifacts /p:ContinuousIntegrationBuild=true
- name: Upload artifact
uses: actions/upload-artifact@v4
if: matrix.configuration == 'Release'
with:
name: DepotDownloader-${{ matrix.runs-on }}
path: artifacts
if-no-files-found: error

@ -1,33 +0,0 @@
name: WinGet submission on release
on:
workflow_dispatch:
release:
types: [published]
jobs:
winget:
name: Publish winget package
runs-on: windows-latest
steps:
- name: Submit package to Windows Package Manager Community Repository
run: |
$wingetPackage = "SteamRE.DepotDownloader"
$headers = @{
Authorization = "Bearer ${{ secrets.GITHUB_TOKEN }}"
}
$github = Invoke-RestMethod -uri "https://api.github.com/repos/SteamRE/DepotDownloader/releases" -Headers $headers
$targetRelease = $github | Where-Object -Property name -match '^DepotDownloader' | Select -First 1
$assets = $targetRelease | Select -ExpandProperty assets -First 1
$zipX64Url = $assets | Where-Object -Property name -match 'DepotDownloader-windows-x64.zip' | Select -ExpandProperty browser_download_url
$zipArm64Url = $assets | Where-Object -Property name -match 'DepotDownloader-windows-arm64.zip' | Select -ExpandProperty browser_download_url
$ver = $targetRelease.tag_name -ireplace '^(DepotDownloader[ _])?v?'
# getting latest wingetcreate file
iwr https://aka.ms/wingetcreate/latest -OutFile wingetcreate.exe
# how to create a token: https://github.com/microsoft/winget-create?tab=readme-ov-file#github-personal-access-token-classic-permissions
.\wingetcreate.exe update $wingetPackage --submit --version $ver --urls "$zipX64Url" "$zipArm64Url" --token "${{ secrets.PT_WINGET }}"

5
.gitignore vendored

@ -60,7 +60,7 @@ _ReSharper*
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
# Installshield output folder
[Ee]xpress
# DocProject is a documentation generator add-in
@ -117,5 +117,4 @@ protobuf/
cryptopp/
# misc
Thumbs.db
launchSettings.json
Thumbs.db

@ -1,39 +1,34 @@
// This file is subject to the terms and conditions defined
// in file 'LICENSE', which is part of this source code package.
using System;
using System.Collections.Concurrent;
using System;
using System.Collections.Generic;
using ProtoBuf;
using System.IO;
using System.IO.Compression;
using System.IO.IsolatedStorage;
using ProtoBuf;
using System.Linq;
using SteamKit2;
using SteamKit2.Discovery;
namespace DepotDownloader
{
[ProtoContract]
class AccountSettingsStore
{
// Member 1 was a Dictionary<string, byte[]> for SentryData.
[ProtoMember(1, IsRequired=false)]
public Dictionary<string, byte[]> SentryData { get; private set; }
[ProtoMember(2, IsRequired = false)]
public ConcurrentDictionary<string, int> ContentServerPenalty { get; private set; }
// Member 3 was a Dictionary<string, string> for LoginKeys.
public System.Collections.Concurrent.ConcurrentDictionary<string, int> ContentServerPenalty { get; private set; }
[ProtoMember(4, IsRequired = false)]
public Dictionary<string, string> LoginTokens { get; private set; }
[ProtoMember(3, IsRequired = false)]
public Dictionary<string, string> LoginKeys { get; private set; }
[ProtoMember(5, IsRequired = false)]
public Dictionary<string, string> GuardData { get; private set; }
string FileName;
string FileName = null;
AccountSettingsStore()
{
ContentServerPenalty = new ConcurrentDictionary<string, int>();
LoginTokens = new(StringComparer.OrdinalIgnoreCase);
GuardData = new(StringComparer.OrdinalIgnoreCase);
SentryData = new Dictionary<string, byte[]>();
ContentServerPenalty = new System.Collections.Concurrent.ConcurrentDictionary<string, int>();
LoginKeys = new Dictionary<string, string>();
}
static bool Loaded
@ -41,7 +36,7 @@ namespace DepotDownloader
get { return Instance != null; }
}
public static AccountSettingsStore Instance;
public static AccountSettingsStore Instance = null;
static readonly IsolatedStorageFile IsolatedStorage = IsolatedStorageFile.GetUserStoreForAssembly();
public static void LoadFromFile(string filename)
@ -53,9 +48,11 @@ namespace DepotDownloader
{
try
{
using var fs = IsolatedStorage.OpenFile(filename, FileMode.Open, FileAccess.Read);
using var ds = new DeflateStream(fs, CompressionMode.Decompress);
Instance = Serializer.Deserialize<AccountSettingsStore>(ds);
using (var fs = IsolatedStorage.OpenFile(filename, FileMode.Open, FileAccess.Read))
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
{
Instance = ProtoBuf.Serializer.Deserialize<AccountSettingsStore>(ds);
}
}
catch (IOException ex)
{
@ -78,9 +75,11 @@ namespace DepotDownloader
try
{
using var fs = IsolatedStorage.OpenFile(Instance.FileName, FileMode.Create, FileAccess.Write);
using var ds = new DeflateStream(fs, CompressionMode.Compress);
Serializer.Serialize(ds, Instance);
using (var fs = IsolatedStorage.OpenFile(Instance.FileName, FileMode.Create, FileAccess.Write))
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
{
ProtoBuf.Serializer.Serialize<AccountSettingsStore>(ds, Instance);
}
}
catch (IOException ex)
{

@ -1,59 +0,0 @@
// This file is subject to the terms and conditions defined
// in file 'LICENSE', which is part of this source code package.
using System;
using Spectre.Console;
namespace DepotDownloader;
static class Ansi
{
// https://conemu.github.io/en/AnsiEscapeCodes.html#ConEmu_specific_OSC
// https://learn.microsoft.com/en-us/windows/terminal/tutorials/progress-bar-sequences
public enum ProgressState
{
Hidden = 0,
Default = 1,
Error = 2,
Indeterminate = 3,
Warning = 4,
}
const char ESC = (char)0x1B;
const char BEL = (char)0x07;
private static bool useProgress;
public static void Init()
{
if (Console.IsInputRedirected || Console.IsOutputRedirected)
{
return;
}
if (OperatingSystem.IsLinux())
{
return;
}
var (supportsAnsi, legacyConsole) = AnsiDetector.Detect(stdError: false, upgrade: true);
useProgress = supportsAnsi && !legacyConsole;
}
public static void Progress(ulong downloaded, ulong total)
{
var progress = (byte)MathF.Round(downloaded / (float)total * 100.0f);
Progress(ProgressState.Default, progress);
}
public static void Progress(ProgressState state, byte progress = 0)
{
if (!useProgress)
{
return;
}
Console.Write($"{ESC}]9;4;{(byte)state};{progress}{BEL}");
}
}

@ -1,117 +0,0 @@
// Copied from https://github.com/spectreconsole/spectre.console/blob/d79e6adc5f8e637fb35c88f987023ffda6707243/src/Spectre.Console/Internal/Backends/Ansi/AnsiDetector.cs
// MIT License - Copyright(c) 2020 Patrik Svensson, Phil Scott, Nils Andresen
// which is partially based on https://github.com/keqingrong/supports-ansi/blob/master/index.js
// <auto-generated/>
using System;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using Windows.Win32;
using Windows.Win32.System.Console;
namespace Spectre.Console;
internal static class AnsiDetector
{
private static readonly Regex[] _regexes =
[
new("^xterm"), // xterm, PuTTY, Mintty
new("^rxvt"), // RXVT
new("^eterm"), // Eterm
new("^screen"), // GNU screen, tmux
new("tmux"), // tmux
new("^vt100"), // DEC VT series
new("^vt102"), // DEC VT series
new("^vt220"), // DEC VT series
new("^vt320"), // DEC VT series
new("ansi"), // ANSI
new("scoansi"), // SCO ANSI
new("cygwin"), // Cygwin, MinGW
new("linux"), // Linux console
new("konsole"), // Konsole
new("bvterm"), // Bitvise SSH Client
new("^st-256color"), // Suckless Simple Terminal, st
new("alacritty"), // Alacritty
];
public static (bool SupportsAnsi, bool LegacyConsole) Detect(bool stdError, bool upgrade)
{
// Running on Windows?
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
// Running under ConEmu?
var conEmu = Environment.GetEnvironmentVariable("ConEmuANSI");
if (!string.IsNullOrEmpty(conEmu) && conEmu.Equals("On", StringComparison.OrdinalIgnoreCase))
{
return (true, false);
}
var supportsAnsi = WindowsSupportsAnsi(upgrade, stdError, out var legacyConsole);
return (supportsAnsi, legacyConsole);
}
return DetectFromTerm();
}
private static (bool SupportsAnsi, bool LegacyConsole) DetectFromTerm()
{
// Check if the terminal is of type ANSI/VT100/xterm compatible.
var term = Environment.GetEnvironmentVariable("TERM");
if (!string.IsNullOrWhiteSpace(term))
{
if (_regexes.Any(regex => regex.IsMatch(term)))
{
return (true, false);
}
}
return (false, true);
}
private static bool WindowsSupportsAnsi(bool upgrade, bool stdError, out bool isLegacy)
{
isLegacy = false;
try
{
var @out = PInvoke.GetStdHandle_SafeHandle(stdError ? STD_HANDLE.STD_ERROR_HANDLE :STD_HANDLE.STD_OUTPUT_HANDLE);
if (!PInvoke.GetConsoleMode(@out, out var mode))
{
// Could not get console mode, try TERM (set in cygwin, WSL-Shell).
var (ansiFromTerm, legacyFromTerm) = DetectFromTerm();
isLegacy = ansiFromTerm ? legacyFromTerm : isLegacy;
return ansiFromTerm;
}
if ((mode & CONSOLE_MODE.ENABLE_VIRTUAL_TERMINAL_PROCESSING) == 0||true)
{
isLegacy = true;
if (!upgrade)
{
return false;
}
// Try enable ANSI support.
mode |= CONSOLE_MODE.ENABLE_VIRTUAL_TERMINAL_PROCESSING | CONSOLE_MODE.DISABLE_NEWLINE_AUTO_RETURN;
if (!PInvoke.SetConsoleMode(@out, mode))
{
// Enabling failed.
return false;
}
isLegacy = false;
}
return true;
}
catch
{
// All we know here is that we don't support ANSI.
return false;
}
}
}

