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DepotDownloader/DepotDownloader/Steam3Session.cs

290 lines
9.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SteamKit2;
using System.Threading;
using System.Collections.ObjectModel;
namespace DepotDownloader
{
class Steam3Session
{
public class Credentials
{
public ulong SessionToken { get; set; }
public byte[] Steam2Ticket { get; set; }
public bool IsValid
{
get { return SessionToken > 0 && Steam2Ticket != null; }
}
}
public ReadOnlyCollection<SteamApps.LicenseListCallback.License> Licenses
{
get;
private set;
}
public Dictionary<uint, byte[]> AppTickets { get; private set; }
public Dictionary<uint, byte[]> DepotKeys { get; private set; }
public Dictionary<uint, SteamApps.AppInfoCallback.App> AppInfo { get; private set; }
public Dictionary<uint, bool> AppInfoOverridesCDR { get; private set; }
public SteamClient steamClient;
SteamUser steamUser;
SteamApps steamApps;
CallbackManager callbacks;
bool bConnected;
bool bAborted;
DateTime connectTime;
// input
SteamUser.LogOnDetails logonDetails;
// output
Credentials credentials;
static readonly TimeSpan STEAM3_TIMEOUT = TimeSpan.FromSeconds( 30 );
public Steam3Session( SteamUser.LogOnDetails details )
{
this.logonDetails = details;
this.credentials = new Credentials();
this.bConnected = false;
this.bAborted = false;
this.AppTickets = new Dictionary<uint, byte[]>();
this.DepotKeys = new Dictionary<uint, byte[]>();
this.AppInfo = new Dictionary<uint, SteamApps.AppInfoCallback.App>();
this.AppInfoOverridesCDR = new Dictionary<uint, bool>();
this.steamClient = new SteamClient();
this.steamUser = this.steamClient.GetHandler<SteamUser>();
this.steamApps = this.steamClient.GetHandler<SteamApps>();
this.callbacks = new CallbackManager(this.steamClient);
this.callbacks.Register(new Callback<SteamClient.ConnectedCallback>(ConnectedCallback));
this.callbacks.Register(new Callback<SteamUser.LoggedOnCallback>(LogOnCallback));
this.callbacks.Register(new Callback<SteamUser.SessionTokenCallback>(SessionTokenCallback));
this.callbacks.Register(new Callback<SteamApps.LicenseListCallback>(LicenseListCallback));
Console.Write( "Connecting to Steam3..." );
Connect();
}
public Credentials WaitForCredentials()
{
if (credentials.IsValid || bAborted)
return credentials;
do
{
WaitForCallbacks();
}
while (!bAborted && !credentials.IsValid);
return credentials;
}
public void RequestAppInfo(uint appId)
{
if (AppInfo.ContainsKey(appId) || bAborted)
return;
Action<SteamApps.AppInfoCallback> cbMethod = appInfo =>
{
foreach (var app in appInfo.Apps)
{
Console.WriteLine("Got AppInfo for {0}: {1}", app.AppID, app.Status);
AppInfo.Add(app.AppID, app);
KeyValue depots;
if (app.Sections.TryGetValue(EAppInfoSection.Depots, out depots))
{
if (depots[app.AppID.ToString()]["OverridesCDDB"].AsBoolean(false))
{
AppInfoOverridesCDR[app.AppID] = true;
}
}
}
};
using (JobCallback<SteamApps.AppInfoCallback> appInfoCallback = new JobCallback<SteamApps.AppInfoCallback>(steamApps.GetAppInfo(appId), cbMethod, callbacks))
{
do
{
WaitForCallbacks();
}
while (!appInfoCallback.Completed && !bAborted);
}
}
public void RequestAppTicket(uint appId)
{
if (AppTickets.ContainsKey(appId) || bAborted)
return;
