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DepotDownloader/DepotDownloader/Steam3Session.cs

496 lines
17 KiB
C#

using SteamKit2;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
namespace DepotDownloader
{
class Steam3Session
{
public class Credentials
{
public bool LoggedOn { get; set; }
public ulong SessionToken { get; set; }
public bool IsValid
{
get { return LoggedOn; }
}
}
public ReadOnlyCollection<SteamApps.LicenseListCallback.License> Licenses
{
get;
private set;
}
public Dictionary<uint, byte[]> AppTickets { get; private set; }
public Dictionary<uint, ulong> AppTokens { get; private set; }
public Dictionary<uint, byte[]> DepotKeys { get; private set; }
public Dictionary<Tuple<uint, string>, SteamApps.CDNAuthTokenCallback> CDNAuthTokens { get; private set; }
public Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo> AppInfo { get; private set; }
public Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo> PackageInfo { get; private set; }
public SteamClient steamClient;
public SteamUser steamUser;
SteamApps steamApps;
CallbackManager callbacks;
bool authenticatedUser;
bool bConnected;
bool bConnecting;
bool bAborted;
int seq; // more hack fixes
DateTime connectTime;
// input
SteamUser.LogOnDetails logonDetails;
// output
Credentials credentials;
static readonly TimeSpan STEAM3_TIMEOUT = TimeSpan.FromSeconds( 30 );
public Steam3Session( SteamUser.LogOnDetails details )
{
this.logonDetails = details;
this.authenticatedUser = details.Username != null;
this.credentials = new Credentials();
this.bConnected = false;
this.bConnecting = false;
this.bAborted = false;
this.seq = 0;
this.AppTickets = new Dictionary<uint, byte[]>();
this.AppTokens = new Dictionary<uint, ulong>();
this.DepotKeys = new Dictionary<uint, byte[]>();
this.CDNAuthTokens = new Dictionary<Tuple<uint, string>, SteamApps.CDNAuthTokenCallback>();
this.AppInfo = new Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo>();
this.PackageInfo = new Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo>();
this.steamClient = new SteamClient();
this.steamUser = this.steamClient.GetHandler<SteamUser>();
this.steamApps = this.steamClient.GetHandler<SteamApps>();
this.callbacks = new CallbackManager(this.steamClient);
this.callbacks.Subscribe<SteamClient.ConnectedCallback>(ConnectedCallback);
this.callbacks.Subscribe<SteamClient.DisconnectedCallback>(DisconnectedCallback);
this.callbacks.Subscribe<SteamUser.LoggedOnCallback>(LogOnCallback);
this.callbacks.Subscribe<SteamUser.SessionTokenCallback>(SessionTokenCallback);
this.callbacks.Subscribe<SteamApps.LicenseListCallback>(LicenseListCallback);
this.callbacks.Subscribe<SteamUser.UpdateMachineAuthCallback>(UpdateMachineAuthCallback);
Console.Write( "Connecting to Steam3..." );
if ( authenticatedUser )
{
FileInfo fi = new FileInfo(String.Format("{0}.sentryFile", logonDetails.Username));
if (ConfigStore.TheConfig.SentryData != null && ConfigStore.TheConfig.SentryData.ContainsKey(logonDetails.Username))
{
logonDetails.SentryFileHash = Util.SHAHash(ConfigStore.TheConfig.SentryData[logonDetails.Username]);
}
else if (fi.Exists && fi.Length > 0)
{
var sentryData = File.ReadAllBytes(fi.FullName);
logonDetails.SentryFileHash = Util.SHAHash(sentryData);
ConfigStore.TheConfig.SentryData[logonDetails.Username] = sentryData;
ConfigStore.Save();
}
}
Connect();
}
public delegate bool WaitCondition();
public bool WaitUntilCallback(Action submitter, WaitCondition waiter)
{
while (!bAborted && !waiter())
{
submitter();
int seq = this.seq;
do
{
WaitForCallbacks();
}
while (!bAborted && this.seq == seq && !waiter());
}
return bAborted;
}
public Credentials WaitForCredentials()
{
if (credentials.IsValid || bAborted)
return credentials;
WaitUntilCallback(() => { }, () => { return credentials.IsValid; });
return credentials;
}
public void RequestAppInfo(uint appId)
{
if (AppInfo.ContainsKey(appId) || bAborted)
return;
bool completed = false;
Action<SteamApps.PICSTokensCallback> cbMethodTokens = (appTokens) =>