@ -1,11 +1,11 @@
// This file is subject to the terms and conditions defined
// in file 'LICENSE', which is part of this source code package.
using SteamKit2;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using SteamKit2.CDN;
namespace DepotDownloader
{
@ -14,80 +14,175 @@ namespace DepotDownloader
/// </summary>
class CDNClientPool
{
private const int ServerEndpointMinimumSize = 8;
private readonly Steam3Session steamSession;
private readonly uint appId;
public Client CDNClient { get; }
public Server ProxyServer { get; private set; }
public CDNClient CDNClient { get; }
public CDNClient.Server ProxyServer { get; private set; }
private readonly ConcurrentStack<CDNClient.Server> activeConnectionPool;
private readonly BlockingCollection<CDNClient.Server> availableServerEndpoints;
private readonly List<Server> servers = [];
private int nextServer;
private readonly AutoResetEvent populatePoolEvent;
private readonly Task monitorTask;
private readonly CancellationTokenSource shutdownToken;
public CancellationTokenSource ExhaustedToken { get; set; }
public CDNClientPool(Steam3Session steamSession, uint appId)
{
this.steamSession = steamSession;
this.appId = appId;
CDNClient = new Client(steamSession.steamClient);
CDNClient = new CDNClient(steamSession.steamClient);
activeConnectionPool = new ConcurrentStack<CDNClient.Server>();
availableServerEndpoints = new BlockingCollection<CDNClient.Server>();
populatePoolEvent = new AutoResetEvent(true);
shutdownToken = new CancellationTokenSource();
monitorTask = Task.Factory.StartNew(ConnectionPoolMonitorAsync).Unwrap();
}
public async Task UpdateServerList()
public void Shutdown()
{
var servers = await this.steamSession.steamContent.GetServersForSteamPipe();
shutdownToken.Cancel();
monitorTask.Wait();
}
ProxyServer = servers.Where(x => x.UseAsProxy).FirstOrDefault();
private async Task<IReadOnlyCollection<CDNClient.Server>> FetchBootstrapServerListAsync()
{
var backoffDelay = 0;
var weightedCdnServers = servers
.Where(server =>
while (!shutdownToken.IsCancellationRequested)
{
try
{
var isEligibleForApp = server.AllowedAppIds.Length == 0 || server.AllowedAppIds.Contains(appId);
return isEligibleForApp && (server.Type == "SteamCache" || server.Type == "CDN");
})
.Select(server =>
var cdnServers = await ContentServerDirectoryService.LoadAsync(this.steamSession.steamClient.Configuration, ContentDownloader.Config.CellID, shutdownToken.Token);
if (cdnServers != null)
{
return cdnServers;
}
}
catch (Exception ex)
{
AccountSettingsStore.Instance.ContentServerPenalty.TryGetValue(server.Host, out var penalty);
Console.WriteLine("Failed to retrieve content server list: {0}", ex.Message);
if (ex is SteamKitWebRequestException e && e.StatusCode == (HttpStatusCode)429)
{
// If we're being throttled, add a delay to the next request
backoffDelay = Math.Min(5, ++backoffDelay);
await Task.Delay(TimeSpan.FromSeconds(backoffDelay));
}
}
}
return (server, penalty);
})
.OrderBy(pair => pair.penalty).ThenBy(pair => pair.server.WeightedLoad);
return null;
}
private async Task ConnectionPoolMonitorAsync()
{
bool didPopulate = false;
foreach (var (server, weight) in weightedCdnServers)
while (!shutdownToken.IsCancellationRequested)
{
for (var i = 0; i < server.NumEntries; i++)
populatePoolEvent.WaitOne(TimeSpan.FromSeconds(1));
// We want the Steam session so we can take the CellID from the session and pass it through to the ContentServer Directory Service
if (availableServerEndpoints.Count < ServerEndpointMinimumSize && steamSession.steamClient.IsConnected)
{
var servers = await FetchBootstrapServerListAsync().ConfigureAwait(false);
if (servers == null || servers.Count == 0)
{
ExhaustedToken?.Cancel();
return;
}
ProxyServer = servers.Where(x => x.UseAsProxy).FirstOrDefault();
var weightedCdnServers = servers
.Where(server =>
{
var isEligibleForApp = server.AllowedAppIds == null || server.AllowedAppIds.Contains(appId);
return isEligibleForApp && (server.Type == "SteamCache" || server.Type == "CDN");
})
.Select(server =>
{
AccountSettingsStore.Instance.ContentServerPenalty.TryGetValue(server.Host, out var penalty);
return (server, penalty);
})
.OrderBy(pair => pair.penalty).ThenBy(pair => pair.server.WeightedLoad);
foreach (var (server, weight) in weightedCdnServers)
{
for (var i = 0; i < server.NumEntries; i++)
{
availableServerEndpoints.Add(server);
}
}
didPopulate = true;
}
else if (availableServerEndpoints.Count == 0 && !steamSession.steamClient.IsConnected && didPopulate)
{
this.servers.Add(server);
ExhaustedToken?.Cancel();
return;
}
}
}
private CDNClient.Server BuildConnection(CancellationToken token)
{
if (availableServerEndpoints.Count < ServerEndpointMinimumSize)
{
populatePoolEvent.Set();
}
return availableServerEndpoints.Take(token);
}
if (this.servers.Count == 0)
public CDNClient.Server GetConnection(CancellationToken token)
{
if (!activeConnectionPool.TryPop(out var connection))
{
throw new Exception("Failed to retrieve any download servers.");
connection = BuildConnection(token);
}
return connection;
}
public Server GetConnection()
public async Task<string> AuthenticateConnection(uint appId, uint depotId, CDNClient.Server server)
{
return servers[nextServer % servers.Count];
var host = steamSession.ResolveCDNTopLevelHost(server.Host);
var cdnKey = $"{depotId:D}:{host}";
steamSession.RequestCDNAuthToken(appId, depotId, host, cdnKey);
if (steamSession.CDNAuthTokens.TryGetValue(cdnKey, out var authTokenCallbackPromise))
{
var result = await authTokenCallbackPromise.Task;
return result.Token;
}
else
{
throw new Exception($"Failed to retrieve CDN token for server {server.Host} depot {depotId}");
}
}
public void ReturnConnection(Server server)
public void ReturnConnection(CDNClient.Server server)
{
if (server == null) return;
// nothing to do, maybe remove from ContentServerPenalty?
activeConnectionPool.Push(server);
}
public void ReturnBrokenConnection(Server server)
public void ReturnBrokenConnection(CDNClient.Server server)
{
if (server == null) return;
lock (servers)
{
if (servers[nextServer % servers.Count] == server)
{
nextServer++;
// TODO: Add server to ContentServerPenalty
}
}
// Broken connections are not returned to the pool
}
}
}

@ -1,76 +0,0 @@
// This file is subject to the terms and conditions defined
// in file 'LICENSE', which is part of this source code package.
using System;
using System.Threading.Tasks;
using SteamKit2.Authentication;
namespace DepotDownloader
{
// This is practically copied from https://github.com/SteamRE/SteamKit/blob/master/SteamKit2/SteamKit2/Steam/Authentication/UserConsoleAuthenticator.cs
internal class ConsoleAuthenticator : IAuthenticator
{
/// <inheritdoc />
public Task<string> GetDeviceCodeAsync(bool previousCodeWasIncorrect)
{
if (previousCodeWasIncorrect)
{
Console.Error.WriteLine("The previous 2-factor auth code you have provided is incorrect.");
}
string code;
do
{
Console.Error.Write("STEAM GUARD! Please enter your 2-factor auth code from your authenticator app: ");
code = Console.ReadLine()?.Trim();
if (code == null)
{
break;
}
}
while (string.IsNullOrEmpty(code));
return Task.FromResult(code!);
}
/// <inheritdoc />
public Task<string> GetEmailCodeAsync(string email, bool previousCodeWasIncorrect)
{
if (previousCodeWasIncorrect)
{
Console.Error.WriteLine("The previous 2-factor auth code you have provided is incorrect.");
}
string code;
do
{
Console.Error.Write($"STEAM GUARD! Please enter the auth code sent to the email at {email}: ");
code = Console.ReadLine()?.Trim();
if (code == null)
{
break;
}
}
while (string.IsNullOrEmpty(code));
return Task.FromResult(code!);
}
/// <inheritdoc />
public Task<bool> AcceptDeviceConfirmationAsync()
{
if (ContentDownloader.Config.SkipAppConfirmation)
{
return Task.FromResult(false);
}
Console.Error.WriteLine("STEAM GUARD! Use the Steam Mobile App to confirm your sign in...");
return Task.FromResult(true);
}
}
}

File diff suppressed because it is too large Load Diff

@ -1,11 +1,8 @@
// This file is subject to the terms and conditions defined
// in file 'LICENSE', which is part of this source code package.
using System;
using System;
using System.Collections.Generic;
using ProtoBuf;
using System.IO;
using System.IO.Compression;
using ProtoBuf;
namespace DepotDownloader
{
@ -15,11 +12,11 @@ namespace DepotDownloader
[ProtoMember(1)]
public Dictionary<uint, ulong> InstalledManifestIDs { get; private set; }
string FileName;
string FileName = null;
DepotConfigStore()
{
InstalledManifestIDs = [];
InstalledManifestIDs = new Dictionary<uint, ulong>();
}
static bool Loaded
@ -27,7 +24,7 @@ namespace DepotDownloader
get { return Instance != null; }
}
public static DepotConfigStore Instance;
public static DepotConfigStore Instance = null;
public static void LoadFromFile(string filename)
{
@ -36,9 +33,9 @@ namespace DepotDownloader
if (File.Exists(filename))
{
using var fs = File.Open(filename, FileMode.Open);
using var ds = new DeflateStream(fs, CompressionMode.Decompress);
Instance = Serializer.Deserialize<DepotConfigStore>(ds);
using (FileStream fs = File.Open(filename, FileMode.Open))
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
Instance = ProtoBuf.Serializer.Deserialize<DepotConfigStore>(ds);
}
else
{
@ -53,9 +50,9 @@ namespace DepotDownloader
if (!Loaded)
throw new Exception("Saved config before loading");
using var fs = File.Open(Instance.FileName, FileMode.Create);
using var ds = new DeflateStream(fs, CompressionMode.Compress);
Serializer.Serialize(ds, Instance);
using (FileStream fs = File.Open(Instance.FileName, FileMode.Create))
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
ProtoBuf.Serializer.Serialize<DepotConfigStore>(ds, Instance);
}
}
}

