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676 lines
24 KiB
C#
676 lines
24 KiB
C#
using SteamKit2;
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using SteamKit2.Unified.Internal;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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namespace DepotDownloader
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{
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class Steam3Session
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{
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public class Credentials
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{
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public bool LoggedOn { get; set; }
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public ulong SessionToken { get; set; }
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public bool IsValid
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{
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get { return LoggedOn; }
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}
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}
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public ReadOnlyCollection<SteamApps.LicenseListCallback.License> Licenses
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{
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get;
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private set;
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}
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public Dictionary<uint, byte[]> AppTickets { get; private set; }
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public Dictionary<uint, ulong> AppTokens { get; private set; }
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public Dictionary<uint, byte[]> DepotKeys { get; private set; }
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public ConcurrentDictionary<string, TaskCompletionSource<SteamApps.CDNAuthTokenCallback>> CDNAuthTokens { get; private set; }
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public Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo> AppInfo { get; private set; }
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public Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo> PackageInfo { get; private set; }
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public Dictionary<string, byte[]> AppBetaPasswords { get; private set; }
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public SteamClient steamClient;
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public SteamUser steamUser;
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SteamApps steamApps;
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SteamUnifiedMessages.UnifiedService<IPublishedFile> steamPublishedFile;
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CallbackManager callbacks;
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bool authenticatedUser;
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bool bConnected;
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bool bConnecting;
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bool bAborted;
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bool bExpectingDisconnectRemote;
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bool bDidDisconnect;
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bool bDidReceiveLoginKey;
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int connectionBackoff;
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int seq; // more hack fixes
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DateTime connectTime;
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// input
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SteamUser.LogOnDetails logonDetails;
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// output
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Credentials credentials;
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static readonly TimeSpan STEAM3_TIMEOUT = TimeSpan.FromSeconds( 30 );
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public Steam3Session( SteamUser.LogOnDetails details )
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{
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this.logonDetails = details;
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this.authenticatedUser = details.Username != null;
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this.credentials = new Credentials();
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this.bConnected = false;
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this.bConnecting = false;
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this.bAborted = false;
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this.bExpectingDisconnectRemote = false;
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this.bDidDisconnect = false;
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this.bDidReceiveLoginKey = false;
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this.seq = 0;
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this.AppTickets = new Dictionary<uint, byte[]>();
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this.AppTokens = new Dictionary<uint, ulong>();
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this.DepotKeys = new Dictionary<uint, byte[]>();
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this.CDNAuthTokens = new ConcurrentDictionary<string, TaskCompletionSource<SteamApps.CDNAuthTokenCallback>>();
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this.AppInfo = new Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo>();
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this.PackageInfo = new Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo>();
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this.AppBetaPasswords = new Dictionary<string, byte[]>();
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this.steamClient = new SteamClient();
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this.steamUser = this.steamClient.GetHandler<SteamUser>();
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this.steamApps = this.steamClient.GetHandler<SteamApps>();
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var steamUnifiedMessages = this.steamClient.GetHandler<SteamUnifiedMessages>();
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this.steamPublishedFile = steamUnifiedMessages.CreateService<IPublishedFile>();
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this.callbacks = new CallbackManager( this.steamClient );
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this.callbacks.Subscribe<SteamClient.ConnectedCallback>( ConnectedCallback );
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this.callbacks.Subscribe<SteamClient.DisconnectedCallback>( DisconnectedCallback );
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this.callbacks.Subscribe<SteamUser.LoggedOnCallback>( LogOnCallback );
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this.callbacks.Subscribe<SteamUser.SessionTokenCallback>( SessionTokenCallback );
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this.callbacks.Subscribe<SteamApps.LicenseListCallback>( LicenseListCallback );
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this.callbacks.Subscribe<SteamUser.UpdateMachineAuthCallback>( UpdateMachineAuthCallback );
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this.callbacks.Subscribe<SteamUser.LoginKeyCallback>( LoginKeyCallback );
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Console.Write( "Connecting to Steam3..." );
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if ( authenticatedUser )
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{
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FileInfo fi = new FileInfo( String.Format( "{0}.sentryFile", logonDetails.Username ) );
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if ( AccountSettingsStore.Instance.SentryData != null && AccountSettingsStore.Instance.SentryData.ContainsKey( logonDetails.Username ) )
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{
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logonDetails.SentryFileHash = Util.SHAHash( AccountSettingsStore.Instance.SentryData[ logonDetails.Username ] );