{
completed = true;
if (appTokens.AppTokensDenied.Contains(appId))
{
Console.WriteLine("Insufficient privileges to get access token for app {0}", appId);
}
foreach (var token_dict in appTokens.AppTokens)
{
this.AppTokens.Add(token_dict.Key, token_dict.Value);
}
};
WaitUntilCallback(() => {
callbacks.Subscribe(steamApps.PICSGetAccessTokens(new List<uint>() { appId }, new List<uint>() { }), cbMethodTokens);
}, () => { return completed; });
completed = false;
Action<SteamApps.PICSProductInfoCallback> cbMethod = (appInfo) =>
{
completed = !appInfo.ResponsePending;
foreach (var app_value in appInfo.Apps)
{
var app = app_value.Value;
Console.WriteLine("Got AppInfo for {0}", app.ID);
AppInfo.Add(app.ID, app);
}
foreach (var app in appInfo.UnknownApps)
{
AppInfo.Add(app, null);
}
};
SteamApps.PICSRequest request = new SteamApps.PICSRequest(appId);
if (AppTokens.ContainsKey(appId))
{
request.AccessToken = AppTokens[appId];
request.Public = false;
}
WaitUntilCallback(() => {
callbacks.Subscribe(steamApps.PICSGetProductInfo(new List<SteamApps.PICSRequest>() { request }, new List<SteamApps.PICSRequest>() { }), cbMethod);
}, () => { return completed; });
}
public void RequestPackageInfo(IEnumerable<uint> packageIds)
{
List<uint> packages = packageIds.ToList();
packages.RemoveAll(pid => PackageInfo.ContainsKey(pid));
if (packages.Count == 0 || bAborted)
return;
bool completed = false;
Action<SteamApps.PICSProductInfoCallback> cbMethod = (packageInfo) =>
{
completed = !packageInfo.ResponsePending;
foreach (var package_value in packageInfo.Packages)
{
var package = package_value.Value;
PackageInfo.Add(package.ID, package);
}
foreach (var package in packageInfo.UnknownPackages)
{
PackageInfo.Add(package, null);
}
};
WaitUntilCallback(() => {
callbacks.Subscribe(steamApps.PICSGetProductInfo(new List<uint>(), packages), cbMethod);
}, () => { return completed; });
}
public void RequestAppTicket(uint appId)
{
if (AppTickets.ContainsKey(appId) || bAborted)
return;
if ( !authenticatedUser )
{
AppTickets[appId] = null;
return;
}
bool completed = false;
Action<SteamApps.AppOwnershipTicketCallback> cbMethod = (appTicket) =>
{
completed = true;
if (appTicket.Result != EResult.OK)
{
Console.WriteLine("Unable to get appticket for {0}: {1}", appTicket.AppID, appTicket.Result);
Abort();
}
else
{
Console.WriteLine("Got appticket for {0}!", appTicket.AppID);
AppTickets[appTicket.AppID] = appTicket.Ticket;
}
};
WaitUntilCallback(() => {
callbacks.Subscribe(steamApps.GetAppOwnershipTicket(appId), cbMethod);
}, () => { return completed; });
}
public void RequestDepotKey(uint depotId, uint appid = 0)
{
if (DepotKeys.ContainsKey(depotId) || bAborted)
return;
bool completed = false;
Action<SteamApps.DepotKeyCallback> cbMethod = (depotKey) =>
{
completed = true;
Console.WriteLine("Got depot key for {0} result: {1}", depotKey.DepotID, depotKey.Result);
if (depotKey.Result != EResult.OK)
{
Abort();
return;
}
DepotKeys[depotKey.DepotID] = depotKey.DepotKey;
};
WaitUntilCallback(() =>
{
callbacks.Subscribe(steamApps.GetDepotDecryptionKey(depotId, appid), cbMethod);
}, () => { return completed; });
}
public void RequestCDNAuthToken(uint depotid, string host)
{
if (CDNAuthTokens.ContainsKey(Tuple.Create(depotid, host)) || bAborted)
return;
bool completed = false;
Action<SteamApps.CDNAuthTokenCallback> cbMethod = (cdnAuth) =>
{
completed = true;
Console.WriteLine("Got CDN auth token for {0} result: {1} (expires {2})", host, cdnAuth.Result, cdnAuth.Expiration);
if (cdnAuth.Result != EResult.OK)
{
Abort();
return;
}
CDNAuthTokens[Tuple.Create(depotid, host)] = cdnAuth;
};
WaitUntilCallback(() =>
{
callbacks.Subscribe(steamApps.GetCDNAuthToken(depotid, host), cbMethod);
}, () => { return completed; });
}
void Connect()
{
bAborted = false;
bConnected = false;
bConnecting = true;
this.connectTime = DateTime.Now;
this.steamClient.Connect();
}
private void Abort(bool sendLogOff=true)
{
Disconnect(sendLogOff);
}
