@ -222,7 +222,6 @@ namespace DepotDownloader
return ;
}
// consumed as a blob of the decompressed data, the manifest can be composed of binary structures or protobuf (see content_manifest.proto), needs helper class
byte [ ] manifest = cdnClient . DownloadDepotManifest ( depotId , depot_manifest ) ;
if ( manifest = = null )
@ -233,6 +232,8 @@ namespace DepotDownloader
string manifestFile = Path . Combine ( installDir , "manifest.bin" ) ;
File . WriteAllBytes ( manifestFile , manifest ) ;
DepotManifest depotManifest = new DepotManifest ( manifest ) ;
}
private static void DownloadSteam2 ( ContentServerClient . Credentials credentials , int depotId , int depotVersion , int cellId , string username , string password , bool onlyManifest , bool gameServer , bool exclude , string installDir , string [ ] fileList )