@ -1,32 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net9.0</TargetFramework>
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
<RollForward>LatestMajor</RollForward>
<Version>3.4.0</Version>
<Description>Steam Downloading Utility</Description>
<Authors>SteamRE Team</Authors>
<Copyright>Copyright © SteamRE Team 2025</Copyright>
<ApplicationIcon>..\Icon\DepotDownloader.ico</ApplicationIcon>
<Deterministic>true</Deterministic>
<TreatWarningsAsErrors Condition="'$(ContinuousIntegrationBuild)' == 'true'">true</TreatWarningsAsErrors>
<InvariantGlobalization>true</InvariantGlobalization>
<TargetFramework>net5.0</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<None Include="..\LICENSE" Link="LICENSE">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<PackageReference Include="protobuf-net" Version="3.0.101" />
<PackageReference Include="SteamKit2" Version="2.4.0-Alpha.2" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.3.183">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="protobuf-net" Version="3.2.52" />
<PackageReference Include="QRCoder" Version="1.6.0" />
<PackageReference Include="SteamKit2" Version="3.3.0" />
</ItemGroup>
</Project>
</Project>

@ -1,36 +1,31 @@
// This file is subject to the terms and conditions defined
// in file 'LICENSE', which is part of this source code package.
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace DepotDownloader
{
class DownloadConfig
{
public int CellID { get; set; }
public bool DownloadAllPlatforms { get; set; }
public bool DownloadAllArchs { get; set; }
public bool DownloadAllLanguages { get; set; }
public bool DownloadManifestOnly { get; set; }
public string InstallDirectory { get; set; }
public bool UsingFileList { get; set; }
public HashSet<string> FilesToDownload { get; set; }
public List<Regex> FilesToDownloadRegex { get; set; }
public string BetaPassword { get; set; }
public bool VerifyAll { get; set; }
public int MaxDownloads { get; set; }
public bool RememberPassword { get; set; }
// A Steam LoginID to allow multiple concurrent connections
public uint? LoginID { get; set; }
public bool UseQrCode { get; set; }
public bool SkipAppConfirmation { get; set; }
}
}
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace DepotDownloader
{
class DownloadConfig
{
public int CellID { get; set; }
public bool DownloadAllPlatforms { get; set; }
public bool DownloadAllLanguages { get; set; }
public bool DownloadManifestOnly { get; set; }
public string InstallDirectory { get; set; }
public bool UsingFileList { get; set; }
public HashSet<string> FilesToDownload { get; set; }
public List<Regex> FilesToDownloadRegex { get; set; }
public string BetaPassword { get; set; }
public bool VerifyAll { get; set; }
public int MaxServers { get; set; }
public int MaxDownloads { get; set; }
public string SuppliedPassword { get; set; }
public bool RememberPassword { get; set; }
// A Steam LoginID to allow multiple concurrent connections
public uint? LoginID {get; set; }
}
}

@ -1,52 +0,0 @@
// This file is subject to the terms and conditions defined
// in file 'LICENSE', which is part of this source code package.
using System.IO;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
namespace DepotDownloader
{
// This is based on the dotnet issue #44686 and its workaround at https://github.com/dotnet/runtime/issues/44686#issuecomment-733797994
// We don't know if the IPv6 stack is functional.
class HttpClientFactory
{
public static HttpClient CreateHttpClient()
{
var client = new HttpClient(new SocketsHttpHandler
{
ConnectCallback = IPv4ConnectAsync
});
var assemblyVersion = typeof(HttpClientFactory).Assembly.GetName().Version.ToString(fieldCount: 3);
client.DefaultRequestHeaders.UserAgent.Add(new ProductInfoHeaderValue("DepotDownloader", assemblyVersion));
return client;
}
static async ValueTask<Stream> IPv4ConnectAsync(SocketsHttpConnectionContext context, CancellationToken cancellationToken)
{
// By default, we create dual-mode sockets:
// Socket socket = new Socket(SocketType.Stream, ProtocolType.Tcp);
var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
{
NoDelay = true
};
try
{
await socket.ConnectAsync(context.DnsEndPoint, cancellationToken).ConfigureAwait(false);
return new NetworkStream(socket, ownsSocket: true);
}
catch
{
socket.Dispose();
throw;
}
}
}
}

@ -1,45 +0,0 @@
// This file is subject to the terms and conditions defined
// in file 'LICENSE', which is part of this source code package.
using System;
using System.Diagnostics.Tracing;
using System.Text;
namespace DepotDownloader
{
internal sealed class HttpDiagnosticEventListener : EventListener
{
public const EventKeywords TasksFlowActivityIds = (EventKeywords)0x80;
protected override void OnEventSourceCreated(EventSource eventSource)
{
if (eventSource.Name == "System.Net.Http" ||
eventSource.Name == "System.Net.Sockets" ||
eventSource.Name == "System.Net.Security" ||
eventSource.Name == "System.Net.NameResolution")
{
EnableEvents(eventSource, EventLevel.LogAlways);
}
else if (eventSource.Name == "System.Threading.Tasks.TplEventSource")
{
EnableEvents(eventSource, EventLevel.LogAlways, TasksFlowActivityIds);
}
}
protected override void OnEventWritten(EventWrittenEventArgs eventData)
{
var sb = new StringBuilder().Append($"{eventData.TimeStamp:HH:mm:ss.fffffff} {eventData.EventSource.Name}.{eventData.EventName}(");
for (var i = 0; i < eventData.Payload?.Count; i++)
{
sb.Append(eventData.PayloadNames?[i]).Append(": ").Append(eventData.Payload[i]);
if (i < eventData.Payload?.Count - 1)
{
sb.Append(", ");
}
}
sb.Append(')');
Console.WriteLine(sb.ToString());
}
}
}

@ -1,5 +0,0 @@
GetConsoleMode
GetConsoleProcessList
GetStdHandle
MessageBox
SetConsoleMode

@ -1,51 +0,0 @@
// This file is subject to the terms and conditions defined
// in file 'LICENSE', which is part of this source code package.
using System.IO;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace DepotDownloader
{
static class PlatformUtilities
{
public static void SetExecutable(string path, bool value)
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
return;
}
const UnixFileMode ModeExecute = UnixFileMode.UserExecute | UnixFileMode.GroupExecute | UnixFileMode.OtherExecute;
var mode = File.GetUnixFileMode(path);
var hasExecuteMask = (mode & ModeExecute) == ModeExecute;
if (hasExecuteMask != value)
{
File.SetUnixFileMode(path, value
? mode | ModeExecute
: mode & ~ModeExecute);
}
}
[SupportedOSPlatform("windows5.0")]
public static void VerifyConsoleLaunch()
{
// Reference: https://devblogs.microsoft.com/oldnewthing/20160125-00/?p=92922
var processList = new uint[2];
var processCount = Windows.Win32.PInvoke.GetConsoleProcessList(processList);
if (processCount != 1)
{
return;
}
_ = Windows.Win32.PInvoke.MessageBox(
Windows.Win32.Foundation.HWND.Null,
"Depot Downloader is a console application; there is no GUI.\n\nIf you do not pass any command line parameters, it prints usage info and exits.\n\nYou must use this from a terminal/console.",
"Depot Downloader",
Windows.Win32.UI.WindowsAndMessaging.MESSAGEBOX_STYLE.MB_OK | Windows.Win32.UI.WindowsAndMessaging.MESSAGEBOX_STYLE.MB_ICONWARNING
);
}
}
}