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}
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else if ( fi.Exists && fi.Length > 0 )
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{
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var sentryData = File.ReadAllBytes( fi.FullName );
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logonDetails.SentryFileHash = Util.SHAHash( sentryData );
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AccountSettingsStore.Instance.SentryData[ logonDetails.Username ] = sentryData;
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AccountSettingsStore.Save();
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}
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}
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Connect();
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}
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public delegate bool WaitCondition();
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public bool WaitUntilCallback( Action submitter, WaitCondition waiter )
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{
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while ( !bAborted && !waiter() )
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{
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submitter();
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int seq = this.seq;
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do
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{
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WaitForCallbacks();
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}
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while ( !bAborted && this.seq == seq && !waiter() );
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}
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return bAborted;
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}
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public Credentials WaitForCredentials()
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{
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if ( credentials.IsValid || bAborted )
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return credentials;
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WaitUntilCallback( () => { }, () => { return credentials.IsValid; } );
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return credentials;
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}
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public void RequestAppInfo( uint appId )
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{
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if ( AppInfo.ContainsKey( appId ) || bAborted )
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return;
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bool completed = false;
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Action<SteamApps.PICSTokensCallback> cbMethodTokens = ( appTokens ) =>
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{
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completed = true;
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if ( appTokens.AppTokensDenied.Contains( appId ) )
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{
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Console.WriteLine( "Insufficient privileges to get access token for app {0}", appId );
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}
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foreach ( var token_dict in appTokens.AppTokens )
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{
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this.AppTokens.Add( token_dict.Key, token_dict.Value );
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}
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};
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WaitUntilCallback( () =>
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{
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callbacks.Subscribe( steamApps.PICSGetAccessTokens( new List<uint>() { appId }, new List<uint>() { } ), cbMethodTokens );
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}, () => { return completed; } );
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completed = false;
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Action<SteamApps.PICSProductInfoCallback> cbMethod = ( appInfo ) =>
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{
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completed = !appInfo.ResponsePending;
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foreach ( var app_value in appInfo.Apps )
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{
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var app = app_value.Value;
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Console.WriteLine( "Got AppInfo for {0}", app.ID );
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AppInfo.Add( app.ID, app );
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}
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foreach ( var app in appInfo.UnknownApps )
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{
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AppInfo.Add( app, null );
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}
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};
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SteamApps.PICSRequest request = new SteamApps.PICSRequest( appId );
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if ( AppTokens.ContainsKey( appId ) )
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{
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request.AccessToken = AppTokens[ appId ];
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request.Public = false;
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}
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WaitUntilCallback( () =>
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{
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callbacks.Subscribe( steamApps.PICSGetProductInfo( new List<SteamApps.PICSRequest>() { request }, new List<SteamApps.PICSRequest>() { } ), cbMethod );
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}, () => { return completed; } );
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}
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public void RequestPackageInfo( IEnumerable<uint> packageIds )
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{
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List<uint> packages = packageIds.ToList();
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packages.RemoveAll( pid => PackageInfo.ContainsKey( pid ) );
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if ( packages.Count == 0 || bAborted )
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return;
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bool completed = false;
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Action<SteamApps.PICSProductInfoCallback> cbMethod = ( packageInfo ) =>
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{
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completed = !packageInfo.ResponsePending;
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foreach ( var package_value in packageInfo.Packages )
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{
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var package = package_value.Value;
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PackageInfo.Add( package.ID, package );
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}
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foreach ( var package in packageInfo.UnknownPackages )
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{
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PackageInfo.Add( package, null );
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}
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};
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WaitUntilCallback( () =>
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{
