Parse Steam3 manifests into DepotManifest

pull/8/head
azuisleet 14 years ago
parent 0ab391a272
commit e7129f0a1f

@ -222,7 +222,6 @@ namespace DepotDownloader
return;
}
// consumed as a blob of the decompressed data, the manifest can be composed of binary structures or protobuf (see content_manifest.proto), needs helper class
byte[] manifest = cdnClient.DownloadDepotManifest(depotId, depot_manifest);
if (manifest == null)
@ -233,6 +232,8 @@ namespace DepotDownloader
string manifestFile = Path.Combine(installDir, "manifest.bin");
File.WriteAllBytes(manifestFile, manifest);
DepotManifest depotManifest = new DepotManifest(manifest);
}
private static void DownloadSteam2( ContentServerClient.Credentials credentials, int depotId, int depotVersion, int cellId, string username, string password, bool onlyManifest, bool gameServer, bool exclude, string installDir, string[] fileList )

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