@ -1,550 +1,396 @@
// This file is subject to the terms and conditions defined
// in file 'LICENSE', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using SteamKit2;
using SteamKit2.CDN;
namespace DepotDownloader
{
class Program
{
private static bool[] consumedArgs;
static async Task<int> Main(string[] args)
{
if (args.Length == 0)
{
PrintVersion();
PrintUsage();
if (OperatingSystem.IsWindowsVersionAtLeast(5, 0))
{
PlatformUtilities.VerifyConsoleLaunch();
}
return 0;
}
Ansi.Init();
DebugLog.Enabled = false;
AccountSettingsStore.LoadFromFile("account.config");
#region Common Options
// Not using HasParameter because it is case insensitive
if (args.Length == 1 && (args[0] == "-V" || args[0] == "--version"))
{
PrintVersion(true);
return 0;
}
consumedArgs = new bool[args.Length];
if (HasParameter(args, "-debug"))
{
PrintVersion(true);
DebugLog.Enabled = true;
DebugLog.AddListener((category, message) =>
{
Console.WriteLine("[{0}] {1}", category, message);
});
var httpEventListener = new HttpDiagnosticEventListener();
}
var username = GetParameter<string>(args, "-username") ?? GetParameter<string>(args, "-user");
var password = GetParameter<string>(args, "-password") ?? GetParameter<string>(args, "-pass");
ContentDownloader.Config.RememberPassword = HasParameter(args, "-remember-password");
ContentDownloader.Config.UseQrCode = HasParameter(args, "-qr");
ContentDownloader.Config.SkipAppConfirmation = HasParameter(args, "-no-mobile");
if (username == null)
{
if (ContentDownloader.Config.RememberPassword && !ContentDownloader.Config.UseQrCode)
{
Console.WriteLine("Error: -remember-password can not be used without -username or -qr.");
return 1;
}
}
else if (ContentDownloader.Config.UseQrCode)
{
Console.WriteLine("Error: -qr can not be used with -username.");
return 1;
}
ContentDownloader.Config.DownloadManifestOnly = HasParameter(args, "-manifest-only");
var cellId = GetParameter(args, "-cellid", -1);
if (cellId == -1)
{
cellId = 0;
}
ContentDownloader.Config.CellID = cellId;
var fileList = GetParameter<string>(args, "-filelist");
if (fileList != null)
{
const string RegexPrefix = "regex:";
try
{
ContentDownloader.Config.UsingFileList = true;
ContentDownloader.Config.FilesToDownload = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
ContentDownloader.Config.FilesToDownloadRegex = [];
var files = await File.ReadAllLinesAsync(fileList);
foreach (var fileEntry in files)
{
if (string.IsNullOrWhiteSpace(fileEntry))
{
continue;
}
if (fileEntry.StartsWith(RegexPrefix))
{
var rgx = new Regex(fileEntry[RegexPrefix.Length..], RegexOptions.Compiled | RegexOptions.IgnoreCase);
ContentDownloader.Config.FilesToDownloadRegex.Add(rgx);
}
else
{
ContentDownloader.Config.FilesToDownload.Add(fileEntry.Replace('\\', '/'));
}
}
Console.WriteLine("Using filelist: '{0}'.", fileList);
}
catch (Exception ex)
{
Console.WriteLine("Warning: Unable to load filelist: {0}", ex);
}
}
ContentDownloader.Config.InstallDirectory = GetParameter<string>(args, "-dir");
ContentDownloader.Config.VerifyAll = HasParameter(args, "-verify-all") || HasParameter(args, "-verify_all") || HasParameter(args, "-validate");
if (HasParameter(args, "-use-lancache"))
{
await Client.DetectLancacheServerAsync();
if (Client.UseLancacheServer)
{
Console.WriteLine("Detected Lancache server! Downloads will be directed through the Lancache.");
// Increasing the number of concurrent downloads when the cache is detected since the downloads will likely
// be served much faster than over the internet. Steam internally has this behavior as well.
if (!HasParameter(args, "-max-downloads"))
{
ContentDownloader.Config.MaxDownloads = 25;
}
}
}
ContentDownloader.Config.MaxDownloads = GetParameter(args, "-max-downloads", 8);
ContentDownloader.Config.LoginID = HasParameter(args, "-loginid") ? GetParameter<uint>(args, "-loginid") : null;
#endregion
var appId = GetParameter(args, "-app", ContentDownloader.INVALID_APP_ID);
if (appId == ContentDownloader.INVALID_APP_ID)
{
Console.WriteLine("Error: -app not specified!");
return 1;
}
var pubFile = GetParameter(args, "-pubfile", ContentDownloader.INVALID_MANIFEST_ID);
var ugcId = GetParameter(args, "-ugc", ContentDownloader.INVALID_MANIFEST_ID);
if (pubFile != ContentDownloader.INVALID_MANIFEST_ID)
{
#region Pubfile Downloading
PrintUnconsumedArgs(args);
if (InitializeSteam(username, password))
{
try
{
await ContentDownloader.DownloadPubfileAsync(appId, pubFile).ConfigureAwait(false);
}
catch (Exception ex) when (
ex is ContentDownloaderException
|| ex is OperationCanceledException)
{
Console.WriteLine(ex.Message);
return 1;
}
catch (Exception e)
{
Console.WriteLine("Download failed to due to an unhandled exception: {0}", e.Message);
throw;
}
finally
{
ContentDownloader.ShutdownSteam3();
}
}
else
{
Console.WriteLine("Error: InitializeSteam failed");
return 1;
}
#endregion
}
else if (ugcId != ContentDownloader.INVALID_MANIFEST_ID)
{
#region UGC Downloading
PrintUnconsumedArgs(args);
if (InitializeSteam(username, password))
{
try
{
await ContentDownloader.DownloadUGCAsync(appId, ugcId).ConfigureAwait(false);
}
catch (Exception ex) when (
ex is ContentDownloaderException
|| ex is OperationCanceledException)
{
Console.WriteLine(ex.Message);
return 1;
}
catch (Exception e)
{
Console.WriteLine("Download failed to due to an unhandled exception: {0}", e.Message);
throw;
}
finally
{
ContentDownloader.ShutdownSteam3();
}
}
else
{
Console.WriteLine("Error: InitializeSteam failed");
return 1;
}
#endregion
}
else
{
#region App downloading
var branch = GetParameter<string>(args, "-branch") ?? GetParameter<string>(args, "-beta") ?? ContentDownloader.DEFAULT_BRANCH;
ContentDownloader.Config.BetaPassword = GetParameter<string>(args, "-branchpassword") ?? GetParameter<string>(args, "-betapassword");
if (!string.IsNullOrEmpty(ContentDownloader.Config.BetaPassword) && string.IsNullOrEmpty(branch))
{
Console.WriteLine("Error: Cannot specify -branchpassword when -branch is not specified.");
return 1;
}
ContentDownloader.Config.DownloadAllPlatforms = HasParameter(args, "-all-platforms");
var os = GetParameter<string>(args, "-os");
if (ContentDownloader.Config.DownloadAllPlatforms && !string.IsNullOrEmpty(os))
{
Console.WriteLine("Error: Cannot specify -os when -all-platforms is specified.");
return 1;
}
ContentDownloader.Config.DownloadAllArchs = HasParameter(args, "-all-archs");
var arch = GetParameter<string>(args, "-osarch");
if (ContentDownloader.Config.DownloadAllArchs && !string.IsNullOrEmpty(arch))
{
Console.WriteLine("Error: Cannot specify -osarch when -all-archs is specified.");
return 1;
}
ContentDownloader.Config.DownloadAllLanguages = HasParameter(args, "-all-languages");
var language = GetParameter<string>(args, "-language");
if (ContentDownloader.Config.DownloadAllLanguages && !string.IsNullOrEmpty(language))
{
Console.WriteLine("Error: Cannot specify -language when -all-languages is specified.");
return 1;
}
var lv = HasParameter(args, "-lowviolence");
var depotManifestIds = new List<(uint, ulong)>();
var isUGC = false;
var depotIdList = GetParameterList<uint>(args, "-depot");
var manifestIdList = GetParameterList<ulong>(args, "-manifest");
if (manifestIdList.Count > 0)
{
if (depotIdList.Count != manifestIdList.Count)
{
Console.WriteLine("Error: -manifest requires one id for every -depot specified");
return 1;
}
var zippedDepotManifest = depotIdList.Zip(manifestIdList, (depotId, manifestId) => (depotId, manifestId));
depotManifestIds.AddRange(zippedDepotManifest);
}
else
{
depotManifestIds.AddRange(depotIdList.Select(depotId => (depotId, ContentDownloader.INVALID_MANIFEST_ID)));
}
PrintUnconsumedArgs(args);
if (InitializeSteam(username, password))
{
try
{
await ContentDownloader.DownloadAppAsync(appId, depotManifestIds, branch, os, arch, language, lv, isUGC).ConfigureAwait(false);
}
catch (Exception ex) when (
ex is ContentDownloaderException
|| ex is OperationCanceledException)
{
Console.WriteLine(ex.Message);
return 1;
}
catch (Exception e)
{
Console.WriteLine("Download failed to due to an unhandled exception: {0}", e.Message);
throw;
}
finally
{
ContentDownloader.ShutdownSteam3();
}
}
else
{
Console.WriteLine("Error: InitializeSteam failed");
return 1;
}
#endregion
}
return 0;
}
static bool InitializeSteam(string username, string password)
{
if (!ContentDownloader.Config.UseQrCode)
{
if (username != null && password == null && (!ContentDownloader.Config.RememberPassword || !AccountSettingsStore.Instance.LoginTokens.ContainsKey(username)))
{
if (AccountSettingsStore.Instance.LoginTokens.ContainsKey(username))
{
Console.WriteLine($"Account \"{username}\" has stored credentials. Did you forget to specify -remember-password?");
}
do
{
Console.Write("Enter account password for \"{0}\": ", username);
if (Console.IsInputRedirected)
{
password = Console.ReadLine();
}
else
{
// Avoid console echoing of password
password = Util.ReadPassword();
}
Console.WriteLine();
} while (string.Empty == password);
}
else if (username == null)
{
Console.WriteLine("No username given. Using anonymous account with dedicated server subscription.");
}
}
if (!string.IsNullOrEmpty(password))
{
const int MAX_PASSWORD_SIZE = 64;
if (password.Length > MAX_PASSWORD_SIZE)
{
Console.Error.WriteLine($"Warning: Password is longer than {MAX_PASSWORD_SIZE} characters, which is not supported by Steam.");
}
if (!password.All(char.IsAscii))
{
Console.Error.WriteLine("Warning: Password contains non-ASCII characters, which is not supported by Steam.");
}
}
return ContentDownloader.InitializeSteam3(username, password);
}
static int IndexOfParam(string[] args, string param)
{
for (var x = 0; x < args.Length; ++x)
{
if (args[x].Equals(param, StringComparison.OrdinalIgnoreCase))
{
consumedArgs[x] = true;
return x;
}
}
return -1;
}
static bool HasParameter(string[] args, string param)
{
return IndexOfParam(args, param) > -1;
}
static T GetParameter<T>(string[] args, string param, T defaultValue = default)
{
var index = IndexOfParam(args, param);
if (index == -1 || index == (args.Length - 1))
return defaultValue;
var strParam = args[index + 1];
var converter = TypeDescriptor.GetConverter(typeof(T));
if (converter != null)
{
consumedArgs[index + 1] = true;
return (T)converter.ConvertFromString(strParam);
}
return default;
}
static List<T> GetParameterList<T>(string[] args, string param)
{
var list = new List<T>();
var index = IndexOfParam(args, param);
if (index == -1 || index == (args.Length - 1))
return list;
index++;
while (index < args.Length)
{
var strParam = args[index];
if (strParam[0] == '-') break;
var converter = TypeDescriptor.GetConverter(typeof(T));
if (converter != null)
{
consumedArgs[index] = true;
list.Add((T)converter.ConvertFromString(strParam));
}
index++;
}
return list;
}
static void PrintUnconsumedArgs(string[] args)
{
var printError = false;
for (var index = 0; index < consumedArgs.Length; index++)
{
if (!consumedArgs[index])
{
printError = true;
Console.Error.WriteLine($"Argument #{index + 1} {args[index]} was not used.");
}
}
if (printError)
{
Console.Error.WriteLine("Make sure you specified the arguments correctly. Check --help for correct arguments.");
Console.Error.WriteLine();
}
}
static void PrintUsage()
{
// Do not use tabs to align parameters here because tab size may differ
Console.WriteLine();
Console.WriteLine("Usage: downloading one or all depots for an app:");
Console.WriteLine(" depotdownloader -app <id> [-depot <id> [-manifest <id>]]");
Console.WriteLine(" [-username <username> [-password <password>]] [other options]");
Console.WriteLine();
Console.WriteLine("Usage: downloading a workshop item using pubfile id");
Console.WriteLine(" depotdownloader -app <id> -pubfile <id> [-username <username> [-password <password>]]");
Console.WriteLine("Usage: downloading a workshop item using ugc id");
Console.WriteLine(" depotdownloader -app <id> -ugc <id> [-username <username> [-password <password>]]");
Console.WriteLine();
Console.WriteLine("Parameters:");
Console.WriteLine(" -app <#> - the AppID to download.");
Console.WriteLine(" -depot <#> - the DepotID to download.");
Console.WriteLine(" -manifest <id> - manifest id of content to download (requires -depot, default: current for branch).");
Console.WriteLine($" -branch <branchname> - download from specified branch if available (default: {ContentDownloader.DEFAULT_BRANCH}).");
Console.WriteLine(" -branchpassword <pass> - branch password if applicable.");
Console.WriteLine(" -all-platforms - downloads all platform-specific depots when -app is used.");
Console.WriteLine(" -all-archs - download all architecture-specific depots when -app is used.");
Console.WriteLine(" -os <os> - the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)");
Console.WriteLine(" -osarch <arch> - the architecture for which to download the game (32 or 64, default: the host's architecture)");
Console.WriteLine(" -all-languages - download all language-specific depots when -app is used.");
Console.WriteLine(" -language <lang> - the language for which to download the game (default: english)");
Console.WriteLine(" -lowviolence - download low violence depots when -app is used.");
Console.WriteLine();
Console.WriteLine(" -ugc <#> - the UGC ID to download.");
Console.WriteLine(" -pubfile <#> - the PublishedFileId to download. (Will automatically resolve to UGC id)");
Console.WriteLine();
Console.WriteLine(" -username <user> - the username of the account to login to for restricted content.");
Console.WriteLine(" -password <pass> - the password of the account to login to for restricted content.");
Console.WriteLine(" -remember-password - if set, remember the password for subsequent logins of this user.");
Console.WriteLine(" use -username <username> -remember-password as login credentials.");
Console.WriteLine(" -qr - display a login QR code to be scanned with the Steam mobile app");