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callbacks.Subscribe( steamApps.PICSGetProductInfo( new List<uint>(), packages ), cbMethod );
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}, () => { return completed; } );
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}
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public bool RequestFreeAppLicense( uint appId )
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{
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bool success = false;
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bool completed = false;
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Action<SteamApps.FreeLicenseCallback> cbMethod = ( resultInfo ) =>
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{
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completed = true;
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success = resultInfo.GrantedApps.Contains( appId );
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};
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WaitUntilCallback( () =>
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{
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callbacks.Subscribe( steamApps.RequestFreeLicense( appId ), cbMethod );
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}, () => { return completed; } );
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return success;
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}
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public void RequestAppTicket( uint appId )
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{
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if ( AppTickets.ContainsKey( appId ) || bAborted )
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return;
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if ( !authenticatedUser )
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{
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AppTickets[ appId ] = null;
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return;
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}
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bool completed = false;
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Action<SteamApps.AppOwnershipTicketCallback> cbMethod = ( appTicket ) =>
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{
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completed = true;
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if ( appTicket.Result != EResult.OK )
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{
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Console.WriteLine( "Unable to get appticket for {0}: {1}", appTicket.AppID, appTicket.Result );
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Abort();
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}
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else
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{
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Console.WriteLine( "Got appticket for {0}!", appTicket.AppID );
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AppTickets[ appTicket.AppID ] = appTicket.Ticket;
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}
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};
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WaitUntilCallback( () =>
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{
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callbacks.Subscribe( steamApps.GetAppOwnershipTicket( appId ), cbMethod );
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}, () => { return completed; } );
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}
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public void RequestDepotKey( uint depotId, uint appid = 0 )
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{
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if ( DepotKeys.ContainsKey( depotId ) || bAborted )
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return;
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bool completed = false;
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Action<SteamApps.DepotKeyCallback> cbMethod = ( depotKey ) =>
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{
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completed = true;
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Console.WriteLine( "Got depot key for {0} result: {1}", depotKey.DepotID, depotKey.Result );
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if ( depotKey.Result != EResult.OK )
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{
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Abort();
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return;
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}
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DepotKeys[ depotKey.DepotID ] = depotKey.DepotKey;
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};
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WaitUntilCallback( () =>
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{
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callbacks.Subscribe( steamApps.GetDepotDecryptionKey( depotId, appid ), cbMethod );
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}, () => { return completed; } );
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}
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public string ResolveCDNTopLevelHost(string host)
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{
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// SteamPipe CDN shares tokens with all hosts
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if (host.EndsWith( ".steampipe.steamcontent.com" ) )
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{
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return "steampipe.steamcontent.com";
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}
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else if (host.EndsWith(".steamcontent.com"))
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{
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return "steamcontent.com";
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}
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return host;
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}
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public void RequestCDNAuthToken( uint appid, uint depotid, string host, string cdnKey )
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{
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if ( CDNAuthTokens.ContainsKey( cdnKey ) || bAborted )
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return;
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if ( !CDNAuthTokens.TryAdd( cdnKey, new TaskCompletionSource<SteamApps.CDNAuthTokenCallback>() ) )
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return;
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bool completed = false;
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var timeoutDate = DateTime.Now.AddSeconds( 10 );
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Action<SteamApps.CDNAuthTokenCallback> cbMethod = ( cdnAuth ) =>
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{
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completed = true;
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Console.WriteLine( "Got CDN auth token for {0} result: {1} (expires {2})", host, cdnAuth.Result, cdnAuth.Expiration );
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if ( cdnAuth.Result != EResult.OK )
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{
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Abort();
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return;
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}
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CDNAuthTokens[cdnKey].TrySetResult( cdnAuth );
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};
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WaitUntilCallback( () =>
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{
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callbacks.Subscribe( steamApps.GetCDNAuthToken( appid, depotid, host ), cbMethod );
