Merge branch 'dotnet8'

pull/473/head
Yaakov 2 years ago
commit 366f98e80b

@ -68,7 +68,7 @@ jobs:
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime osx-x64 --output selfcontained-osx-x64
- name: Publish macOS-arm64
if: matrix.configuration == 'Release' && matrix.runs-on == 'macos-latest'
if: matrix.configuration == 'Release' && matrix.runs-on == 'macos-14'
run: dotnet publish DepotDownloader/DepotDownloader.csproj --configuration Release -p:PublishSingleFile=true -p:DebugType=embedded --self-contained --runtime osx-arm64 --output selfcontained-osx-arm64
- name: Upload Windows-x64

@ -11,7 +11,7 @@ using SteamKit2.CDN;
namespace DepotDownloader
{
public class ContentDownloaderException : Exception
class ContentDownloaderException : Exception
{
public ContentDownloaderException(String value) : base(value) { }
}

@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
@ -9,11 +9,12 @@
<Authors>SteamRE Team</Authors>
<Copyright>Copyright © SteamRE Team 2021</Copyright>
<ApplicationIcon>..\Icon\DepotDownloader.ico</ApplicationIcon>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="protobuf-net" Version="3.2.26" />
<PackageReference Include="protobuf-net" Version="3.2.30" />
<PackageReference Include="QRCoder" Version="1.4.3" />
<PackageReference Include="SteamKit2" Version="2.5.0-Beta.1" />
<PackageReference Include="SteamKit2" Version="2.5.0" />
</ItemGroup>
</Project>

@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
namespace DepotDownloader
{
public static class PlatformUtilities
static class PlatformUtilities
{
private const int ModeExecuteOwner = 0x0040;
private const int ModeExecuteGroup = 0x0008;

@ -113,7 +113,6 @@ namespace DepotDownloader
this.callbacks.Subscribe<SteamApps.LicenseListCallback>(LicenseListCallback);
Console.Write("Connecting to Steam3...");
Connect();
}

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