Action<SteamApps.AppOwnershipTicketCallback> cbMethod = appTicket =>
{
if (appTicket.Result != EResult.OK)
{
Console.WriteLine("Unable to get appticket for {0}: {1}", appTicket.AppID, appTicket.Result);
Abort();
}
else
{
Console.WriteLine("Got appticket for {0}!", appTicket.AppID);
AppTickets[appTicket.AppID] = appTicket.Ticket;
}
};
using (JobCallback<SteamApps.AppOwnershipTicketCallback> appTicketCallback = new JobCallback<SteamApps.AppOwnershipTicketCallback>(steamApps.GetAppOwnershipTicket(appId), cbMethod, callbacks))
{
do
{
WaitForCallbacks();
}
while (!appTicketCallback.Completed && !bAborted);
}
}
public void RequestDepotKey(uint depotId)
{
if (DepotKeys.ContainsKey(depotId) || bAborted)
return;
Action<SteamApps.DepotKeyCallback> cbMethod = depotKey =>
{
Console.WriteLine("Got depot key for {0} result: {1}", depotKey.DepotID, depotKey.Result);
if (depotKey.Result != EResult.OK)
{
Abort();
return;
}
DepotKeys[depotKey.DepotID] = depotKey.DepotKey;
};
using (JobCallback<SteamApps.DepotKeyCallback> depotKeyCallback = new JobCallback<SteamApps.DepotKeyCallback>(steamApps.GetDepotDecryptionKey(depotId), cbMethod, callbacks))
{
do
{
WaitForCallbacks();
}
while (!depotKeyCallback.Completed && !bAborted);
}
}
void Connect()
{
this.connectTime = DateTime.Now;
this.steamClient.Connect();
}
private void Abort()
{
bAborted = true;
Disconnect();
}
public void Disconnect()
{
steamUser.LogOff();
steamClient.Disconnect();
bConnected = false;
}
private void WaitForCallbacks()
{
callbacks.RunWaitCallbacks( TimeSpan.FromSeconds(1) );
TimeSpan diff = DateTime.Now - connectTime;
if (diff > STEAM3_TIMEOUT && !bConnected)
{
Console.WriteLine("Timeout connecting to Steam3.");
Abort();
return;
}
}
private void ConnectedCallback(SteamClient.ConnectedCallback connected)
{
Console.WriteLine(" Done!");
bConnected = true;
steamUser.LogOn(logonDetails);
Console.Write("Logging '{0}' into Steam3...", logonDetails.Username);
}
private void LogOnCallback(SteamUser.LoggedOnCallback loggedOn)
{
if (loggedOn.Result == EResult.AccountLogonDenied)
{
Console.WriteLine("This account is protected by Steam Guard. Please enter the authentication code sent to your email address.");
Console.Write("Auth Code: ");
logonDetails.AuthCode = Console.ReadLine();
Console.Write("Retrying Steam3 connection...");
Connect();
return;
}
else if (loggedOn.Result != EResult.OK)
{
Console.WriteLine("Unable to login to Steam3: {0}", loggedOn.Result);
Abort();
return;
}
Console.WriteLine(" Done!");
Console.WriteLine("Got Steam2 Ticket!");
credentials.Steam2Ticket = loggedOn.Steam2Ticket;
if (ContentDownloader.Config.CellID == 0)
{
Console.WriteLine("Using Steam3 suggest CellID: " + loggedOn.CellID);
ContentDownloader.Config.CellID = (int)loggedOn.CellID;
}
}
private void SessionTokenCallback(SteamUser.SessionTokenCallback sessionToken)
{
Console.WriteLine("Got session token!");
credentials.SessionToken = sessionToken.SessionToken;
}
private void LicenseListCallback(SteamApps.LicenseListCallback licenseList)
{
if (licenseList.Result != EResult.OK)
{
Console.WriteLine("Unable to get license list: {0} ", licenseList.Result);
Abort();
return;
}
Console.WriteLine("Got {0} licenses for account!", licenseList.LicenseList.Count);
Licenses = licenseList.LicenseList;
}
}
}