Console.WriteLine(" -no-mobile - prefer entering a 2FA code instead of prompting to accept in the Steam mobile app");
Console.WriteLine();
Console.WriteLine(" -dir <installdir> - the directory in which to place downloaded files.");
Console.WriteLine(" -filelist <file.txt> - the name of a local file that contains a list of files to download (from the manifest).");
Console.WriteLine(" prefix file path with `regex:` if you want to match with regex. each file path should be on their own line.");
Console.WriteLine();
Console.WriteLine(" -validate - include checksum verification of files already downloaded");
Console.WriteLine(" -manifest-only - downloads a human readable manifest for any depots that would be downloaded.");
Console.WriteLine(" -cellid <#> - the overridden CellID of the content server to download from.");
Console.WriteLine(" -max-downloads <#> - maximum number of chunks to download concurrently. (default: 8).");
Console.WriteLine(" -loginid <#> - a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently.");
Console.WriteLine(" -use-lancache - forces downloads over the local network via a Lancache instance.");
Console.WriteLine();
Console.WriteLine(" -debug - enable verbose debug logging.");
Console.WriteLine(" -V or --version - print version and runtime.");
}
static void PrintVersion(bool printExtra = false)
{
var version = typeof(Program).Assembly.GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
Console.WriteLine($"DepotDownloader v{version}");
if (!printExtra)
{
return;
}
Console.WriteLine($"Runtime: {RuntimeInformation.FrameworkDescription} on {RuntimeInformation.OSDescription}");
}
}
}
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using SteamKit2;
using System.ComponentModel;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using System.Linq;
namespace DepotDownloader
{
class Program
{
static int Main( string[] args )
=> MainAsync( args ).GetAwaiter().GetResult();
static async Task<int> MainAsync( string[] args )
{
if ( args.Length == 0 )
{
PrintUsage();
return 1;
}
DebugLog.Enabled = false;
AccountSettingsStore.LoadFromFile( "account.config" );
#region Common Options
if ( HasParameter( args, "-debug" ) )
{
DebugLog.Enabled = true;
DebugLog.AddListener( ( category, message ) =>
{
Console.WriteLine( "[{0}] {1}", category, message );
});
}
string username = GetParameter<string>( args, "-username" ) ?? GetParameter<string>( args, "-user" );
string password = GetParameter<string>( args, "-password" ) ?? GetParameter<string>( args, "-pass" );
ContentDownloader.Config.RememberPassword = HasParameter( args, "-remember-password" );
ContentDownloader.Config.DownloadManifestOnly = HasParameter( args, "-manifest-only" );
int cellId = GetParameter<int>( args, "-cellid", -1 );
if ( cellId == -1 )
{
cellId = 0;
}
ContentDownloader.Config.CellID = cellId;
string fileList = GetParameter<string>( args, "-filelist" );
if ( fileList != null )
{
try
{
string fileListData = await File.ReadAllTextAsync( fileList );
var files = fileListData.Split( new char[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries );
ContentDownloader.Config.UsingFileList = true;
ContentDownloader.Config.FilesToDownload = new HashSet<string>( StringComparer.OrdinalIgnoreCase );
ContentDownloader.Config.FilesToDownloadRegex = new List<Regex>();
foreach ( var fileEntry in files )
{
if ( fileEntry.StartsWith( "regex:" ) )
{
Regex rgx = new Regex( fileEntry.Substring( 6 ), RegexOptions.Compiled | RegexOptions.IgnoreCase );
ContentDownloader.Config.FilesToDownloadRegex.Add( rgx );
}
else
{
ContentDownloader.Config.FilesToDownload.Add( fileEntry.Replace( '\\', '/' ) );
}
}
Console.WriteLine( "Using filelist: '{0}'.", fileList );
}
catch (Exception ex)
{
Console.WriteLine( "Warning: Unable to load filelist: {0}", ex.ToString() );
}
}
ContentDownloader.Config.InstallDirectory = GetParameter<string>( args, "-dir" );
ContentDownloader.Config.VerifyAll = HasParameter( args, "-verify-all" ) || HasParameter( args, "-verify_all" ) || HasParameter( args, "-validate" );
ContentDownloader.Config.MaxServers = GetParameter<int>( args, "-max-servers", 20 );
ContentDownloader.Config.MaxDownloads = GetParameter<int>( args, "-max-downloads", 8 );
ContentDownloader.Config.MaxServers = Math.Max( ContentDownloader.Config.MaxServers, ContentDownloader.Config.MaxDownloads );
ContentDownloader.Config.LoginID = HasParameter( args, "-loginid" ) ? (uint?)GetParameter<uint>( args, "-loginid" ) : null;
#endregion
uint appId = GetParameter<uint>( args, "-app", ContentDownloader.INVALID_APP_ID );
if ( appId == ContentDownloader.INVALID_APP_ID )
{
Console.WriteLine( "Error: -app not specified!" );
return 1;
}
ulong pubFile = GetParameter<ulong>( args, "-pubfile", ContentDownloader.INVALID_MANIFEST_ID );
ulong ugcId = GetParameter<ulong>( args, "-ugc", ContentDownloader.INVALID_MANIFEST_ID );
if ( pubFile != ContentDownloader.INVALID_MANIFEST_ID )
{
#region Pubfile Downloading
if ( InitializeSteam( username, password ) )
{
try
{
await ContentDownloader.DownloadPubfileAsync( appId, pubFile ).ConfigureAwait( false );
}
catch ( Exception ex ) when (
ex is ContentDownloaderException
|| ex is OperationCanceledException )
{
Console.WriteLine( ex.Message );
return 1;
}
catch ( Exception e )
{
Console.WriteLine( "Download failed to due to an unhandled exception: {0}", e.Message );
throw;
}
finally
{
ContentDownloader.ShutdownSteam3();
}
}
else
{
Console.WriteLine( "Error: InitializeSteam failed" );
return 1;
}
#endregion
}
else if ( ugcId != ContentDownloader.INVALID_MANIFEST_ID )
{
#region UGC Downloading
if ( InitializeSteam( username, password ) )
{
try
{
await ContentDownloader.DownloadUGCAsync( appId, ugcId ).ConfigureAwait( false );
}
catch ( Exception ex ) when (
ex is ContentDownloaderException
|| ex is OperationCanceledException )
{
Console.WriteLine( ex.Message );
return 1;
}
catch ( Exception e )
{
Console.WriteLine( "Download failed to due to an unhandled exception: {0}", e.Message );
throw;
}
finally
{
ContentDownloader.ShutdownSteam3();
}
}
else
{
Console.WriteLine( "Error: InitializeSteam failed" );
return 1;
}
#endregion
}
else
{
#region App downloading
string branch = GetParameter<string>( args, "-branch" ) ?? GetParameter<string>( args, "-beta" ) ?? ContentDownloader.DEFAULT_BRANCH;
ContentDownloader.Config.BetaPassword = GetParameter<string>( args, "-betapassword" );
ContentDownloader.Config.DownloadAllPlatforms = HasParameter( args, "-all-platforms" );
string os = GetParameter<string>( args, "-os", null );
if ( ContentDownloader.Config.DownloadAllPlatforms && !String.IsNullOrEmpty( os ) )
{
Console.WriteLine("Error: Cannot specify -os when -all-platforms is specified.");
return 1;
}
string arch = GetParameter<string>( args, "-osarch", null );
ContentDownloader.Config.DownloadAllLanguages = HasParameter( args, "-all-languages" );
string language = GetParameter<string>( args, "-language", null );
if ( ContentDownloader.Config.DownloadAllLanguages && !String.IsNullOrEmpty( language ) )
{
Console.WriteLine( "Error: Cannot specify -language when -all-languages is specified." );
return 1;
}
bool lv = HasParameter( args, "-lowviolence" );
List<(uint, ulong)> depotManifestIds = new List<(uint, ulong)>();
bool isUGC = false;
List<uint> depotIdList = GetParameterList<uint>( args, "-depot" );
List<ulong> manifestIdList = GetParameterList<ulong>( args, "-manifest" );
if ( manifestIdList.Count > 0 )
{
if ( depotIdList.Count != manifestIdList.Count )
{
Console.WriteLine( "Error: -manifest requires one id for every -depot specified" );
return 1;
}
var zippedDepotManifest = depotIdList.Zip( manifestIdList, ( depotId, manifestId ) => ( depotId, manifestId ) );
depotManifestIds.AddRange( zippedDepotManifest );
}
else
{
depotManifestIds.AddRange( depotIdList.Select( depotId => ( depotId, ContentDownloader.INVALID_MANIFEST_ID ) ) );
}
if ( InitializeSteam( username, password ) )
{
try
{
await ContentDownloader.DownloadAppAsync( appId, depotManifestIds, branch, os, arch, language, lv, isUGC ).ConfigureAwait( false );
}
catch ( Exception ex ) when (
ex is ContentDownloaderException
|| ex is OperationCanceledException )
{
Console.WriteLine( ex.Message );
return 1;
}
catch ( Exception e )
{
Console.WriteLine( "Download failed to due to an unhandled exception: {0}", e.Message );
throw;
}
finally
{
ContentDownloader.ShutdownSteam3();
}
}
else
{
Console.WriteLine( "Error: InitializeSteam failed" );
return 1;
}
#endregion
}
return 0;
}
static bool InitializeSteam( string username, string password )
{
if ( username != null && password == null && ( !ContentDownloader.Config.RememberPassword || !AccountSettingsStore.Instance.LoginKeys.ContainsKey( username ) ) )
{
do
{
Console.Write( "Enter account password for \"{0}\": ", username );
if ( Console.IsInputRedirected )
{
password = Console.ReadLine();
}
else
{
// Avoid console echoing of password
password = Util.ReadPassword();
}
Console.WriteLine();
} while ( String.Empty == password );
}
else if ( username == null )
{
Console.WriteLine( "No username given. Using anonymous account with dedicated server subscription." );
}
// capture the supplied password in case we need to re-use it after checking the login key
ContentDownloader.Config.SuppliedPassword = password;
return ContentDownloader.InitializeSteam3( username, password );
}
static int IndexOfParam( string[] args, string param )
{
for ( int x = 0; x < args.Length; ++x )
{
if ( args[ x ].Equals( param, StringComparison.OrdinalIgnoreCase ) )
return x;
}
return -1;
}
static bool HasParameter( string[] args, string param )
{
return IndexOfParam( args, param ) > -1;
}
static T GetParameter<T>( string[] args, string param, T defaultValue = default( T ) )
{
int index = IndexOfParam( args, param );
if ( index == -1 || index == ( args.Length - 1 ) )
return defaultValue;
string strParam = args[ index + 1 ];
var converter = TypeDescriptor.GetConverter( typeof( T ) );
if ( converter != null )
{
return ( T )converter.ConvertFromString( strParam );
}
return default( T );
}
static List<T> GetParameterList<T>(string[] args, string param)
{
List<T> list = new List<T>();
int index = IndexOfParam(args, param);
if (index == -1 || index == (args.Length - 1))
return list;
index++;
while (index < args.Length)
{
string strParam = args[index];
if (strParam[0] == '-') break;
var converter = TypeDescriptor.GetConverter(typeof(T));
if (converter != null)
{
list.Add((T)converter.ConvertFromString(strParam));
}
index++;
}
return list;
}
static void PrintUsage()
{
Console.WriteLine();
Console.WriteLine( "Usage - downloading one or all depots for an app:" );
Console.WriteLine( "\tdepotdownloader -app <id> [-depot <id> [-manifest <id>]]" );
Console.WriteLine( "\t\t[-username <username> [-password <password>]] [other options]" );
Console.WriteLine();
Console.WriteLine("Usage - downloading a workshop item using pubfile id");
Console.WriteLine( "\tdepotdownloader -app <id> -pubfile <id> [-username <username> [-password <password>]]" );
Console.WriteLine("Usage - downloading a workshop item using ugc id");
Console.WriteLine("\tdepotdownloader -app <id> -ugc <id> [-username <username> [-password <password>]]");
Console.WriteLine();
Console.WriteLine( "Parameters:" );
Console.WriteLine( "\t-app <#>\t\t\t\t- the AppID to download." );
Console.WriteLine( "\t-depot <#>\t\t\t\t- the DepotID to download." );
Console.WriteLine( "\t-manifest <id>\t\t\t- manifest id of content to download (requires -depot, default: current for branch)." );
Console.WriteLine( "\t-beta <branchname>\t\t\t- download from specified branch if available (default: Public)." );
Console.WriteLine( "\t-betapassword <pass>\t\t- branch password if applicable." );
Console.WriteLine( "\t-all-platforms\t\t\t- downloads all platform-specific depots when -app is used." );
Console.WriteLine( "\t-os <os>\t\t\t\t- the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)" );
Console.WriteLine( "\t-osarch <arch>\t\t\t\t- the architecture for which to download the game (32 or 64, default: the host's architecture)" );
Console.WriteLine( "\t-all-languages\t\t\t\t- download all language-specific depots when -app is used." );
Console.WriteLine( "\t-language <lang>\t\t\t\t- the language for which to download the game (default: english)" );
Console.WriteLine( "\t-lowviolence\t\t\t\t- download low violence depots when -app is used." );
Console.WriteLine();
Console.WriteLine( "\t-ugc <#>\t\t\t\t- the UGC ID to download." );
Console.WriteLine( "\t-pubfile <#>\t\t\t- the PublishedFileId to download. (Will automatically resolve to UGC id)" );
Console.WriteLine();
Console.WriteLine( "\t-username <user>\t\t- the username of the account to login to for restricted content.");
Console.WriteLine( "\t-password <pass>\t\t- the password of the account to login to for restricted content." );
Console.WriteLine( "\t-remember-password\t\t- if set, remember the password for subsequent logins of this user." );
Console.WriteLine();
Console.WriteLine( "\t-dir <installdir>\t\t- the directory in which to place downloaded files." );
Console.WriteLine( "\t-filelist <file.txt>\t- a list of files to download (from the manifest). Prefix file path with 'regex:' if you want to match with regex." );
Console.WriteLine( "\t-validate\t\t\t\t- Include checksum verification of files already downloaded" );
Console.WriteLine();
Console.WriteLine( "\t-manifest-only\t\t\t- downloads a human readable manifest for any depots that would be downloaded." );
Console.WriteLine( "\t-cellid <#>\t\t\t\t- the overridden CellID of the content server to download from." );
Console.WriteLine( "\t-max-servers <#>\t\t- maximum number of content servers to use. (default: 20)." );
Console.WriteLine( "\t-max-downloads <#>\t\t- maximum number of chunks to download concurrently. (default: 8)." );
Console.WriteLine( "\t-loginid <#>\t\t- a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently." );
}
}
}