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}, () => { return completed || DateTime.Now >= timeoutDate; } );
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}
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public void CheckAppBetaPassword( uint appid, string password )
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{
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bool completed = false;
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Action<SteamApps.CheckAppBetaPasswordCallback> cbMethod = ( appPassword ) =>
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{
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completed = true;
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Console.WriteLine( "Retrieved {0} beta keys with result: {1}", appPassword.BetaPasswords.Count, appPassword.Result );
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foreach ( var entry in appPassword.BetaPasswords )
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{
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AppBetaPasswords[ entry.Key ] = entry.Value;
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}
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};
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WaitUntilCallback( () =>
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{
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callbacks.Subscribe( steamApps.CheckAppBetaPassword( appid, password ), cbMethod );
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}, () => { return completed; } );
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}
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public CPublishedFile_GetItemInfo_Response.WorkshopItemInfo GetPubfileItemInfo( uint appId, PublishedFileID pubFile )
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{
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var pubFileRequest = new CPublishedFile_GetItemInfo_Request() { app_id = appId };
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pubFileRequest.workshop_items.Add( new CPublishedFile_GetItemInfo_Request.WorkshopItem() { published_file_id = pubFile } );
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bool completed = false;
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CPublishedFile_GetItemInfo_Response.WorkshopItemInfo details = null;
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Action<SteamUnifiedMessages.ServiceMethodResponse> cbMethod = callback =>
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{
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completed = true;
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if ( callback.Result == EResult.OK )
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{
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var response = callback.GetDeserializedResponse<CPublishedFile_GetItemInfo_Response>();
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details = response.workshop_items.FirstOrDefault();
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}
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else
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{
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throw new Exception( $"EResult {(int)callback.Result} ({callback.Result}) while retrieving UGC id for pubfile {pubFile}.");
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}
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};
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WaitUntilCallback(() =>
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{
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callbacks.Subscribe( steamPublishedFile.SendMessage( api => api.GetItemInfo( pubFileRequest ) ), cbMethod );
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}, () => { return completed; });
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return details;
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}
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void Connect()
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{
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bAborted = false;
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bConnected = false;
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bConnecting = true;
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connectionBackoff = 0;
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bExpectingDisconnectRemote = false;
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bDidDisconnect = false;
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bDidReceiveLoginKey = false;
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this.connectTime = DateTime.Now;
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this.steamClient.Connect();
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}
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private void Abort( bool sendLogOff = true )
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{
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Disconnect( sendLogOff );
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}
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public void Disconnect( bool sendLogOff = true )
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{
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if ( sendLogOff )
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{
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steamUser.LogOff();
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}
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steamClient.Disconnect();
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bConnected = false;
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bConnecting = false;
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bAborted = true;
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// flush callbacks until our disconnected event
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while ( !bDidDisconnect )
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{
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callbacks.RunWaitAllCallbacks( TimeSpan.FromMilliseconds( 100 ) );
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}
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}
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public void TryWaitForLoginKey()
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{
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if ( logonDetails.Username == null || !ContentDownloader.Config.RememberPassword ) return;
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var totalWaitPeriod = DateTime.Now.AddSeconds( 3 );
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while ( true )
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{
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DateTime now = DateTime.Now;
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if ( now >= totalWaitPeriod ) break;
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if ( bDidReceiveLoginKey ) break;
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callbacks.RunWaitAllCallbacks( TimeSpan.FromMilliseconds( 100 ) );
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}
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}
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private void WaitForCallbacks()
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{
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callbacks.RunWaitCallbacks( TimeSpan.FromSeconds( 1 ) );
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TimeSpan diff = DateTime.Now - connectTime;
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if ( diff > STEAM3_TIMEOUT && !bConnected )
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{
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Console.WriteLine( "Timeout connecting to Steam3." );
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Abort();
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return;
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}
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}
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private void ConnectedCallback( SteamClient.ConnectedCallback connected )
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{