public void Disconnect(bool sendLogOff=true)
{
if (sendLogOff)
{
steamUser.LogOff();
}
steamClient.Disconnect();
bConnected = false;
bConnecting = false;
bAborted = true;
// flush callbacks
callbacks.RunCallbacks();
}
private void WaitForCallbacks()
{
callbacks.RunWaitCallbacks( TimeSpan.FromSeconds(1) );
TimeSpan diff = DateTime.Now - connectTime;
if (diff > STEAM3_TIMEOUT && !bConnected)
{
Console.WriteLine("Timeout connecting to Steam3.");
Abort();
return;
}
}
private void ConnectedCallback(SteamClient.ConnectedCallback connected)
{
Console.WriteLine(" Done!");
bConnecting = false;
bConnected = true;
if ( !authenticatedUser )
{
Console.Write( "Logging anonymously into Steam3..." );
steamUser.LogOnAnonymous();
}
else
{
Console.Write( "Logging '{0}' into Steam3...", logonDetails.Username );
steamUser.LogOn( logonDetails );
}
}
private void DisconnectedCallback(SteamClient.DisconnectedCallback disconnected)
{
if ((!bConnected && !bConnecting) || bAborted)
return;
Console.WriteLine("Reconnecting");
steamClient.Connect();
}
private void LogOnCallback(SteamUser.LoggedOnCallback loggedOn)
{
bool isSteamGuard = loggedOn.Result == EResult.AccountLogonDenied;
bool is2FA = loggedOn.Result == EResult.AccountLoginDeniedNeedTwoFactor;
if (isSteamGuard || is2FA)
{
Console.WriteLine("This account is protected by Steam Guard.");
Abort(false);
if (is2FA)
{
Console.Write("Please enter your 2 factor auth code from your authenticator app: ");
logonDetails.TwoFactorCode = Console.ReadLine();
}
else
{
Console.Write("Please enter the authentication code sent to your email address: ");
logonDetails.AuthCode = Console.ReadLine();
}
Console.Write("Retrying Steam3 connection...");
Connect();
return;
}
else if (loggedOn.Result == EResult.ServiceUnavailable)
{
Console.WriteLine("Unable to login to Steam3: {0}", loggedOn.Result);
Abort(false);
return;
}
else if (loggedOn.Result != EResult.OK)
{
Console.WriteLine("Unable to login to Steam3: {0}", loggedOn.Result);
Abort();
return;
}
Console.WriteLine(" Done!");
this.seq++;
credentials.LoggedOn = true;
if (ContentDownloader.Config.CellID == 0)
{
Console.WriteLine("Using Steam3 suggested CellID: " + loggedOn.CellID);
ContentDownloader.Config.CellID = (int)loggedOn.CellID;
}
}
private void SessionTokenCallback(SteamUser.SessionTokenCallback sessionToken)
{
Console.WriteLine("Got session token!");
credentials.SessionToken = sessionToken.SessionToken;
}
private void LicenseListCallback(SteamApps.LicenseListCallback licenseList)
{
if (licenseList.Result != EResult.OK)
{
Console.WriteLine("Unable to get license list: {0} ", licenseList.Result);
Abort();
return;
}
Console.WriteLine("Got {0} licenses for account!", licenseList.LicenseList.Count);
Licenses = licenseList.LicenseList;
IEnumerable<uint> licenseQuery = Licenses.Select(lic =>
{
return lic.PackageID;
});
Console.WriteLine("Licenses: {0}", string.Join(", ", licenseQuery));
}
private void UpdateMachineAuthCallback(SteamUser.UpdateMachineAuthCallback machineAuth)
{
byte[] hash = Util.SHAHash(machineAuth.Data);
Console.WriteLine("Got Machine Auth: {0} {1} {2} {3}", machineAuth.FileName, machineAuth.Offset, machineAuth.BytesToWrite, machineAuth.Data.Length, hash);
ConfigStore.TheConfig.SentryData[logonDetails.Username] = machineAuth.Data;
ConfigStore.Save();
var authResponse = new SteamUser.MachineAuthDetails
{
BytesWritten = machineAuth.BytesToWrite,
FileName = machineAuth.FileName,
FileSize = machineAuth.BytesToWrite,
Offset = machineAuth.Offset,
SentryFileHash = hash, // should be the sha1 hash of the sentry file we just wrote
OneTimePassword = machineAuth.OneTimePassword, // not sure on this one yet, since we've had no examples of steam using OTPs
LastError = 0, // result from win32 GetLastError
Result = EResult.OK, // if everything went okay, otherwise ~who knows~
JobID = machineAuth.JobID, // so we respond to the correct server job
};
// send off our response
steamUser.SendMachineAuthResponse( authResponse );
}
}
}