@ -0,0 +1,34 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle( "DepotDownloader" )]
[assembly: AssemblyDescription("Steam Downloading Utility")]
[assembly: AssemblyConfiguration( "" )]
[assembly: AssemblyCompany("SteamRE Team")]
[assembly: AssemblyProduct( "DepotDownloader" )]
[assembly: AssemblyCopyright("Copyright © SteamRE Team 2017")]
[assembly: AssemblyTrademark( "" )]
[assembly: AssemblyCulture( "" )]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible( false )]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid( "df2ab32a-923c-46e3-a1b4-c901ee92ec94" )]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.4.1.0")]

@ -0,0 +1,7 @@
{
"profiles": {
"DepotDownloader": {
"commandName": "Project"
}
}
}

@ -1,24 +1,20 @@
// This file is subject to the terms and conditions defined
// in file 'LICENSE', which is part of this source code package.
using System;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Security.Cryptography;
using System.Text;
using ProtoBuf;
using SteamKit2;
namespace DepotDownloader
{
[ProtoContract]
[ProtoContract()]
class ProtoManifest
{
// Proto ctor
private ProtoManifest()
{
Files = [];
Files = new List<FileData>();
}
public ProtoManifest(DepotManifest sourceManifest, ulong id) : this()
@ -28,13 +24,13 @@ namespace DepotDownloader
CreationTime = sourceManifest.CreationTime;
}
[ProtoContract]
[ProtoContract()]
public class FileData
{
// Proto ctor
private FileData()
{
Chunks = [];
Chunks = new List<ChunkData>();
}
public FileData(DepotManifest.FileData sourceData) : this()
@ -80,7 +76,7 @@ namespace DepotDownloader
public ChunkData(DepotManifest.ChunkData sourceChunk)
{
ChunkID = sourceChunk.ChunkID;
Checksum = BitConverter.GetBytes(sourceChunk.Checksum);
Checksum = sourceChunk.Checksum;
Offset = sourceChunk.Offset;
CompressedLength = sourceChunk.CompressedLength;
UncompressedLength = sourceChunk.UncompressedLength;
@ -134,63 +130,34 @@ namespace DepotDownloader
return null;
}
using var ms = new MemoryStream();
using (var fs = File.Open(filename, FileMode.Open))
using (var ds = new DeflateStream(fs, CompressionMode.Decompress))
ds.CopyTo(ms);
using (MemoryStream ms = new MemoryStream())
{
using (FileStream fs = File.Open(filename, FileMode.Open))
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
ds.CopyTo(ms);
checksum = SHA1.HashData(ms.ToArray());
checksum = Util.SHAHash(ms.ToArray());
ms.Seek(0, SeekOrigin.Begin);
return Serializer.Deserialize<ProtoManifest>(ms);
ms.Seek(0, SeekOrigin.Begin);
return ProtoBuf.Serializer.Deserialize<ProtoManifest>(ms);
}
}
public void SaveToFile(string filename, out byte[] checksum)
{
using var ms = new MemoryStream();
Serializer.Serialize(ms, this);
checksum = SHA1.HashData(ms.ToArray());
ms.Seek(0, SeekOrigin.Begin);
using var fs = File.Open(filename, FileMode.Create);
using var ds = new DeflateStream(fs, CompressionMode.Compress);
ms.CopyTo(ds);
}
public DepotManifest ConvertToSteamManifest(uint depotId)
{
ulong uncompressedSize = 0, compressedSize = 0;
var newManifest = new DepotManifest();
newManifest.Files = new List<DepotManifest.FileData>(Files.Count);
foreach (var file in Files)
using (MemoryStream ms = new MemoryStream())
{
var fileNameHash = SHA1.HashData(Encoding.UTF8.GetBytes(file.FileName.Replace('/', '\\').ToLowerInvariant()));
var newFile = new DepotManifest.FileData(file.FileName, fileNameHash, file.Flags, file.TotalSize, file.FileHash, null, false, file.Chunks.Count);
ProtoBuf.Serializer.Serialize<ProtoManifest>(ms, this);
foreach (var chunk in file.Chunks)
{
var newChunk = new DepotManifest.ChunkData(chunk.ChunkID, BitConverter.ToUInt32(chunk.Checksum, 0), chunk.Offset, chunk.CompressedLength, chunk.UncompressedLength);
newFile.Chunks.Add(newChunk);
checksum = Util.SHAHash(ms.ToArray());
uncompressedSize += chunk.UncompressedLength;
compressedSize += chunk.CompressedLength;
}
ms.Seek(0, SeekOrigin.Begin);
newManifest.Files.Add(newFile);
using (FileStream fs = File.Open(filename, FileMode.Create))
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
ms.CopyTo(ds);
}
newManifest.FilenamesEncrypted = false;
newManifest.DepotID = depotId;
newManifest.ManifestGID = ID;
newManifest.CreationTime = CreationTime;
newManifest.TotalUncompressedSize = uncompressedSize;
newManifest.TotalCompressedSize = compressedSize;
newManifest.EncryptedCRC = 0;
return newManifest;
}
}
}