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Console.WriteLine( " Done!" );
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bConnecting = false;
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bConnected = true;
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if ( !authenticatedUser )
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{
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Console.Write( "Logging anonymously into Steam3..." );
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steamUser.LogOnAnonymous();
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}
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else
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{
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Console.Write( "Logging '{0}' into Steam3...", logonDetails.Username );
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steamUser.LogOn( logonDetails );
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}
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}
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private void DisconnectedCallback( SteamClient.DisconnectedCallback disconnected )
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{
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bDidDisconnect = true;
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if ( disconnected.UserInitiated || bExpectingDisconnectRemote )
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{
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Console.WriteLine( "Disconnected from Steam" );
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}
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else if ( connectionBackoff >= 10 )
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{
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Console.WriteLine( "Could not connect to Steam after 10 tries" );
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Abort( false );
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}
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else if ( !bAborted )
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{
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if ( bConnecting )
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{
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Console.WriteLine( "Connection to Steam failed. Trying again" );
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}
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else
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{
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Console.WriteLine( "Lost connection to Steam. Reconnecting" );
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}
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Thread.Sleep( 1000 * ++connectionBackoff );
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steamClient.Connect();
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}
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}
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private void LogOnCallback( SteamUser.LoggedOnCallback loggedOn )
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{
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bool isSteamGuard = loggedOn.Result == EResult.AccountLogonDenied;
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bool is2FA = loggedOn.Result == EResult.AccountLoginDeniedNeedTwoFactor;
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bool isLoginKey = ContentDownloader.Config.RememberPassword && logonDetails.LoginKey != null && loggedOn.Result == EResult.InvalidPassword;
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if ( isSteamGuard || is2FA || isLoginKey )
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{
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bExpectingDisconnectRemote = true;
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Abort( false );
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if ( !isLoginKey )
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{
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Console.WriteLine( "This account is protected by Steam Guard." );
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}
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if ( is2FA )
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{
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Console.Write( "Please enter your 2 factor auth code from your authenticator app: " );
|
|
logonDetails.TwoFactorCode = Console.ReadLine();
|
|
}
|
|
else if ( isLoginKey )
|
|
{
|
|
AccountSettingsStore.Instance.LoginKeys.Remove( logonDetails.Username );
|
|
AccountSettingsStore.Save();
|
|
|
|
logonDetails.LoginKey = null;
|
|
|
|
if ( ContentDownloader.Config.SuppliedPassword != null )
|
|
{
|
|
Console.WriteLine( "Login key was expired. Connecting with supplied password." );
|
|
logonDetails.Password = ContentDownloader.Config.SuppliedPassword;
|
|
}
|
|
else
|
|
{
|
|
Console.WriteLine( "Login key was expired. Please enter your password: " );
|
|
logonDetails.Password = Util.ReadPassword();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Console.Write( "Please enter the authentication code sent to your email address: " );
|
|
logonDetails.AuthCode = Console.ReadLine();
|
|
}
|
|
|
|
Console.Write( "Retrying Steam3 connection..." );
|
|
Connect();
|
|
|
|
return;
|
|
}
|
|
else if ( loggedOn.Result == EResult.ServiceUnavailable )
|
|
{
|
|
Console.WriteLine( "Unable to login to Steam3: {0}", loggedOn.Result );
|
|
Abort( false );
|
|
|
|
return;
|
|
}
|
|
else if ( loggedOn.Result != EResult.OK )
|
|
{
|
|
Console.WriteLine( "Unable to login to Steam3: {0}", loggedOn.Result );
|
|
Abort();
|
|
|
|
return;
|
|
}
|
|
|
|
Console.WriteLine( " Done!" );
|
|
|
|
this.seq++;
|
|
credentials.LoggedOn = true;
|
|
|
|
if ( ContentDownloader.Config.CellID == 0 )
|
|
{
|
|
Console.WriteLine( "Using Steam3 suggested CellID: " + loggedOn.CellID );
|
|
ContentDownloader.Config.CellID = ( int )loggedOn.CellID;
|
|
}
|
|
}
|
|
|
|
private void SessionTokenCallback( SteamUser.SessionTokenCallback sessionToken )
|
|
{
|
|
Console.WriteLine( "Got session token!" );
|
|
credentials.SessionToken = sessionToken.SessionToken;
|
|
}
|
|
|
|
private void LicenseListCallback( SteamApps.LicenseListCallback licenseList )
|
|
{
|
|
if ( licenseList.Result != EResult.OK )
|
|
{
|
|
Console.WriteLine( "Unable to get license list: {0} ", licenseList.Result );
|
|
Abort();
|
|
|
|
return;
|
|
}
|
|
|
|
Console.WriteLine( "Got {0} licenses for account!", licenseList.LicenseList.Count );
|
|
Licenses = licenseList.LicenseList;
|
|
}
|
|
|
|
private void UpdateMachineAuthCallback( SteamUser.UpdateMachineAuthCallback machineAuth )
|
|
{
|
|
byte[] hash = Util.SHAHash( machineAuth.Data );
|
|
Console.WriteLine( "Got Machine Auth: {0} {1} {2} {3}", machineAuth.FileName, machineAuth.Offset, machineAuth.BytesToWrite, machineAuth.Data.Length, hash );
|
|
|
|
AccountSettingsStore.Instance.SentryData[ logonDetails.Username ] = machineAuth.Data;
|
|
AccountSettingsStore.Save();
|
|
|
|
var authResponse = new SteamUser.MachineAuthDetails
|
|
{
|
|
BytesWritten = machineAuth.BytesToWrite,
|
|
FileName = machineAuth.FileName,
|
|
FileSize = machineAuth.BytesToWrite,
|
|
Offset = machineAuth.Offset,
|
|
|
|
SentryFileHash = hash, // should be the sha1 hash of the sentry file we just wrote
|
|
|
|
OneTimePassword = machineAuth.OneTimePassword, // not sure on this one yet, since we've had no examples of steam using OTPs
|
|
|
|
LastError = 0, // result from win32 GetLastError
|
|
Result = EResult.OK, // if everything went okay, otherwise ~who knows~
|
|
|
|
JobID = machineAuth.JobID, // so we respond to the correct server job
|
|
};
|
|
|
|
// send off our response
|
|
steamUser.SendMachineAuthResponse( authResponse );
|
|
}
|
|
|
|
private void LoginKeyCallback( SteamUser.LoginKeyCallback loginKey )
|
|
{
|
|
Console.WriteLine( "Accepted new login key for account {0}", logonDetails.Username );
|
|
|
|
AccountSettingsStore.Instance.LoginKeys[ logonDetails.Username ] = loginKey.LoginKey;
|
|
AccountSettingsStore.Save();
|
|
|
|
steamUser.AcceptNewLoginKey( loginKey );
|
|
|
|
bDidReceiveLoginKey = true;
|
|
}
|
|
|
|
|
|
}
|
|
}
|