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94 lines
2.8 KiB
C#
94 lines
2.8 KiB
C#
// This file is subject to the terms and conditions defined
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// in file 'LICENSE', which is part of this source code package.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using SteamKit2.CDN;
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namespace DepotDownloader
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{
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/// <summary>
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/// CDNClientPool provides a pool of connections to CDN endpoints, requesting CDN tokens as needed
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/// </summary>
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class CDNClientPool
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{
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private readonly Steam3Session steamSession;
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private readonly uint appId;
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public Client CDNClient { get; }
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public Server ProxyServer { get; private set; }
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private readonly List<Server> servers = [];
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private int nextServer;
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public CDNClientPool(Steam3Session steamSession, uint appId)
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{
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this.steamSession = steamSession;
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this.appId = appId;
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CDNClient = new Client(steamSession.steamClient);
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}
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public async Task UpdateServerList()
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{
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var servers = await this.steamSession.steamContent.GetServersForSteamPipe();
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ProxyServer = servers.Where(x => x.UseAsProxy).FirstOrDefault();
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var weightedCdnServers = servers
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.Where(server =>
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{
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var isEligibleForApp = server.AllowedAppIds.Length == 0 || server.AllowedAppIds.Contains(appId);
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return isEligibleForApp && (server.Type == "SteamCache" || server.Type == "CDN");
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})
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.Select(server =>
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{
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AccountSettingsStore.Instance.ContentServerPenalty.TryGetValue(server.Host, out var penalty);
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return (server, penalty);
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})
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.OrderBy(pair => pair.penalty).ThenBy(pair => pair.server.WeightedLoad);
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foreach (var (server, weight) in weightedCdnServers)
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{
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for (var i = 0; i < server.NumEntries; i++)
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{
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this.servers.Add(server);
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}
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}
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if (this.servers.Count == 0)
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{
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throw new Exception("Failed to retrieve any download servers.");
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}
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}
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public Server GetConnection()
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{
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return servers[nextServer % servers.Count];
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}
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public void ReturnConnection(Server server)
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{
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if (server == null) return;
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// nothing to do, maybe remove from ContentServerPenalty?
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}
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public void ReturnBrokenConnection(Server server)
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{
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if (server == null) return;
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lock (servers)
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{
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if (servers[nextServer % servers.Count] == server)
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{
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nextServer++;
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// TODO: Add server to ContentServerPenalty
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}
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}
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}
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}
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}
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