File diff suppressed because it is too large Load Diff

@ -1,239 +1,170 @@
// This file is subject to the terms and conditions defined
// in file 'LICENSE', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using SteamKit2;
namespace DepotDownloader
{
static class Util
{
public static string GetSteamOS()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
return "windows";
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
return "macos";
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
return "linux";
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.FreeBSD))
{
// Return linux as freebsd steam client doesn't exist yet
return "linux";
}
return "unknown";
}
public static string GetSteamArch()
{
return Environment.Is64BitOperatingSystem ? "64" : "32";
}
public static string ReadPassword()
{
ConsoleKeyInfo keyInfo;
var password = new StringBuilder();
do
{
keyInfo = Console.ReadKey(true);
if (keyInfo.Key == ConsoleKey.Backspace)
{
if (password.Length > 0)
{
password.Remove(password.Length - 1, 1);
Console.Write("\b \b");
}
continue;
}
/* Printable ASCII characters only */
var c = keyInfo.KeyChar;
if (c >= ' ' && c <= '~')
{
password.Append(c);
Console.Write('*');
}
} while (keyInfo.Key != ConsoleKey.Enter);
return password.ToString();
}
// Validate a file against Steam3 Chunk data
public static List<DepotManifest.ChunkData> ValidateSteam3FileChecksums(FileStream fs, DepotManifest.ChunkData[] chunkdata)
{
var neededChunks = new List<DepotManifest.ChunkData>();
foreach (var data in chunkdata)
{
fs.Seek((long)data.Offset, SeekOrigin.Begin);
var adler = AdlerHash(fs, (int)data.UncompressedLength);
if (!adler.SequenceEqual(BitConverter.GetBytes(data.Checksum)))
{
neededChunks.Add(data);
}
}
return neededChunks;
}
public static byte[] AdlerHash(Stream stream, int length)
{
uint a = 0, b = 0;
for (var i = 0; i < length; i++)
{
var c = (uint)stream.ReadByte();
a = (a + c) % 65521;
b = (b + a) % 65521;
}
return BitConverter.GetBytes(a | (b << 16));
}
public static byte[] FileSHAHash(string filename)
{
using (var fs = File.Open(filename, FileMode.Open))
using (var sha = SHA1.Create())
{
var output = sha.ComputeHash(fs);
return output;
}
}
public static DepotManifest LoadManifestFromFile(string directory, uint depotId, ulong manifestId, bool badHashWarning)
{
// Try loading Steam format manifest first.
var filename = Path.Combine(directory, string.Format("{0}_{1}.manifest", depotId, manifestId));
if (File.Exists(filename))
{
byte[] expectedChecksum;
try
{
expectedChecksum = File.ReadAllBytes(filename + ".sha");
}
catch (IOException)
{
expectedChecksum = null;
}
var currentChecksum = FileSHAHash(filename);
if (expectedChecksum != null && expectedChecksum.SequenceEqual(currentChecksum))
{
return DepotManifest.LoadFromFile(filename);
}
else if (badHashWarning)
{
Console.WriteLine("Manifest {0} on disk did not match the expected checksum.", manifestId);
}
}
// Try converting legacy manifest format.
filename = Path.Combine(directory, string.Format("{0}_{1}.bin", depotId, manifestId));
if (File.Exists(filename))
{
byte[] expectedChecksum;
try
{
expectedChecksum = File.ReadAllBytes(filename + ".sha");
}
catch (IOException)
{
expectedChecksum = null;
}
byte[] currentChecksum;
var oldManifest = ProtoManifest.LoadFromFile(filename, out currentChecksum);
if (oldManifest != null && (expectedChecksum == null || !expectedChecksum.SequenceEqual(currentChecksum)))
{
oldManifest = null;
if (badHashWarning)
{
Console.WriteLine("Manifest {0} on disk did not match the expected checksum.", manifestId);
}
}
if (oldManifest != null)
{
return oldManifest.ConvertToSteamManifest(depotId);
}
}
return null;
}
public static bool SaveManifestToFile(string directory, DepotManifest manifest)
{
try
{
var filename = Path.Combine(directory, string.Format("{0}_{1}.manifest", manifest.DepotID, manifest.ManifestGID));
manifest.SaveToFile(filename);
File.WriteAllBytes(filename + ".sha", FileSHAHash(filename));
return true; // If serialization completes without throwing an exception, return true
}
catch (Exception)
{
return false; // Return false if an error occurs
}
}
public static byte[] DecodeHexString(string hex)
{
if (hex == null)
return null;
var chars = hex.Length;
var bytes = new byte[chars / 2];
for (var i = 0; i < chars; i += 2)
bytes[i / 2] = Convert.ToByte(hex.Substring(i, 2), 16);
return bytes;
}
/// <summary>
/// Decrypts using AES/ECB/PKCS7
/// </summary>
public static byte[] SymmetricDecryptECB(byte[] input, byte[] key)
{
using var aes = Aes.Create();
aes.BlockSize = 128;
aes.KeySize = 256;
aes.Mode = CipherMode.ECB;
aes.Padding = PaddingMode.PKCS7;
using var aesTransform = aes.CreateDecryptor(key, null);
var output = aesTransform.TransformFinalBlock(input, 0, input.Length);
return output;
}
}
}
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace DepotDownloader
{
static class Util
{
public static string GetSteamOS()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
return "windows";
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
return "macos";
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
return "linux";
}
return "unknown";
}
public static string GetSteamArch()
{
return Environment.Is64BitOperatingSystem ? "64" : "32";
}
public static string ReadPassword()
{
ConsoleKeyInfo keyInfo;
StringBuilder password = new StringBuilder();
do
{
keyInfo = Console.ReadKey( true );
if ( keyInfo.Key == ConsoleKey.Backspace )
{
if ( password.Length > 0 )
password.Remove( password.Length - 1, 1 );
continue;
}
/* Printable ASCII characters only */
char c = keyInfo.KeyChar;
if ( c >= ' ' && c <= '~' )
password.Append( c );
} while ( keyInfo.Key != ConsoleKey.Enter );
return password.ToString();
}
// Validate a file against Steam3 Chunk data
public static List<ProtoManifest.ChunkData> ValidateSteam3FileChecksums(FileStream fs, ProtoManifest.ChunkData[] chunkdata)
{
var neededChunks = new List<ProtoManifest.ChunkData>();
int read;
foreach (var data in chunkdata)
{
byte[] chunk = new byte[data.UncompressedLength];
fs.Seek((long)data.Offset, SeekOrigin.Begin);
read = fs.Read(chunk, 0, (int)data.UncompressedLength);
byte[] tempchunk;
if (read < data.UncompressedLength)
{
tempchunk = new byte[read];
Array.Copy(chunk, 0, tempchunk, 0, read);
}
else
{
tempchunk = chunk;
}
byte[] adler = AdlerHash(tempchunk);
if (!adler.SequenceEqual(data.Checksum))
{
neededChunks.Add(data);
}
}
return neededChunks;
}
public static byte[] AdlerHash(byte[] input)
{
uint a = 0, b = 0;
for (int i = 0; i < input.Length; i++)
{
a = (a + input[i]) % 65521;
b = (b + a) % 65521;
}
return BitConverter.GetBytes(a | (b << 16));
}
public static byte[] SHAHash( byte[] input )
{
using (var sha = SHA1.Create())
{
var output = sha.ComputeHash( input );
return output;
}
}
public static byte[] DecodeHexString( string hex )
{
if ( hex == null )
return null;
int chars = hex.Length;
byte[] bytes = new byte[ chars / 2 ];
for ( int i = 0 ; i < chars ; i += 2 )
bytes[ i / 2 ] = Convert.ToByte( hex.Substring( i, 2 ), 16 );
return bytes;
}
public static string EncodeHexString( byte[] input )
{
return input.Aggregate( new StringBuilder(),
( sb, v ) => sb.Append( v.ToString( "x2" ) )
).ToString();
}
public static async Task InvokeAsync(IEnumerable<Func<Task>> taskFactories, int maxDegreeOfParallelism)
{
if (taskFactories == null) throw new ArgumentNullException(nameof(taskFactories));
if (maxDegreeOfParallelism <= 0) throw new ArgumentException(nameof(maxDegreeOfParallelism));
Func<Task>[] queue = taskFactories.ToArray();
if (queue.Length == 0)
{
return;
}
List<Task> tasksInFlight = new List<Task>(maxDegreeOfParallelism);
int index = 0;
do
{
while (tasksInFlight.Count < maxDegreeOfParallelism && index < queue.Length)
{
Func<Task> taskFactory = queue[index++];
tasksInFlight.Add(taskFactory());
}
Task completedTask = await Task.WhenAny(tasksInFlight).ConfigureAwait(false);
await completedTask.ConfigureAwait(false);
tasksInFlight.Remove(completedTask);
}
while (index < queue.Length || tasksInFlight.Count != 0);
}
}
}

