Merge branch 'cdn-client'

pull/8/head
Ryan Kistner 11 years ago
commit 330902c091

@ -8,6 +8,7 @@ using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using SteamKit2;
using System.Collections.Concurrent;
namespace DepotDownloader
{
@ -435,10 +436,10 @@ namespace DepotDownloader
public ProtoManifest.ChunkData NewChunk { get; private set; }
}
private static List<CDNClient> CollectCDNClientsForDepot(DepotDownloadInfo depot)
private static ConcurrentQueue<CDNClient> CollectCDNClientsForDepot(DepotDownloadInfo depot)
{
var cdnClients = new List<CDNClient>();
CDNClient initialClient = new CDNClient(steam3.steamClient, depot.id, steam3.AppTickets[depot.id], depot.depotKey);
var cdnClients = new ConcurrentQueue<CDNClient>();
CDNClient initialClient = new CDNClient(steam3.steamClient, steam3.AppTickets[depot.id]);
var cdnServers = initialClient.FetchServerList(cellId: (uint)Config.CellID);
// Grab up to the first eight server in the allegedly best-to-worst order from Steam
@ -454,19 +455,27 @@ namespace DepotDownloader
}
else
{
c = new CDNClient( steam3.steamClient, depot.id, steam3.AppTickets[depot.id], depot.depotKey );
c = new CDNClient( steam3.steamClient, steam3.AppTickets[depot.id] );
}
try
{
c.Connect( s );
cdnClients.Add( c );
string cdnAuthToken = null;
if ( s.Type == "CDN" )
{
steam3.RequestCDNAuthToken(depot.id, s.Host);
cdnAuthToken = steam3.CDNAuthTokens[Tuple.Create(depot.id, s.Host)].Token;
}
c.AuthenticateDepot( depot.id, depot.depotKey, cdnAuthToken );
cdnClients.Enqueue( c );
}
catch
{
Console.WriteLine( "\nFailed to connect to content server {0}. Remaining content servers for depot: {1}.", s, Config.MaxServers - tries - 1 );
}
tries++;
}
@ -491,7 +500,8 @@ namespace DepotDownloader
Console.WriteLine("Downloading depot {0} - {1}", depot.id, depot.contentName);
Console.Write("Finding content servers...");
List<CDNClient> cdnClients = null;
var cdnClientsLock = new Object();
ConcurrentQueue<CDNClient> cdnClients = null;
Console.WriteLine(" Done!");
@ -542,7 +552,7 @@ namespace DepotDownloader
{
try
{
depotManifest = c.DownloadManifest(depot.manifestId);
depotManifest = c.DownloadManifest(depot.id, depot.manifestId);
break;
}
catch (WebException) { }
@ -713,12 +723,16 @@ namespace DepotDownloader
}
}
int cdnClientIndex = 0;
if (neededChunks.Count > 0 && cdnClients == null)
{
// If we didn't need to connect to get manifests, connect now.
cdnClients = CollectCDNClientsForDepot(depot);
cdnClientIndex = rand.Next(0, cdnClients.Count);
lock (cdnClientsLock)
{
if (cdnClients == null)
{
cdnClients = CollectCDNClientsForDepot(depot);
}
}
}
foreach (var chunk in neededChunks)
@ -726,8 +740,9 @@ namespace DepotDownloader
string chunkID = Util.EncodeHexString(chunk.ChunkID);
CDNClient.DepotChunk chunkData = null;
int idx = cdnClientIndex;
while (true)
CDNClient client = null;
while (cdnClients.TryDequeue(out client))
{
DepotManifest.ChunkData data = new DepotManifest.ChunkData();
data.ChunkID = chunk.ChunkID;
@ -738,16 +753,13 @@ namespace DepotDownloader
try
{
chunkData = cdnClients[idx].DownloadDepotChunk(data);
chunkData = client.DownloadDepotChunk(depot.id, data);
cdnClients.Enqueue(client);
break;
}
catch
{
if (++idx >= cdnClients.Count)
idx = 0;
if (idx == cdnClientIndex)
break;
Console.WriteLine("Encountered error downloading chunk {0}", chunkID);
}
}

@ -32,6 +32,7 @@ namespace DepotDownloader
public Dictionary<uint, byte[]> AppTickets { get; private set; }
public Dictionary<uint, ulong> AppTokens { get; private set; }
public Dictionary<uint, byte[]> DepotKeys { get; private set; }
public Dictionary<Tuple<uint, string>, SteamApps.CDNAuthTokenCallback> CDNAuthTokens { get; private set; }
public Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo> AppInfo { get; private set; }
public Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo> PackageInfo { get; private set; }
@ -69,6 +70,7 @@ namespace DepotDownloader
this.AppTickets = new Dictionary<uint, byte[]>();
this.AppTokens = new Dictionary<uint, ulong>();
this.DepotKeys = new Dictionary<uint, byte[]>();
this.CDNAuthTokens = new Dictionary<Tuple<uint, string>, SteamApps.CDNAuthTokenCallback>();
this.AppInfo = new Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo>();
this.PackageInfo = new Dictionary<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo>();
@ -281,6 +283,34 @@ namespace DepotDownloader
}
}
public void RequestCDNAuthToken(uint depotid, string host)
{
if (CDNAuthTokens.ContainsKey(Tuple.Create(depotid, host)) || bAborted)
return;
Action<SteamApps.CDNAuthTokenCallback, JobID> cbMethod = (cdnAuth, jobId) =>
{
Console.WriteLine("Got CDN auth token for {0} result: {1}", host, cdnAuth.Result);
if (cdnAuth.Result != EResult.OK)
{
Abort();
return;
}
CDNAuthTokens[Tuple.Create(depotid, host)] = cdnAuth;
};
using (var cdnAuthCallback = new JobCallback<SteamApps.CDNAuthTokenCallback>(cbMethod, callbacks, steamApps.GetCDNAuthToken(depotid, host)))
{
do
{
WaitForCallbacks();
}
while (!cdnAuthCallback.Completed && !bAborted);
}
}
void Connect()
{
bAborted = false;

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