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/>
</startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-2.0.0.640" newVersion="2.0.0.640"/>
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

@ -0,0 +1,3 @@
{
"rollForwardOnNoCandidateFx": 2
}

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@ -1,16 +0,0 @@
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<svg width="100%" height="100%" viewBox="0 0 65 65" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;">
<g id="B" transform="matrix(1,0,0,1,0.5,0.5)">
<g>
<path d="M1.305,41.202C5.259,54.386 17.488,64 31.959,64C49.632,64 63.959,49.673 63.959,32C63.959,14.327 49.632,0 31.959,0C15.001,0 1.124,13.193 0.028,29.874C2.102,33.351 2.907,35.502 1.303,41.202L1.305,41.202Z" style="fill:rgb(56,61,72);fill-rule:nonzero;"/>
<g transform="matrix(-0.984183,-1.19698e-16,9.80712e-17,-0.795301,95.4776,96.4352)">
<g id="Arrow">
<path d="M45.613,41.896C45.811,41.658 46.125,41.658 46.322,41.896C48.069,44.002 55.776,53.297 58.421,56.487C58.569,56.666 58.615,56.938 58.537,57.174C58.459,57.411 58.273,57.566 58.067,57.566C55.616,57.566 50.417,57.566 50.417,57.566L50.417,80.833L41.519,90.628L41.519,57.566L33.869,57.566C33.662,57.566 33.476,57.411 33.399,57.174C33.321,56.938 33.367,56.666 33.515,56.487C36.16,53.297 43.867,44.002 45.613,41.896Z" style="fill:white;"/>
<path d="M44.904,40.996C43.158,43.102 35.45,52.397 32.805,55.587C32.361,56.122 32.224,56.937 32.457,57.648C32.691,58.359 33.249,58.824 33.869,58.824L40.502,58.824C40.502,58.824 40.502,90.628 40.502,90.628L42.194,91.567L51.433,81.398L51.433,58.824C51.433,58.824 58.067,58.824 58.067,58.824C58.687,58.824 59.245,58.359 59.478,57.648C59.712,56.937 59.574,56.122 59.13,55.587C56.485,52.397 48.778,43.102 47.032,40.996C46.44,40.282 45.496,40.282 44.904,40.996L44.904,40.996ZM45.613,41.896C45.811,41.658 46.125,41.658 46.322,41.896C48.069,44.002 55.776,53.297 58.421,56.487C58.569,56.666 58.615,56.938 58.537,57.174C58.459,57.411 58.273,57.566 58.067,57.566C55.616,57.566 50.417,57.566 50.417,57.566L50.417,80.833L41.519,90.628L41.519,57.566L33.869,57.566C33.662,57.566 33.476,57.411 33.399,57.174C33.321,56.938 33.367,56.666 33.515,56.487C36.16,53.297 43.867,44.002 45.613,41.896Z" style="fill:rgb(56,61,72);"/>
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</g>
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@ -1,131 +1,55 @@
DepotDownloader
===============
Steam depot downloader utilizing the SteamKit2 library. Supports .NET 8.0
This program must be run from a console, it has no GUI.
## Installation
### Directly from GitHub
Download a binary from [the releases page](https://github.com/SteamRE/DepotDownloader/releases/latest).
### via Windows Package Manager CLI (aka winget)
On Windows, [winget](https://github.com/microsoft/winget-cli) users can download and install
the latest Terminal release by installing the `SteamRE.DepotDownloader`
package:
```powershell
winget install --exact --id SteamRE.DepotDownloader
```
### via Homebrew
On macOS, [Homebrew](https://brew.sh) users can download and install that latest release by running the following commands:
```shell
brew tap steamre/tools
brew install depotdownloader
```
## Usage
Steam depot downloader utilizing the SteamKit2 library. Supports .NET 5.0
### Downloading one or all depots for an app
```powershell
./DepotDownloader -app <id> [-depot <id> [-manifest <id>]]
[-username <username> [-password <password>]] [other options]
```
dotnet DepotDownloader.dll -app <id> [-depot <id> [-manifest <id>]]
[-username <username> [-password <password>]] [other options]
```
For example: `./DepotDownloader -app 730 -depot 731 -manifest 7617088375292372759`
By default it will use anonymous account ([view which apps are available on it here](https://steamdb.info/sub/17906/)).
To use your account, specify the `-username <username>` parameter. Password will be asked interactively if you do
not use specify the `-password` parameter.
For example: `dotnet DepotDownloader.dll -app 730 -depot 731 -manifest 7617088375292372759`
### Downloading a workshop item using pubfile id
```powershell
./DepotDownloader -app <id> -pubfile <id> [-username <username> [-password <password>]]
```
dotnet DepotDownloader.dll -app <id> -pubfile <id> [-username <username> [-password <password>]]
```
For example: `./DepotDownloader -app 730 -pubfile 1885082371`
For example: `dotnet DepotDownloader.dll -app 730 -pubfile 1885082371`
### Downloading a workshop item using ugc id
```powershell
./DepotDownloader -app <id> -ugc <id> [-username <username> [-password <password>]]
```
dotnet DepotDownloader.dll -app <id> -ugc <id> [-username <username> [-password <password>]]
```
For example: `./DepotDownloader -app 730 -ugc 770604181014286929`
For example: `dotnet DepotDownloader.dll -app 730 -ugc 770604181014286929`
## Parameters
#### Authentication
Parameter | Description
----------------------- | -----------
`-username <user>` | the username of the account to login to for restricted content.
`-password <pass>` | the password of the account to login to for restricted content.
`-remember-password` | if set, remember the password for subsequent logins of this user. (Use `-username <username> -remember-password` as login credentials)
`-qr` | display a login QR code to be scanned with the Steam mobile app
`-no-mobile` | prefer entering a 2FA code instead of prompting to accept in the Steam mobile app.
`-loginid <#>` | a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently.
#### Downloading
Parameter | Description
------------------------ | -----------
`-app <#>` | the AppID to download.
`-depot <#>` | the DepotID to download.
`-manifest <id>` | manifest id of content to download (requires `-depot`, default: current for branch).
`-ugc <#>` | the UGC ID to download.
`-pubfile <#>` | the PublishedFileId to download. (Will automatically resolve to UGC id)
`-branch <branchname>` | download from specified branch if available (default: Public).
`-branchpassword <pass>` | branch password if applicable.
#### Download configuration
Parameter | Description
----------------------- | -----------
`-all-platforms` | downloads all platform-specific depots when `-app` is used.
`-os <os>` | the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)
`-osarch <arch>` | the architecture for which to download the game (32 or 64, default: the host's architecture)
`-all-archs` | download all architecture-specific depots when `-app` is used.
`-all-languages` | download all language-specific depots when `-app` is used.
`-language <lang>` | the language for which to download the game (default: english)
`-lowviolence` | download low violence depots when `-app` is used.
`-dir <installdir>` | the directory in which to place downloaded files.
`-filelist <file.txt>` | the name of a local file that contains a list of files to download (from the manifest). prefix file path with `regex:` if you want to match with regex. each file path should be on their own line.
`-validate` | include checksum verification of files already downloaded.
`-manifest-only` | downloads a human readable manifest for any depots that would be downloaded.
`-cellid <#>` | the overridden CellID of the content server to download from.
`-max-downloads <#>` | maximum number of chunks to download concurrently. (default: 8).
`-use-lancache` | forces downloads over the local network via a Lancache instance.
#### Other
Parameter | Description
----------------------- | -----------
`-debug` | enable verbose debug logging.
`-V` or `--version` | print version and runtime.
## Frequently Asked Questions
### Why am I prompted to enter a 2-factor code every time I run the app?
Your 2-factor code authenticates a Steam session. You need to "remember" your session with `-remember-password` which persists the login key for your Steam session.
### Can I run DepotDownloader while an account is already connected to Steam?
Any connection to Steam will be closed if they share a LoginID. You can specify a different LoginID with `-loginid`.
### Why doesn't my password containing special characters work? Do I have to specify the password on the command line?
If you pass the `-password` parameter with a password that contains special characters, you will need to escape the command appropriately for the shell you are using. You do not have to include the `-password` parameter on the command line as long as you include a `-username`. You will be prompted to enter your password interactively.
### I am getting error 401 or no manifest code returned for old manifest ids
Try logging in with a Steam account, this may happen when using anonymous account.
Steam allows developers to block downloading old manifests, in which case no manifest code is returned even when parameters appear correct.
### Why am I getting slow download speeds and frequent connection timeouts?
When downloading old builds, cache server may not have the chunks readily available which makes downloading slower.
Try increasing `-max-downloads` to saturate the network more.
Parameter | Description
--------- | -----------
-app \<#> | the AppID to download.
-depot \<#> | the DepotID to download.
-manifest \<id> | manifest id of content to download (requires -depot, default: current for branch).
-ugc \<#> | the UGC ID to download.
-beta \<branchname> | download from specified branch if available (default: Public).
-betapassword \<pass> | branch password if applicable.
-all-platforms | downloads all platform-specific depots when -app is used.
-os \<os> | the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)
-osarch \<arch> | the architecture for which to download the game (32 or 64, default: the host's architecture)
-all-languages | download all language-specific depots when -app is used.
-language \<lang> | the language for which to download the game (default: english)
-lowviolence | download low violence depots when -app is used.
-pubfile \<#> | the PublishedFileId to download. (Will automatically resolve to UGC id)
-username \<user> | the username of the account to login to for restricted content.
-password \<pass> | the password of the account to login to for restricted content.
-remember-password | if set, remember the password for subsequent logins of this user.
-dir \<installdir> | the directory in which to place downloaded files.
-filelist \<file.txt> | a list of files to download (from the manifest). Prefix file path with `regex:` if you want to match with regex.
-validate | Include checksum verification of files already downloaded
-manifest-only | downloads a human readable manifest for any depots that would be downloaded.
-cellid \<#> | the overridden CellID of the content server to download from.
-max-servers \<#> | maximum number of content servers to use. (default: 20).
-max-downloads \<#> | maximum number of chunks to download concurrently. (default: 8).
-loginid \<#> | a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently.

@ -1,6 +0,0 @@
{
"sdk": {
"version": "9.0.100",
"rollForward": "latestMinor"
}
}
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